NightmareFarm
Member
Mechanic driven. If I wanted a quality story i'd watch a movie.
Because it's interactive ?People who only play for stories are so odd, I mean there are other places to consume stories why not try that?
To me, the truly great games excel in both.
I can't name you one that does tho... which would mean there are no truly great games
Just means we have different opinions on what games we consider great.
I mean I couldn't even name you a game with a great story
In addition, most other methods of delivering a story deliver it better, too. Vidya with an extremely good story is a rarity, and you can generally find a novel or movie that does some similar story beat better.People who only play for stories are so odd, I mean there are other places to consume stories why not try that?
Edit: I do think sacrifices has to be made on both side if both were to implemented in the same game. My option for both also extend to "prefer both type of games as separate games"
Hmmm I think gaf is full of shit on this.
To remove story entirely your basically left with sports, racing games, multiplayer etc. They never do well in game of year awards here.
Even in a heavy mechanic focused games like souls story is still a huge part of it.
What would a souls game be with zero world, building, lore, npcs, cutscenes etc. I imagine it would be a more hollow experience.
In fact I know this because thats what the chalice dungeons felt like in bloodborne and even they had some story.
Hmmm I think gaf is full of shit on this.
To remove story entirely your basically left with sports, racing games, multiplayer etc. They never do well in game of year awards here.
Even in a heavy mechanic focused games like souls story is still a huge part of it.
What would a souls game be with zero world, building, lore, npcs, cutscenes etc. I imagine it would be a more hollow experience.
In fact I know this because thats what the chalice dungeons felt like in bloodborne and even they had some story.
People who only play for stories are so odd, I mean there are other places to consume stories why not try that?
exactly , you want a good story read a book or watch a movie , games need gameplay not as many cutscenes as posible
This had been debated to death in game dev community, I will not write a whole essay here, you could check some information yourself. The TLDR here is, lore does not equal to storytelling, a game could have rich lore such as Souls game, but they do not equal to storytelling like most linear story driven game does, they had different aesthetic to them. (Its not that lore is any less important, its just that they are different)I disagree entirely.
I don't think sacrifices have to be made at all.
It's this idea that they do that limits game creators.
Games can and have done both well, and the very best of the medium achieve this ambition wonderfully. It's the very reason Rockstar games like GTA and RDR are so celebrated.
More game devs need to realize that you don't need to reign in your ambition on story or gameplay. You can develop deep systemic design elements and mechanics that add depth and richness to the gameplay and interactivity, while also having a compelling story, plot, and character development (it's only the story pacing that is compromised but even then only to an extent).
Story driven means mechanic serves as a complement to its storytelling, meaning the storytelling could interfere with its mechanic as much as it need to as long as it serves story purpose. Good examples are Life is Strange, Telltales franchise, Uncharted franchise, Last of Us etc. Even certain type of JRPG might qualify in this department (depends on the game)I only consider Visual Novels and Point and Click games as Story Driven
So I'm going with Mechanics driven which is everything else.
no , environmental storytelling can be used but most story driven games these days use cutscenes because most gamers dont have the patience to look around and interpret what is in front of them , for the average gamer its easier to asimilate a cutsceneThere is an entire genre of games in which playing for the story is mostly the point of the game.
Are cutscenes the only place for story to take place in a game?
Did Minecraft win game of year here? I can't remember?Minecraft.
Also, journos are paid to promote anything that caters to their woke agenda. And that agenda is propagated through story and characters.
You can't be woke with Tetris or Chess.
In the case of Souls games, they have a story, but they never emphasize the story more than the gameplay.
Which is why even people that don't care about the story can still enjoy Souls games.
Heck, even Kojima with his long ass cutscenes still allowed people to skip them in his games.