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Do games need to be fun?

Do you think a game needs to be fun?

  • Yes

    Votes: 139 77.2%
  • No

    Votes: 41 22.8%

  • Total voters
    180
If I want to ruminate on something on a deep level I read a book.

I play games because they provide fun in a highly structured and fair manner - which of course real life doesn’t provide.

Maybe I’m out of date though, and not fully comprehending what games can offer as a medium.
 

badblue

Member
No. They need to be entertaining. But its all subjective cuz whats entertaining and fun to one person might not be to another.

The definition of FUN is: "providing entertainment, amusement, or enjoyment."

If someone isn't entertained, amused or enjoying a game why would they continue to play it?
 

-Zelda-

Banned
Been playing too many games lately that have dark serious stories and mostly has the main character die in the end or at some point, so I need a break from all that. Gonna vote fun because I am burned out from all the dark cynicism in the games I have been playing lately. Need to go play a Mario game or 10 in order to purge my brain of games like TLOU and Nier Automata I have been playing lately.
 

soulbait

Member
Depends on your definition of fun.

I believe a game needs to be entertaining. Some say, if you are entertained, then you had fun, but that is hard when you watch a movie like "Schindler's List" or "The Curious Case of Benjamin Button" or documentaries like the lates Dahmer stuff. Most would not say they are fun, but will say they are entertaining.

As long as the interactions you are having with the game is providing entertainment and not boring the player, I think the game is a success.
 

Drizzlehell

Banned
One of my favorite films ever Eraserhead is such a miserable experience to watch but extremely impactful...fun fact kojimas baby design in PT is heavily inspired by eraserhead.

eAc76CdqKp4RAd_MW-iyMQPe43oEYPWtlQnapW-Glx8.png
Yeah, David Lynch movies do have some really haunting and fucked up shit in them from time to time but most of them offer such a range of emotions and depth that it doesn't feel self-indulgent at all, and it leaves a lasting impression. It gives you something to think about long after the film is over, and it's usually something meaningful.
 

anthony2690

Member
An impactful experience that sticks with you because of it's themes/ messages?
If I'm not having fun or having a good time with the game, it won't matter as I won't stick with the game to find out.

I play games to unwind and enjoy myself.

If the game has a great story and impact then that is a bonus.

But if the game is an absolute chore to play, I tend to not bother.

I dropped uncharted 4 due to how painfully boring it was, huge shame as I thought Nathan and Sully were very likable/interesting.
 
Abso one thousand percent yes; if your game isn't fun in any way, then you've failed as a game designer.

The key is knowing your target audience and making sure you present your players with the thing they like; and if your game is light on mechanics, make sure those mechanics are air tight.

I've worked on a couple applied games in the past, and them being "fun" was absolutely critical.
 
If I'm not having fun or having a good time with the game, it won't matter as I won't stick with the game to find out.

I play games to unwind and enjoy myself.

If the game has a great story and impact then that is a bonus.

But if the game is an absolute chore to play, I tend to not bother.

I dropped uncharted 4 due to how painfully boring it was, huge shame as I thought Nathan and Sully were very likable/interesting.
Thats fair, I think people game for different reasons. Alot of people watch only MCU movies or summer block busters...some enjoy films like there will be blood or mother...taste is a matter of what you enjoy but gaming, for the most part caters to the former. I think people who enjoy games beyond "this is a blast" don't have as many options. Or games that try to be deeper get sidetracked by also trying to be fun. Death stranding is one of the few AAA games that didnt sacrafice its story in order to make it more fun...you literally cannot kill enemies in the game without massive reprecussions. Id love to seem ore games attempt that.
 

Neff

Member
Yes, a game has to be fun no matter what Neil Druckmann wants us to feel while playing. I had fun murdering people in TLoU2 with unprecedented graphic, horrifying realism because it wasn't real. Plus they were mostly assholes anyway. And the gameplay was brilliant. So I enjoyed it. Sorry Neil.

If it's not fun, I get bored. I don't play videogames to be bored, quite the opposite.
 

Represent.

Represent(ative) of bad opinions
No.

Am I a child? I dont need everything to be “fun”.

This is why the name should no longer be video “games”

It limits what to expect from the medium.

Film.

Television.

Books.

Music.

Games…

It automatically makes you think of it as something geared towards children and young adults. How will the medium grow?

When you watch The Wire, is it fun?
Is Breaking Bad fun? Or are they just compelling. Fun is not a requirement for greatness.

If a dev makes their main and only focus “Fun” then what you get is Fall Guys.
 
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Shh

Member
giphy.gif



No.

Am I a child? I dont need everything to be “fun”.

