ShadyAcshuns
Member
So are matchmaking and multiplayer content.Graphics have reached a point of diminishing returns while gameplay in general is still stuck in 2007.
So are matchmaking and multiplayer content.Graphics have reached a point of diminishing returns while gameplay in general is still stuck in 2007.
Thing is whenever people post these naughty dog cutscenes - it doesn't look like that when you're actually playing. It looks like an approximation of that but not really THAT - maybe it's LOD's or whatever, maybe nanite will fix this? But these games look crazy in the cutscenes - and have fairly seamless transitions to gameplay - but when you're playing you see it just doesn't look the same quality. I don't know why that is
Seriously? This industry has been throwing around the same open world crap for more than a decade, just look at Ubisoft.
Nintendo on their first attempt get something 10x more interesting.
I don't mind illusion either, I'm not knocking the way they do things - Naughty Dog's graphics are a step above anyone imo. I just don't know why there is a disparity between the gameplay as a whole and some of the representations I see online where I'm like - I wish the game really felt like it looked like THAT when I was playing. It just doesn't to me. Same with LOU 2. Absolutely beautiful games, best looking games ever probably still, the cutscenes look like a cgi movie in realtime - I just don't think they look as good as I see repped online a lot of the time.It looks like that in motion. The game looks like that. It's like the highest of high RTGI but it's all baked in for the most part.
Characters of course have cutscenes versions but I never once saw the gameplay version as much inferior since you don't get so close.
I find it strange that taking a screenshot is an illusion of it looking better than it does. There are no enhancements. This illusion is graphics. I don't care if it's illusion or real time. The end result is what matters and every cgi/graphics is a play on what you can and can't see.
Anyway - I know what you mean. There are better and worse looking spots. better and worse camera angles. I take good screenshots, not screenshots of crap places
no but movies can have bad lighting and cinematically look like shit - so maybe that's what it is. I dunno all I know is I see screenshots, that imo don't look like how it actually looks when I'm playing.At least to me. I also played on OG ps4 and not on an oled so maybe that's part of it - like uncharted 4 the scene where I was like "oh this looks more on the level of the cutscenes" was that last boss fight with the fire in the ship or whatever. Maybe cus the camera is closer. I don't know if it's the result of the light not behaving properly in gameplay vs cutscenes because it's baked I don't know.It's mostly the framing that changes and then of course the lighting in cutscenes is set up to for dramatic effect.
Most movies don't look like real life either, but you're not going to tell me that real life has worse "graphics". It's just the light that is captured in a different way to serve the tone.
I watched this I don't see how it seems like a huge leap over what we have? Just cus it's path tracing? The button looks really cool, and some of the glass in it…It's still making huge leaps. Go watch Portal RTX gameplay, that's what the future of realtime graphics looks like.
Maybe it's up to your psyche. I play with hdr on oled and it's lit!I don't mind illusion either, I'm not knocking the way they do things - Naughty Dog's graphics are a step above anyone imo. I just don't know why there is a disparity between the gameplay as a whole and some of the representations I see online where I'm like - I wish the game really felt like it looked like THAT when I was playing. It just doesn't to me. Same with LOU 2. Absolutely beautiful games, best looking games ever probably still, the cutscenes look like a cgi movie in realtime - I just don't think they look as good as I see repped online a lot of the time.
no but movies can have bad lighting and cinematically look like shit - so maybe that's what it is. I dunno all I know is I see screenshots, that imo don't look like how it actually looks when I'm playing.At least to me. I also played on OG ps4 and not on an oled so maybe that's part of it - like uncharted 4 the scene where I was like "oh this looks more on the level of the cutscenes" was that last boss fight with the fire in the ship or whatever. Maybe cus the camera is closer. I don't know if it's the result of the light not behaving properly in gameplay vs cutscenes because it's baked I don't know.
No. I think they just keep making weak ass consoles.
patronizing begins !\How old are you?
Uhm. It's now calculating light correctly in realtime.I watched this I don't see how it seems like a huge leap over what we have? Just cus it's path tracing? The button looks really cool, and some of the glass in it…
i agree to this.I think creativity has hit a wall, that and games being built with last gen consoles in mind. Devs should push for better physics and world simulation.
By the looks of it, it'll never be photo realistic. And I'm not talking about 4k images of Unreal Engine 5 rocks and trees which look good. I'm talking animation, physics, good lip syncing and facial features. It's a few weeks till 2023 and we still got zombie eyeballs.
I know the actual mechanics of it are crazy and technically a leap - I'm just saying the difference between the "faking" it techniques and that.. it just doesn't create something that looks vastly different than what we have.Uhm. It's now calculating light correctly in realtime.
In other words: in terms of lighting games will look like the real thing. After that we can probably say it hit the ceiling and is up to the imagination of the artists from now on.
That's fair. The environments in Portal are not that spectacular either, but it opens a whole lot of potential for future games. When I look at something like Fortnite that uses a cheap version of this, the lighting and reflections already look so much better then what we had before!I know the actual mechanics of it are crazy and technically a leap - I'm just saying the difference between the "faking" it techniques and that.. it just doesn't create something that looks vastly different than what we have.
VFX are the things that stick out most to me in video games nowadays, we still don't have fire like that ps4 dragon game tech demo from back in the day