Xenon
Member
So I am currently running through Dragon's Dogma and I'm finding the potion and it's creation system to be the most convoluted thing I've ever experienced in all my years of gaming. No only are there far too many plants and drinks that offer the same status boost. But the game's developers made some bad choices that make it even worse. Having the same graphic image for different ingredients makes going through your inventory a major pain in then ass. Then they use made up names for many of them requiring you to constantly check what they do. I get they want to offer more in the way of lore, but it's not worth the hassle it creates.
Also when you get down to it, outside of poison most status effect spells can be ignored. Mainly because vary rarely are these games balanced well enough for their effects to affect the outcome of most battles. Sure a strength potion might help you do more damage. The net result will often be a shorter fight, not a defeat. I will concede that sometimes it will, but thats the exception not the rule. Also in games like Skyrim where it's done very well, alchemy can be very fun. But it's th only game I can think of that I've enjoyed it. Still it was more about level the skill for better health, magic potions, and forging bonuses with potions for other things being limited.
Thoughts?
Also when you get down to it, outside of poison most status effect spells can be ignored. Mainly because vary rarely are these games balanced well enough for their effects to affect the outcome of most battles. Sure a strength potion might help you do more damage. The net result will often be a shorter fight, not a defeat. I will concede that sometimes it will, but thats the exception not the rule. Also in games like Skyrim where it's done very well, alchemy can be very fun. But it's th only game I can think of that I've enjoyed it. Still it was more about level the skill for better health, magic potions, and forging bonuses with potions for other things being limited.
Thoughts?