This is why the name should no longer be video “games”

It limits what to expect from the medium.

Film.

Television.

Books.

Music.

Games…

It automatically makes you think of it as something geared towards children and young adults. How will the medium grow?

When you watch The Wire, is it fun?
Is Breaking Bad fun? Or are they just compelling. Fun is not a requirement for greatness.

If a dev makes their main and only focus “Fun” then what you get is Fall Guys.
It's quite apparent that you have idea what the word fun means.
 
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anthony2690

Member
Thats fair, I think people game for different reasons. Alot of people watch only MCU movies or summer block busters...some enjoy films like there will be blood or mother...taste is a matter of what you enjoy but gaming, for the most part caters to the former. I think people who enjoy games beyond "this is a blast" don't have as many options. Or games that try to be deeper get sidetracked by also trying to be fun. Death stranding is one of the few AAA games that didnt sacrafice its story in order to make it more fun...you literally cannot kill enemies in the game without massive reprecussions. Id love to seem ore games attempt that.
I think I'm lucky as I tend to enjoy the majority of games/genres (not too interested in sports)

But I do see some people here that will only play the big triple a blockbuster game or a specific genre and are probably quite limited with their choice.

I would hope they are having fun with the game though and not only playing because they think the story is good/impactful.

But everyone has different tastes like you mentioned :)
 
Gaming is a hobby, generally I partake in hobbies to have fun. If I'm not having fun with my hobby, I need to find a new hobby.

Even a game full of sadness and misery can be fun to play, especially if you like watching others suffer as I do.

No.

Am I a child? I dont need everything to be “fun”.

giphy.gif
 

Drizzlehell

Banned
Also, it's funny to think that one of my favorite video games of all time, and arguably one of the most profound ones, takes a stab precisely at this question and it makes me kinda sad that no one mentioned it ITT as of this post.

I'm talking about this little gem:
558948-spec-ops-the-line-windows-front-cover.jpg


Typically, an arthouse and thought-provoking video game means that it's some self-masturbatory walking simulator or a 2D visual novel with barely any gameplay to speak of, while good and fun shooters typically don't offer quality storytelling that's deep and thought-provoking. This is one example of a game that manages to deliver both and also does it successfuly.

On the surface, it is a fun game, or at least aims to be by being an action packed military cover shooter that's like this combination of Call of Duty, Gears of War, and Uncharted. But under the surface and on a narrative level it's so much more, and it flips the concept on its head completely, and ultimately leaves you feeling like shit by the time you reach the end credits. But it's the good kind of "shit" because it's a solid food for thought. It makes you question the very nature of the genre that it represents and other games like it that play into the ridiculous jingoism rather than providing a critique on it. It's way more than you'd normally expect out of a game like this. I remember being so shocked by this game because I knew close to nothing about it before I first played it, and obviously made assumptions about it after playing the first few chapters, only to be sucker punched by it once I reached that moment in the story. And it only got better from there.

It is such an incredible game because it's both fun to play (to an extent) but also deals in heavy themes that you'd normally only find in those artsy-fartsy indie games. And it also does it in such a way that simply couldn't be achieved in any other format, and I love it for that. It is as close to the kind of serious game that's also not a drag to play as you can probably get.
 

Filben

Member
I think games yearn to pursue fun can be a negative to experiences that would be far more impactful if that gameplay supported the message being conveyed.
Maybe the message is, "it's fun to kill people you sick fuck". Especially if you don't see them as 'people' or humans. Hard to convey something different in a video game. Even from the age of six years going, as proven, children can already differentiate between reality and fiction and know "this ain't real people". And if you don't have that very import aspect, killing is probably as easy as breathing (see several genocides because those cultures/peoples weren't seen as 'humans', Christians, believers, etc; the brutal shit humans did and still do to other humans? That's only possible with no attachment or care whatsoever for the opponent as a living being, or is only possible with great rage and anger).

Plus, there's probably something destructive well within our DNA, that make even small children enjoy destroying towers made of building bricks by other children and find it fun, especially when the other child starts crying. Behind our 'civilized' mask there's a primeval, antediluvian, brutal and violent truth that wants to come out and is probably never going to be erased but only impeded by education, laws and acquired social norms and conscience.
 

UnNamed

Banned
I think the right word for videogames is entertaining. Not all movies are fun, nor books and music.
TLOU wasn't fun. Heavy Rain wasn't fun. The Stanley Parable wasn't fun. All of them were entertaining.
 
