Hooo, Reactive Armor nerf. Just when I wanted to respec my tank, rip.
They nerfed it too much. Damage basically halved for me + all those other nerfs for it.
Hooo, Reactive Armor nerf. Just when I wanted to respec my tank, rip.
Patch notes (may contain spoilers for you): http://steamcommunity.com/games/435150/announcements/detail/1477601466704282818
The other issue with Rogues is survivability. They literally have to put themselves in danger to get the job done. Sure, you can have someone teleport a target to a remote location to make it safe for the Rogue to go in...but now you wasted someone else's AP. Meanwhile, Mages with shields can go toe to toe with nasties and Rangers can do their work from miles away. The dodge that Rogues get just isn't reliable enough, plus they can't dodge most spells and abilities at all. Since Runes are % based, your shield and plate users can rune themselves up and become really hard to kill. Rogues can't wear shields and you have to dilute their stats by getting strength if you want them in proper armor. They need casters backing them up with buffs to stay alive, but then you might as well have had the casters do the work in the first place (shield throw doesn't even need strength to do good damage).
Where do you find Tarquin inAct 2?
If you lose him part way through the quest (depending on how you going through it you might not need to see him until the end).His map marker is accidentally hidden (i think) by the travel portal on top deck of the ship.
I haven't had any issues with survivability with my Rogue. With a judicious addition of a point in Strength here or there, I can wear some pretty nice armors and have a pretty hefty stack of both physical and magic armor.
Plus, chameleon , flight (since Poly pairs so well with a rogue) and the rogue teleoport skill make it easy to bail and/or hide if things get too hairy.
Those are all great, and a ranged character needs to do maybe 1/4th of that because he's 20 feet away sitting 2 floors up spending 100% of his AP on damage and nothing else. Rogues are viable, Ranged is just better. I'm sure I could have completed my game with my Rogue, but it's easier to turn him into a pewpew from a stabstab
Also, special arrows > grenades because they convert the entire weapon attack into the element, but that's another discussion.
I think making so many skills dependant on physical/magical shield is a pain. Particularly because you rarely encounter, at least for me right now, enemies who only have one armor type.
Certain skills shouldn't depend on armor.
Well, sure, I agree that Ranged is better (my ranged character, Sebille, is the MVP of almost every fight). I do not agree, however, that survivablility is an issue for Rogues.
I'm extremely disappointed with my Aero/Hydro main. It was my favourit D:OS character by far, but it feels lackluster here and a liability in combat. Still in early Act 2 tho.
Although I admit being an Undead and having Fane in the group doesn't help for the Aero side.
It still ruins the usefulness of some skills though imho.Well, sure, I agree that Ranged is better (my ranged character, Sebille, is the MVP of almost every fight). I do not agree, however, that survivablility is an issue for Rogues.
You may rarely encounter an enemy with only one armor type but most enemies favor one type or another heavily so it still makes it strategically interesting. Enemies with zero of one type of armor are honestly just canon fodder that can either be wiped out almost immediately or at least easily CC'd into oblivion.
Thinking about taking advantage of the respec on one of my characters and including Summoning in their repertoire.
How do Elemental Totems work? Is there a limit on how many you can summon?
Also regarding the Incarnate; I've seen some screenshots where he's twice the size of the standard one, what's the deal with that?
I'm only at the end of act 1 but so far summoning seems pretty good, the incarnates do decent damage and for the most part enemies don't seem to bother killing them
ILike battering ram in OS was amazing. You could use it to rush encounters and knock out people in your way alongside bully? God damn. In this game there's no bully I can see.
Thinking about taking advantage of the respec on one of my characters and including Summoning in their repertoire.
How do Elemental Totems work? Is there a limit on how many you can summon?
Also regarding the Incarnate; I've seen some screenshots where he's twice the size of the standard one, what's the deal with that?
It still ruins the usefulness of some skills though imho.
Like battering ram in OS was amazing. You could use it to rush encounters and knock out people in your way alongside bully? God damn. In this game there's no bully I can see.
Everybody seems to get hung up on losing various CC options that they miss that a lot of these abilities are still putting out good damage even if you don't get the status effect.
Elemental Totems are one of my favorite skills. If you place one on an element, your totem will take on that element. So if you drop it in some fire then you'll have a fire totem that shoots fireballs. If you place a totem on just normal ground then it'll do physical damage, which can be useful to widdle down physical armor. Not sure how many you can place, I've had at least 3 down at one time, though.
