SmiteOfHand
Member
the only catch is that dangun isn't very intricate. it's a pure fast paced shooter with a simple scoring system, but the main aspect you have to adapt to is the ship speed. you can choose slower speeds, but it only hinders your performance since you won't be able to clear enemies fast enough and bullets will start to cover the different lanes/escape routes further forcing you to avoid those instead of zipping side to side destroying enemies.
it's definitely not intricate in the same sense that esgapluda II or dodonpachi is due to the scoring system learning curve.
Fair enough. DF is definitely one of the Cave games I've spent the least amount of time with. Looking to turn that around.