pramod
Banned
We all know about the law of "diminishing returns", but I think gaming graphics is really suffering from this lately.
Sure, games are pushing more polygons than ever before, with even higher res textures, at much higher resolutions.
But somehow, games don't seem any more "real" to me. And I don't know even if they push 10x more polygons and 10x higher res textures from this point is going to make things much better.
As for resolution, I think we're already hitting the max of what human eyes can perceive.
For example all these people going ga-ga over new footage of SF6, and I'm just like, meh.
I don't know exactly why I feel this way, and what the solution might be. Maybe there has to be improvements in other areas rather than just # of polygons?
Maybe it's the animation, or the lighting, that's holding back the feeling of "true realism"?
Sure, games are pushing more polygons than ever before, with even higher res textures, at much higher resolutions.
But somehow, games don't seem any more "real" to me. And I don't know even if they push 10x more polygons and 10x higher res textures from this point is going to make things much better.
As for resolution, I think we're already hitting the max of what human eyes can perceive.
For example all these people going ga-ga over new footage of SF6, and I'm just like, meh.
I don't know exactly why I feel this way, and what the solution might be. Maybe there has to be improvements in other areas rather than just # of polygons?
Maybe it's the animation, or the lighting, that's holding back the feeling of "true realism"?

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