Not even close. Technically, the end game is Avatar 2graphicsin real-time gameplay. 50 years from now? Sure. But as long as Hollywood keeps progressing, games will always have a target to chase.
Technology isn't just going to suddenly stop improving. Graphics will always get better. There's no end point
None of that would equate to anything without the world class CG and VFX though. It's a combination of everythingAvatar's Graphics is not what made Avatar what it is, its animation, its motion capture tech. Movement in 3D is what make it realistic.
Graphics at certain point in time will look all photo-realistic, what people should expect is the experience of gaming in the future, surely there will be something new besides from keyboard/mouse/vr/controller to play a game, there will be something new that'll replace this input devices for a different experience in playing games. Though I don't know if our current generation will be able to experience that as it maybe 100/200/300 years in the future before that tech comes to life.Technology isn't just going to suddenly stop improving. Graphics will always get better. There's no end point
Perhaps but tens of millions of us buy popular games (GOW, COD, Elden Ring) because they're very fun, exciting and gorgeous. It's a big risk to invest in a blockbuster game with awesome physics and world simulation when the proven formula is loved by so many.I think creativity has hit a wall, that and games being built with last gen consoles in mind. Devs should push for better physics and world simulation.
The only reason why we can't get those kind of visuals is because developers won't risk their game requiring high end build for gamers to run their game, imagine if games today minimum requirement is a 4090, you'll freaking see those level of visuals ez from talented high budget studios. At the end of the day, majority of the pc builds are around low-mid end build coz people just see no reason to spend 3000-5000$ for a gaming hardware, that's why consoles will always stay relevant because of the price/performance consoles offer.I was impressed by the 3dmark Speedway demo (watching it on Youtube). There's no way you could get that level of fidelity on the current generation of consoles though, even at 30 fps.
agree, its just not possible for game tech/visuals to move fast because not everyone upgrades their gaming hardware when new ones come out, lots of them only upgrade when they feel their hardware are very outdated.We need full real-time RT (GI, shadows, reflections, all of it) to become the norm to have that next big leap. And the new generation of consoles just aren't powerful enough to do that. PC hardware is getting there, but will never move too far ahead of the console baseline (or maybe the low-end PC baseline). So this generation will kinda be an upgrade of the last one rather than the big leap we're accustomed to. And then the next one after that will be a similarly smallish upgrade, BUT when compared against the PS4 generation it will be a very big leap. So I don't think we've hit a wall, but it's taking more and more time to see significant improvements.
Don't worry, we'll probably be out of this world when that time comes. Future generations might already get everything procedural generation on their games where everyone will have different experience on their game, basically only the Title of the game is the same but the experience for everyone will be different. Let's face it, our current tech is just a small stepping stone for future generations, so might as well enjoy what there is to play with.I'd be more concerned about NPC AI hitting a wall.
Avatar's Graphics is not what made Avatar what it is, its animation, its motion capture tech. Movement in 3D is what make it realistic.
I agree with your sentiment but why on earth would you choose these two games as your example?the tech used to advance at a crazy rate.
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that was a 3 year gap in the 90s. look at the difference between a 2019 and a 2022 game. it barely exists.
Forza Horizon 4 (probably 3 as well) has shadows for destructible objects, even after they are destroyed and moving. Seams to me CDPR just didn't bother to implement classic shadows for that non ray-tracing scene. They would not look as correct, but should make it look more similar.Those objects have physics, they are no attached to the table. Static objects have the usual lightmap shadows, but interactive objects need real time lighting.
Uncharted 4, despite being released over half a decade ago, still holds up due to its great art direction.Slowly yes.
Yeah, I know ray tracing and so on.. but to be honest, raster techniques and shaders are so fucking good, that the gap between raster and RT is not that huge.
Uncharted 4 still looks amazing and it's 2016 game without any ray tracing... Death Stranding characters look almost real. There is not THAT MUCH better they can get. Obviously they will lkook a lot better but we are in 95% already.
OBVIOSULY Tlou2 and Part1 both look better than uc4 but I wanted to find the older game to show that .... hey... it is fucking 2016 game !!!
I know it's backed... but so what? It looks better baked than similar in real-time.
So if anything, games will look at least that good but fully real time like Metro Exodus.
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Some games 6 YEARS later.... yeah. Look better. but much better? no.
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Same, i've stopped caring a while ago. Good graphics will come eventually in the near future. I just like good games as you said.Every day I care less and less about overly detailed graphics.
I just want good games that have a cool art style.
I agree with your sentiment but why on earth would you choose these two games as your example?
These games are two different consoles, plus only one of these games still looks good today and it ain't Mario 64.
Terrible take. We're still in the transition stage of consoles.I think creativity has hit a wall, that and games being built with last gen consoles in mind. Devs should push for better physics and world simulation.
I believe at some point in time, AI technology will easily fill the gaps in whatever devs and gamers are striving for.This example is not about not being able to spot the difference, it's about there being a way smaller difference than the previous 2 tenfold increases
Not even close. Technically, the end game is Avatar 2 graphics in real-time gameplay. 50 years from now? Sure. But as long as Hollywood keeps progressing, games will always have a target to chase.
Technology isn't just going to suddenly stop improving. Graphics will always get better. There's no end point