DanWensing
Banned
If you are a necro/Geo there are some skills that do physical damage and scale with int.
I wonder if the Act 4 cheese merchant is a nod to the annoying cheese seller in the first original sin.
I wonder if the Act 4 cheese merchant is a nod to the annoying cheese seller in the first original sin.
I wonder if the Act 4 cheese merchant is a nod to the annoying cheese seller in the first original sin.
I wonder if the Act 4 cheese merchant is a nod to the annoying cheese seller in the first original sin.
Your criticism has more holes than a slice of this fine Camembert. Seems like you were never the big cheese on your block with a wheel of the good stuff.I wonder if the Act 4 cheese merchant is a nod to the annoying cheese seller in the first original sin.
Imho all the teleportation you have and all the teleportation your enemies have throws basically all strategic element out of the windows. Careful strategic placement is impossible if anyone can just teleport away. The AI seems to also have a hard time understanding it's own skills. I had enemies teleport onto higher ground just to apply their magic armor and then climb down the ladder again.
Are there a different teleportation skills? I have one party with teleportation but can't seem to actually teleport anywhere
The looping merchant talk in Driftwood is far worse then OS1's cheese vendor.
Are there a different teleportation skills? I have one party with teleportation but can't seem to actually teleport anywhere
Teleport - Teleport allies or enemiesAre there a different teleportation skills? I have one party with teleportation but can't seem to actually teleport anywhere
You cant teleport yourself
Teleport only works on other characters and some objects.
Nether Swap allows you to swap the positions of 2 "things" (allies, enemies, bodies, objects, etc), including yourself.
Teleport - Teleport allies or enemies
Nether Swap - Switch places with someone
Spread Your Wings - Gives you flight mode. Not teleporting, but can be decent.
Tactical Retreat - This is a Huntsman ability that lets you teleport yourself away and gives you haste for one turn
Phoenix Dive - Jump in on enemies and create a burning surface.
Battering Ram - A short distance ability that lets you charge into enemies.
I probably for got one or two more.
Teleport - Teleport allies or enemies
Nether Swap - Switch places with someone
Spread Your Wings - Gives you flight mode. Not teleporting, but can be decent.
Tactical Retreat - This is a Huntsman ability that lets you teleport yourself away and gives you haste for one turn
Phoenix Dive - Jump in on enemies and create a burning surface.
Battering Ram - A short distance ability that lets you charge into enemies.
I probably for got one or two more.
Teleport - Teleport allies or enemies
Nether Swap - Switch places with someone
Spread Your Wings - Gives you flight mode. Not teleporting, but can be decent.
Tactical Retreat - This is a Huntsman ability that lets you teleport yourself away and gives you haste for one turn
Phoenix Dive - Jump in on enemies and create a burning surface.
Battering Ram - A short distance ability that lets you charge into enemies.
I probably for got one or two more.
Cold rainy day here in Seattle so I am finally ready to jump into this. Is a rogue a fun/viable build for the main character?
Err I need help with an item:I seem to have lost my teleporting gloves. Is there a way to get them back?
Cold rainy day here in Seattle so I am finally ready to jump into this. Is a rogue a fun/viable build for the main character?
Darn entered under Fort Joy andI'm getting some good exp and loot but am afraid I shouldn't do thisfought some crazy bastard down in the cellar, after I got out every single soldier is fighting me on sight. Have a "fucked up" the game now. Were they supposed to give me some quests or anything?
Cold rainy day here in Seattle so I am finally ready to jump into this. Is a rogue a fun/viable build for the main character?
I sold the gloves I think. I had a save before that. The gloves are pretty useful, at least in Act 1 and Act 2. Is there a way to enchant equipment with spells?How did you lose them? Check your inventory, you can display only equipment. Maybe the skill is on the second row of you action bar. That said they are not essential for the main quest.
I am currently running a Rogue, 2H Knight and a Ranger and one Mage that feels extremely underpowered in terms of damage because of the separate magic resistance bar. I will test him as a pure support (buff/debuff/teleport) without doing any damage. The balance in this game seems a bit wonky. I also don't see where this "summoners are op op" comes from... unless they mean having summoning on 2 or more characters. That would probably work the best since the Ai is kinda dumb on classic and gets confused with a lot of summoned stuff.
I am currently running a Rogue, 2H Knight and a Ranger and one Mage that feels extremely underpowered in terms of damage because of the separate magic resistance bar. I will test him as a pure support (buff/debuff/teleport) without doing any damage. The balance in this game seems a bit wonky. I also don't see where this "summoners are op op" comes from... unless they mean having summoning on 2 or more characters. That would probably work the best since the Ai is kinda dumb on classic and gets confused with a lot of summoned stuff.
Summoners are great because the summon hits hard, you can choose the type of damage and it works as a distraction. Always summon them on a surface. You can unlock extra abilities with the infusion skills: ranged attack, AoE melee attacks. They get a big upgrade at lvl10, so you want to prioritise that school.