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Shh

Member
Maybe the message is, "it's fun to kill people you sick fuck". Especially if you don't see them as 'people' or humans. Hard to convey something different in a video game. Even from the age of six years going, as proven, children can already differentiate between reality and fiction and know "this ain't real people". And if you don't have that very import aspect, killing is probably as easy as breathing (see several genocides because those cultures/peoples weren't seen as 'humans', Christians, believers, etc; the brutal shit humans did and still do to other humans? That's only possible with no attachment or care whatsoever for the opponent as a living being, or is only possible with great rage and anger).

Plus, there's probably something destructive well within our DNA, that make even small children enjoy destroying towers made of building bricks by other children and find it fun, especially when the other child starts crying. Behind our 'civilized' mask there's a primeval, antediluvian, brutal and violent truth that wants to come out and is probably never going to be erased but only impeded by education, laws and acquired social norms and conscience.
You really went off on a tangent there.
 
To have fun? But why ever... People just want frustration and resentment. lol
People are looking for involvement I think... involvement doesn't have to be fun, it can be sad sometimes, but it's always about involvement.
 

Shh

Member
To have fun? But why ever... People just want frustration and resentment. lol
People are looking for involvement I think... involvement doesn't have to be fun, it can be sad sometimes, but it's always about involvement.
I believe the word you are looking for is masochism.


They don't need to be fun, they need to be entertaining.
Which is a form of fun.
 
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Maybe the message is, "it's fun to kill people you sick fuck". Especially if you don't see them as 'people' or humans. Hard to convey something different in a video game. Even from the age of six years going, as proven, children can already differentiate between reality and fiction and know "this ain't real people". And if you don't have that very import aspect, killing is probably as easy as breathing (see several genocides because those cultures/peoples weren't seen as 'humans', Christians, believers, etc; the brutal shit humans did and still do to other humans? That's only possible with no attachment or care whatsoever for the opponent as a living being, or is only possible with great rage and anger).

Plus, there's probably something destructive well within our DNA, that make even small children enjoy destroying towers made of building bricks by other children and find it fun, especially when the other child starts crying. Behind our 'civilized' mask there's a primeval, antediluvian, brutal and violent truth that wants to come out and is probably never going to be erased but only impeded by education, laws and acquired social norms and conscience.
I don't disagree that games often provide an escapism that sometimes taps into our deeper primal states. I know games do not make people more violent, but at the same time I'm not just talking about a real world impact, but an impactful story told in a way that deviates from the "murder everything" norm. I think we are in the studio era film once was where everything has to be a big spectacle, before the transformative auters like Kubrick and Copala transformed the idustry from what their peers were doing. They didn't make it better but different. Outside of Kojima are directors like Barlog, Miyazaki, Neil Druckman doing anything different on a core level? The stories and gameplay is different but it comes down to kill a ton of enemies in pursuit of story. I think when the non indie director comes and goes, "how can we do this but different" we see a new way of gaming for a specific niche.
 

Robb

Gold Member
Yes.

Fun is a very broad term though. Are you entertained? Then you’re having fun. Do you keep playing because you find the game interesting? Then you’re having fun. Etc. Etc. Etc.
 

Filben

Member
but an impactful story told in a way that deviates from the "murder everything" norm.

gameplay is different but it comes down to kill a ton of enemies in pursuit of story.
Yes, that would be great! Mowing down no less than hundred of enemies kind of makes you apathetic to the whole thing.

But it's probably that the masses like to do things in a video game and if the protagonist isn't killed off the only way is usually more baddies trying to kill the hero, resulting in more killings in order to defend him or herself.

I don't know if a film like Apocalypse Now would work as video game, where Willard is in many instances just a bystander and neutral observer being cast from one shithole into the next. The same thing could be said about Full Metal Jacket and Joker, who IIRC only kills one person in the entire film and is also, by his very job description, 'only' an observer. This works amazingly well in films and books, but it would be hard to pull off in a video game where people expect an active part and want intricate gameplay mechanics.
 

oji-san

Banned
To me yes, but fun doesn't have to be some colorful platform game, it can be TLoU 2 gameplay where i had amazing time playing.
The core of the game for me must be fun, games that i didn't enjoy the gameplay enough made them a less good game for me.
 
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Dr_Salt

Banned
All mediums evolve to the point where we ask whats the purpose/possibilities with it. I think people resistant to that aren't helpful to the medium at all. Imagine if all music was made to make you happy, or all movies were rollercoaster rides of adrenaline...gaming expanding beyond just "this is a fun experience" is important to ask. How can it evolve.
The main point of a game is to be fun. If your game isn't fun then you have failed as a developer.

Like someone else said already you can have all your artsy fartsy in your games and also be fun at the same time. It doesn't have to be one or the other.
 

