Ainem Enamas
Member
I even don't care playing 360 games on 85inch TV, on Series X, with no or low AA. (And on low resolution, because of old game 720p)Shadows I can take a hit on, it's usually not noticeable as long as it retains the general shape. Nowadays a lot of lighting is handled by ray tracing and that's something that you often can't really compromise on, otherwise you get a lot of boiling noise in dark areas.
Textures I can live with going below the max setting. From a reasonable distance in-game, it's almost impossible to tell unless you go really close. Shouldn't be any reason to limit textures nowadays unless you are really VRAM limited and are getting stuttering or some not loading in.
TAA and upscaling techniques like DLSS have basically solved aliasing for me (AND they boost performance usually) and the developer would have to be extremely incompetent to not implement those in their engine.
I'm not a massive AA whore though and if the resolution is high enough then I can even live with something really basic. I'm playing Oblivion 2006 right now with plain old SMAA slapped on it and it looks fine in 1440p. If anything imperfect image quality kind of adds to the charm of an old game.
I do like textures on high quality though, or at least as high as possible