Madflavor
Member
Here we go lads.
2:15 - 3:08 is the kind of shit I've been saying for years. The pursuit for higher graphical fidelity is ballooning the budget and development time, to the point where it takes for too long for games to release. We've seen people obsess over graphics, especially on Gaf. The threads on Resident Evil 4 Remake, Elden Ring, and FFVII: Rebirth leading up to their releases, are recent prime examples of this. People posting screenshots and clips complaining about lighting, textures, crushed blacks, framerate, etc. Then the games come out and they end up being incredible games that people loved anyway, and the vast majority of people didn't care about graphical imperfections.
While I do think there's a place for AAA games that try to push visuals to the absolute limit with current technology, it doesn't feel like it's a big selling point like it used to be. We are well passed the days where we'd see Graphical Leaps between console generations. It became Graphical Babysteps between the 7th to the 8th gen, and now it barely feels like there's been much of a difference between the 8th and 9th gen. There are examples of models and animations almost 10 years ago that look just as good and in some cases even better than some games coming out today.
(Rise of the Tomb Raider 2015)
Ultimately Max seems to think that going the extra mile to accomplish that extra fidelity with some modern games, is not really worth the investment or all the extra time it takes to develop games, and I'm inclined to agree. You look at the masters of the craft when it comes to visuals, and Rockstar and Naughty Dog top that list. GTA:VI entered development in 2014, and it's been 4 years since ND released their last "new" game, and we've seen nothing regarding their new IP or TLOU3. Will GTA:VI and TLOU3 be fantastic generation defining games? Probably. But once upon a time these companies were releasing generation defining games in more than half the time. In short, if feels like video game development has flown too close to the sun in the pursuit to continue to push graphical fidelity to higher limits, and in many aspects both gamers and game developers have paid a price for it.
"Making games look more photorealistic is not the only means of improving the game experience. I know, on this point I risk being misunderstood, so remember, I am a man who once programmed a baseball game with no baseball players. If anyone appreciates graphics, it’s me! But my point is that this is just one path to improved game. We need to find others. Improvement has more than one definition"
-Satoru Iwata (2005)
2:15 - 3:08 is the kind of shit I've been saying for years. The pursuit for higher graphical fidelity is ballooning the budget and development time, to the point where it takes for too long for games to release. We've seen people obsess over graphics, especially on Gaf. The threads on Resident Evil 4 Remake, Elden Ring, and FFVII: Rebirth leading up to their releases, are recent prime examples of this. People posting screenshots and clips complaining about lighting, textures, crushed blacks, framerate, etc. Then the games come out and they end up being incredible games that people loved anyway, and the vast majority of people didn't care about graphical imperfections.
While I do think there's a place for AAA games that try to push visuals to the absolute limit with current technology, it doesn't feel like it's a big selling point like it used to be. We are well passed the days where we'd see Graphical Leaps between console generations. It became Graphical Babysteps between the 7th to the 8th gen, and now it barely feels like there's been much of a difference between the 8th and 9th gen. There are examples of models and animations almost 10 years ago that look just as good and in some cases even better than some games coming out today.
![c5fc6c525027c9907172644e3118cb14.gif](https://i.pinimg.com/originals/c5/fc/6c/c5fc6c525027c9907172644e3118cb14.gif)
(Rise of the Tomb Raider 2015)
Ultimately Max seems to think that going the extra mile to accomplish that extra fidelity with some modern games, is not really worth the investment or all the extra time it takes to develop games, and I'm inclined to agree. You look at the masters of the craft when it comes to visuals, and Rockstar and Naughty Dog top that list. GTA:VI entered development in 2014, and it's been 4 years since ND released their last "new" game, and we've seen nothing regarding their new IP or TLOU3. Will GTA:VI and TLOU3 be fantastic generation defining games? Probably. But once upon a time these companies were releasing generation defining games in more than half the time. In short, if feels like video game development has flown too close to the sun in the pursuit to continue to push graphical fidelity to higher limits, and in many aspects both gamers and game developers have paid a price for it.
"Making games look more photorealistic is not the only means of improving the game experience. I know, on this point I risk being misunderstood, so remember, I am a man who once programmed a baseball game with no baseball players. If anyone appreciates graphics, it’s me! But my point is that this is just one path to improved game. We need to find others. Improvement has more than one definition"
-Satoru Iwata (2005)
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