GHG

Member
Fun is subjective.

Games need to be an engaging experience. If an individual finds a game to be engaging then it's more likely they will be having fun.
 

Heisenberg007

Gold Journalism
Games need to be fun, just like movies and books. They are a form of entertainment after all.

However, even depressing games like TLOU 2 can be and are fun. They can have amazing gameplay segments, advanced AI, and an immersive storyline that makes the game fun. On the other hand, there are games like Vampire Survivors that are also fun without much story, narrative or emotional impact.

Just like in the movie industry, where both Marvel's Avengers and Shawshank Redemption can exist, all types of games can co-exist in the video games industry. However, they all need to be good in their own ways.
 

64bitmodels

Reverse groomer.
This is why the name should no longer be video “games”
ok what name is better than this? video interactive movies? video interactive simulators? At the end of the day these require some form of engagement, via a 'game'. otherwise your 'game' could work better as a movie or TV series than a game. The engagement, the interactivity is the main strength of the medium to begin with.

besides, the stereotypes and connotations video games once held have all died out since the late 2010s, people now know video games as a form of art. it's a name that works.
 
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It's literally the requirement of being a video game. Fun doesn't have to be like "smiling and laughing" at all times, it just means you're enjoying what you're doing. If you don't have fun playing a video game you probably shouldn't be playing that video game
 

DonkeyPunchJr

World’s Biggest Weeb
For me? Yes. Honestly don’t give a shit how deep or meaningful or realistic it is. If it’s not fun to play, I’m not playing it. And if your game sacrificed fun for the sake of those things, you screwed up as a game designer.

If I want to explore the human condition I’ll watch a movie or read a book. Games are for fun.
 
ok what name is better than this? video interactive movies? video interactive simulators? At the end of the day these require some form of engagement, via a 'game'. otherwise your 'game' could work better as a movie or TV series than a game. The engagement, the interactivity is the main strength of the medium to begin with.

besides, the stereotypes and connotations video games once held have all died out since the late 2010s, people now know video games as a form of art. it's a name that works.
The term video games does hold alot of connotation. A game like fortnite and an experience like immortality couldn't be more different. i think interactive experience is a fine term for some of them. I'm playing Pentiment now this. I would put under an interactive experience over a "game".
 

SF Kosmo

Al Jazeera Special Reporter
No, that's like saying "Does all food need to be sweet?" Candy should be sweet, but there are other foods.

Games need to make you feel something you want to feel, but that doesn't have to be "fun" necessarily. Horror games are arguably not "fun" in the normal sense of the word. Games like Florence or Gone Home can make you feel some kind of empathy but aren't necessarily "fun." Spec Ops The Line was famously miserable but that was in service of the narrative and the game was great.

Obviously most games want to be fun and if they fail at that they're not good. But there are definitely games that are trying to communicate other feelings and do so effectively.
 
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Arachnid

Member
My answer to this used to be no, but I was made aware that "fun" could be a bunch of things. I originally didn't consider most survival horror games "fun" experiences since fun isn't really what I'm trying to get out of it, but it's my favorite genre for a reason. If the feeling of fear/stress/isolation I get from these kinds of games is what I enjoy, maybe that's "fun" for me. "Fun" doesn't necessarily have to be Sunset Overdrive or Just Cause 3 (both of which bore me after 10 min).

So yeah, I guess. All games have to be fun to someone. Getting a certain type of experience you cant get from another game is fun.
 

NeoIkaruGAF

Gold Member
The medium was born for fun. Video games at their core were timekillers. That’s why all the “plot” a game needed was “girl gets kidnapped by gorilla, go save her!” - which is somehow unacceptable and even ”toxic” nowadays.

A game that isn’t fun in a matter of minutes will get turned down by me very easily. Pretentious, overproduced stuff that takes itself way too seriously like A Plague Tale is definitely not the direction I’d have taken games. Even a lot of games that are ultimately fun are weighed down by way too much crap - Persona 5 takes ages to even get properly started.

Looking back, it’s ironic to me how Kojima, who is one of the people more responsible for the heavy shift of games towards cinema, struck a very good balance with MGS1 (MGS2 was the tipping point - there is no world where fighting multiple Metal Gear Rexes or listening to hours upon hours of codec conversation can be considered fun in any measure).

This is why I don’t care about the best production values if the game isn’t fun.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I don't care so much about the themes and tone of the game. If they are well done, I can enjoy fun themes, serious themes or outright dramas.

The thing is, what's 100% sure is that the game has to be fun to play. I don't care if a game has the best story ever or the best graphics of history; if it isn't fun to play, I'll pass on it.
 
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