With the Incarnate, I've read that when you get level 10 summoning, your incarnate gets much bigger.
Thinking about taking advantage of the respec on one of my characters and including Summoning in their repertoire.
How do Elemental Totems work? Is there a limit on how many you can summon?
Also regarding the Incarnate; I've seen some screenshots where he's twice the size of the standard one, what's the deal with that?
It still ruins the usefulness of some skills though imho.
Like battering ram in OS was amazing. You could use it to rush encounters and knock out people in your way alongside bully? God damn. In this game there's no bully I can see.
That's because:
You committed a murder. The "Silent monks" and such do not attack you and aren't hostile. If you attack and kill an innocent person it treats it as a crime. That's why it didn't pop up for Kniles or such.
Basically just don't attack anyone unless they are hostile to you or it's treated as a crime.
Can't speak of Tactician but even on Classic I had Glass Cannon on my Ranger and enemies would b-line for it to CC. I'm sure you'd have to get Stench if you wanted to keep people away from it.
Hooo, Reactive Armor nerf. Just when I wanted to respec my tank, rip.
What is this CC people keep talking about?
You may rarely encounter an enemy with only one armor type but most enemies favor one type or another heavily so it still makes it strategically interesting. Enemies with zero of one type of armor are honestly just canon fodder that can either be wiped out almost immediately or at least easily CC'd into oblivion.
I just started this last night, I keep hearing things about making sure your cat doesn't get killed by a tower guard. Is there anything I need to do to prevent this from happening? Cat lose my kitty
He has a few silent monk adds. They are part of his encounter.That's bullshit because they all aggroed me once I engaged the head necromancer.
What is this CC people keep talking about?
I just started this last night, I keep hearing things about making sure your cat doesn't get killed by a tower guard. Is there anything I need to do to prevent this from happening? Cat lose my kitty
I just started this last night, I keep hearing things about making sure your cat doesn't get killed by a tower guard. Is there anything I need to do to prevent this from happening? Cat lose my kitty
You also run into enemies that have absurd amounts of both armor types, way too healthy HP pool and AP like sand on the beach. At that point you hate everything about how games difficulty is done at places and want throw it into river as it takes ages to drill through armor(s) without heavy weight on one or another while he burns through your party.
What is this CC people keep talking about?
Ok, so Act 2 question (very, very minor spoiler maybe?):how exactly does stocking your stuff on Lady Vengeance work? When I right click an object -> Send to Lady Vengeace, absolutely nothing happens...
Also, if someone can spoil me this: do we always keep access to the respec mirror?
Ok, so Act 2 question (very, very minor spoiler maybe?):how exactly does stocking your stuff on Lady Vengeance work? When I right click an object -> Send to Lady Vengeace, absolutely nothing happens...
Also, if someone can spoil me this: do we always keep access to the respec mirror?
I just started this last night, I keep hearing things about making sure your cat doesn't get killed by a tower guard. Is there anything I need to do to prevent this from happening? Cat lose my kitty
I'm in act 4 now, my warrior is level 20 and he's a one man army. They seem to scale so well. I mean I'm killing multiple squishies in a turn. I buff him up with Peace of Mind and Haste, have 85% crit with about 220% crit damage.
Thinking about taking advantage of the respec on one of my characters and including Summoning in their repertoire.
How do Elemental Totems work? Is there a limit on how many you can summon?
Also regarding the Incarnate; I've seen some screenshots where he's twice the size of the standard one, what's the deal with that?
I think today's patch notice say they fixed that.
It was bugged, should work now with the new patch. Not sure about the second one.
anyone doing a polymorph build that doesnt involve scoundrel or warfare.
I want some weirdness
So I fought the three necromancers infive times in a row until i realized iGargoyle's Maze. Mehhhad to destroy their urns
OK, 23 hours in and just noticed that the Blue Anchor icon on the minimap is fast travel to discovered waypoints.
Been walking to the nearest waypoint to fast travel between them.
FML.
Welcome to club Ranger. Except without...the range. ;p Melee characters, but more specifically Str/Warfare hit like megatons, but they are still extremely inefficient for AP use. You have to constantly use mobility skills to get around and they basically get two attacks per turn, and that's not counting all of the other things they probably need to spend AP on too.
OK, 23 hours in and just noticed that the Blue Anchor icon on the minimap is fast travel to discovered waypoints.
Been walking to the nearest waypoint to fast travel between them.
FML.