I finished it and I'm glad I did because the end is pretty good, after the point of no return, you have real tension, real choices, that's what makes it good.
Companion quests endings are fine too as they let you chose for the fate of your companions, but it impacts gameplay more than anything so I don't know if I would have made the same choices knowing what the companions earn.
Before that, choices weren't very impactful, the first one of the game is big but you don't know the 2 towns at that time so it's a 50/50 choice, no real implication.
Combat is OK but I felt distance was more fun and easy than going melee on my warrior so I went full Captain America, getting every skill that boosted shield throwing and it was pretty OP, with 9999 crits on some weak points.
I was shredding normal mobs.
Bestiary is really lacking, I don't think you even fight one dwarf in the game, there's one funny event where you're fighting the same skeletons with swords (again) on a beach and your companions are constantly shooting: "There are Pirates!" like they couldn't even put some pirate hats on them so someone has to point that those are different skeletons.
Speaking of hats, they are so ugly on Rook... why do every one of them puts a mask on your face?
Armors are OK, transmog helps a lot you have plenty of choice.
Weapons are bad, even transmog, 6 colors of the same ugly sword isn't choice. And no 2H Sword in Dragon Age? I was maining it in Origins and 2...
I still don't really get their choice for upgrading stuff and especially companions' one: just before the end, Isabela sells you most of the stuff you thought you missed... but I finished with some companions with legendary weapons when other like Neve only had blue at best, really weird. Rook was full legendary.
Character design is ok but some big heads really pop out in cutscenes (what did they do to Maevaris?)
I don't really like the hub that you visit until you unlocked every paths (then you only use fast travel), you don't really feel a connection in the world between the different locations, especially the Necropolis that feels out of this world, completely closed, you don't know how normal people can travel from place to place.
I already wrote about woke stuff in another thread: non-binary stuff is misplaced (they should have used existing lore instead of modern stuff to tell the same story) and french translation is ugly to read.
It's a good game, not my GOTY but I had fun.