KK, the asshole is dead
no amulet
So i reloaded, pickpocketed him andno amulet
So i killed him again
Thefuq is going on
Darn entered under Fort Joy andI'm getting some good exp and loot but am afraid I shouldn't do thisfought some crazy bastard down in the cellar, after I got out every single soldier is fighting me on sight. Have a "fucked up" the game now. Were they supposed to give me some quests or anything?
My pet is very durable, especially with power infusion or whatever the names is. It is durable and hits like a truck. Maybe it is because my Summoning skill is at 15, idk.Summoners aren't OP at all, but they are the strongest caster variant. They also have a generally easier time through Act 1 than just about any other build than maybe a Ranger, but because of gear scaling, start falling behind damage wise about half way through Act 2, and don't compete in Act 4 (although you'll still have an extremely durable pet that can still dish out some damage, just not nearly as much as anyone else). They are actually kind of crummy in an all physical group, but do particularly well in a split (due to being able to be physical OR elemental) or all elemental group. If you plan on being a buffer/healer, pair that with Summoning so that you can actually deal some damage for a while.
Elemental casters on the other hand are pure weak sauce until close to Act 3, and even then they aren't ever going to be comparable to a physical class other than when using Source spells. They aren't weak because of there being a separate magic armor. Physical and magical armor are the same thing, you just take them out through different methods. The biggest reason elemental casters kind of suck is because of elemental resists (physical builds have nothing comparable to contend with) and because none of their spells scale in damage with weapons like they do with the physical builds. Your current group is lopsided too. You either want to run two physical with two elemental, four physical or four elemental. Otherwise the odd man out is going to feel like they can't contribute much of anything since they will be the only character required to take out a specific armor type, while the rest are on the other.
That's one thing I've actually been meaning to test with the mirror, but just a quick glance as ranks increase for Summoning doesn't really make it seem like rank 10 actually does anything significant stat wise at all. The gains seem fairly linear up to rank 10, and rank 10 simply gives you a larger graphic. There may be a slightly larger boost going from 9 to 10 than say 8 to 9, but it doesn't seem very large. 15% vs 10%. Remember, they scale with your level too, so what you get at character level 8 or 9 with a rank 10 in Summoning is going to be a lot stronger than what it was at character level 5 with 6 in Summoning.
In Act 4 and whoever thought infinite cursed-fire respawning enemies were a good idea were dead wrong. They are so fucking annoying.
So, I HATEOffed every big bad, none of them required more than two tries:Toymaker Sanders, yet I can't beat him. Why? Because he's a fucking piece of shit who got SEVEN TRILLION love grenades in his pocket, repeatedly charming the entire party leaving me not a single fucking turn to finally end his miserable life. He's so weak he and his lolbots can't kill me after 23 turns where I stood there waiting for nothing. His puppets even die of reflective damage, yet I can't do anything. After 45 minutes of wasting time I stopped playing because fuck it. Anyone who had the same similar miserable experience can spare some advice?Karon, Alexander,
Sallow Man, the trolls, Radeka, Linder Kemm, the Doctor, Wrecker's Cave, basically every asshole game put in front of you until now
But what formation are you running then? Two magic dmg dealer? I am currently in Act 2 and 3 physical + 1 magic user just for buff/debuff/teleport works great so far. It's a problem if enemies have phys resistance but if they don't you are essentially burning down and additional HP bar for no real reason.Magical classes in general do less damage than physical classes. But having a 3-1 damage split will probably screw over anyone (well, maybe not a ranger).
But I would not focus on a single type of damage. There are enemies with physical damage resistances in the game. The first game had a fight with a physical immunity aura.
Sounds like the fight is only bad on Tactical and Honor.Just got to the final battle(s), and yep, everyone was right.
It's really bad, and definitely a fight you would have to 'game' in order to not get slaughtered by the busted initiative system and all the adds that get summoned and directly ignore turn order on the first go.
Really dumb last boss and such, after so much of the game's earlier fights (even the encounters I described earlier) were 'fair', all things considered.
Sounds like the fight is only bad on Tactical and Honor.
It's pretty breezy on Classic. I just spent everyone's AP on keeping shields and HP up inside a dome bless, any spare AP used to hit the BR guy, patiently wait for AI to hit each other instead of me.
This is kind of a stupid trial. Is it worth the trouble to do all this? I am lvl 17 about to head to Act 3.
If it is worth the exp, how to do it? I don't have magic lol.
Started an Honor run the other day with a custom Human Inquisitor and the 3 characters I didn't take on the first run (Sebille, Fane & Red Prince). Since I already have Fane's Mask of the Shapshifter and I don't have other undead with me there's no point in crafting another mask right?
The XP is always worth it. Iirc you can use elemental arrows to trigger the idols.
Eat it.The item rewards SUCK like usual. Always getting magic and int stuff for all of act 1 and 2, even the dang vendors. Including music chick.
IS the phoenix egg worth it? What to do with it?
Go upstairs. It'sin the locked desk
The item rewards SUCK like usual. Always getting magic and int stuff for all of act 1 and 2, even the dang vendors. Including music chick.
IS the phoenix egg worth it? What to do with it?