Do you just DLSS it for every games now?

DLSS it do you not


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peish

Member
DLSS 4 with transformer model, set to quality and boom watch your GPU shaves off 25% power usage and visuals look virtually the same while playing and not pixel peeping! Edit: and runs 30% higher fps! It's like magic

Team Jensen ❤️
 
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I only do it if I really need the fps boost. Which becomes more and more frequent considering I have a RTX 3070. Time to get a 5080, eventually.
 
obviously for 4k, native res is a waste.
for 1440, anything lower than dlss quality starts to break though, base res is too low at that point.

and framegen almost always problematic.
so trying not to use it if possible.
 
I never use it. I don't really like the way it makes the image look, and I play at 1440p anyway so I don't really need it.
 
Good in some ,bad in some. Even dlss implementation was not the same across the game . I remembered it very bad in rdr2(glitch) and broke the flashlight in last of us part1 .


And look horrible in dragon dogma 2 .

But its great most of the time so yea .
 
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I start with DLSS Quality and see how it goes. Sometimes I can't tell the difference and sometimes you get that smearing effect.
 
Yes its usually better than native. Cleans the image up alot.
Id say you can knock things down to Balanced and in some cases Performance on Transformer model and it looks better than native.
 
I never use it. I don't really like the way it makes the image look, and I play at 1440p anyway so I don't really need it.

I played 1440p and still use dlss quality, it will run faster and quieter by virtue of using less power
 
I do the same, set it to DLSS quality even if I don't "need" it.

I only use frame generation when absolutely necessary though (CP2077 path tracing)
 
Yeah sure, I've defaulted to using it on quality. Free frames and it looks better than native with AA.
 
Not everything

My 3070 will last another 5 years thanks to DLSS. I'm still amazed I can run most new releases in 1080p @75fps+
 
If DLSS is available I always have it on. Usually on Quality, but since v4 even Performance is absolutely ok, it`s honestly amazing. Since "native" nowdays usually means TAA it usually looks better with DLSS than "native" anyways.
What I refuse to use is frame generation as I still see severe artifacting with that at times despite my 5080 being able to provide at least a 60fps baseline in most circumastances.
 
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Not sure what your problem is with AMD, but I use FSR whenever I can on new games.

If some older games only uses FSR 2 or whatever, then I might just go native.
 
Always

« Native » is TAA shit which more often than not is badly implemented.

Transformer model now for motion clarity and details in stills beats native « native » and its not even a close match.

Even on older CNN model, if the game didn't best native it was a matter of .dll swap for better version. Never used TAA in years now unless DLSS is just plain not available.
 
Depends on the game. At 1440p, even quality can look really bad in some games. In others it's fine. I haven't really messed around with injecting DLSS4, but according to that recent DF video it's still no silver bullet.
 
I use it on everything on my 5070 TI rig, but not always on my 5090 rig.
But ut's getting hard to see any downside about using it (at least when set to quality)
Both rigs in 4K btw.
 
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I tried native but with that performance boost I will eat up the quality drop as long as it has TAA disabled. Couldn't live without it with Jedi: Survivor.
 
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Depends if I'm already maxing out my display(s) FPS. If I am then it's DLAA. If I'm within ~20fps, I'll just leave it. If I need the boost I'll go DLSS quality.
 
DLSS.

Though, the CNN model. Transformer runs like ass on Turing and Ampere. But that's ok, the CNN model still looks great.
 
DLSS.

Though, the CNN model. Transformer runs like ass on Turing and Ampere. But that's ok, the CNN model still looks great.
Does it? I thought it was just Transformer Ray Reconstruction that runs badly on Turing and Ampere, but the regular Transformer model has roughly the same performance impact as it does on Ada and Blackwell.
 
I'm playing Battlefront 2 again at the moment, it's easy to run it maxed out at native 4k these days on the big living room OLED. Nearly a decade later it's still a stunner, but I keep thinking how much cleaner it would be if only it had DLSS.
 
DLSS 4 with transformer model, set to quality and boom watch your GPU shaves off 25% power usage and visuals look virtually the same while playing and not pixel peeping! Edit: and runs 30% higher fps! It's like magic

Team Jensen ❤️
100%

DLSS is better than native in every single way. No shimmering etc
 
Not only do I implement it in every game that has it because TAA continues to suck, but the new transformer model is good enough that knocking it down to Balanced still looks great for the added FPS.
 
Most of the time yeah, dlss quality or dlaa if have power to spare.

Hopefully more devs are gonna include the ingame option for dlss4 for people who don't wanna mess with the app\inspector\swapper.

Only no rest for the wicied let you chose from the ingame menu for now.
 
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Not only do I implement it in every game that has it because TAA continues to suck, but the new transformer model is good enough that knocking it down to Balanced still looks great for the added FPS.

On a 4K panel and depending on how heavy the game is I'll use performance mode, since it's largely on par with or superior to the older quality mode anyway.
 
If a game has dlss upscaling or framegen they always get turned on, unless its the obsolete dlss 1.0, the only thing that i change up is the mode
Most of the time yeah, dlss quality or dlaa if have power to spare.

Hopefully more devs are gonna include the ingame option for dlss4 for people who don't wanna mess with the app\inspector\swapper.

Only no rest for the wicied let you chose from the ingame menu for now.
Cyberpunk does too, so does SW outlaws and i am sure there are a few more.
 
Always, unless I can swing DLAA. A lot of the time DLSS Quality looks better than TAA or other AA techniques. Although I feel some old school techniques like MSAA is is still king. Not to mention downsampling.
 
obviously for 4k, native res is a waste.
for 1440, anything lower than dlss quality starts to break though, base res is too low at that point.

and framegen almost always problematic.
so trying not to use it if possible.
1440p balanced on Doom The Dark Ages looks fantastic. Well worth it for the extra frames.
 
There's really no reason to ever use native res untouched at this point.


Either go DLSS, or if you have the power to spare, go DLAA.
 
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DLSS all the way.

Been using x2 frame gen on Doom this last week and i really can't notice the input lag.

Feels great maxed out at over 200 FPS on a laptop.
 
Part of me hates the idea of DLSS since it's "fake" but honestly, I can't really tell a difference and the frame rate boost IS noticeable. DLSS all the way.
 
4K Panel so DLSS is on any modern game.
I dont even bother trying native anymore.
 
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