Dodonpachi DaiFukkatsu coming to Steam and Dangun Feveron PS4 by M2

the only catch is that dangun isn't very intricate. it's a pure fast paced shooter with a simple scoring system, but the main aspect you have to adapt to is the ship speed. you can choose slower speeds, but it only hinders your performance since you won't be able to clear enemies fast enough and bullets will start to cover the different lanes/escape routes further forcing you to avoid those instead of zipping side to side destroying enemies.

it's definitely not intricate in the same sense that esgapluda II or dodonpachi is due to the scoring system learning curve.

Fair enough. DF is definitely one of the Cave games I've spent the least amount of time with. Looking to turn that around.
 
Have wanted a Feveron port forever, so this is amazing news.

Not enough talk about M2 though! They literally produce the best ports I've ever seen, bar none. Their Sega 3DS ports are nothing short of incredible and are done with the utmost care. Can't wait to see what they do with Feveron.
 
I thought you didn't want those 'false rumors' to spread too far :P

Correct. Not my fault some people only play MBL mode. :D

But hey, looks like it worked, we're getting people spreading rumors far and wide that Cave PC ports (including future releases!) aren't worth buying because they're busted. Unfortunate, but also predictable. STG fans can be so weirdly self-destructive.
 
Feveeeeerrrrr!

Dangun is such a good game. I like the simple "Don't drop the flying disco men" scoring system a lot, and it's a very fast title compared to the usual Cave speed.
 
Correct. Not my fault some people only play MBL mode. :D

But hey, looks like it worked, we're getting people spreading rumors far and wide that Cave PC ports (including future releases!) aren't worth buying because they're busted. Unfortunate, but also predictable. STG fans can be so weirdly self-destructive.

which is one of the best modes...
but only MBL? you know that the castle is messed up in other modes too. entering with death mode active pretty much cancels out all slowdown after the beginning, and on the right side scrolling slowdown again isn't triggered by suicide bullets. It was also an issue in the US release which wasn't included in the JPN version.

I'm not sure why the ports wouldn't be worth buying, and I've definitely never been caught saying that. It's just a shame that everyone can't compete with other versions of the game. also funny to see you partaking in "spreading rumors" too when you seemed so sure before.

the best news is that the feveron port will be completed by M2 which is by far one of the best companies to port CAVE games (moreso than CAVE themselves). And despite any gripes, degica have done a fine job of bringing cave games to PC.
 
Based M2

What are the chances of Atlus allowing M2 to port ESP Ra.De. to PS4? I want this as much as I want a home port of Progear no Arashi but we know Capcom gonna Capcom.
 
which is one of the best modes...
but only MBL? you know that the castle is messed up in other modes too. entering with death mode active pretty much cancels out all slowdown after the beginning, and on the right side scrolling slowdown again isn't triggered by suicide bullets. It was also an issue in the US release which wasn't included in the JPN version.

I'm not sure why the ports wouldn't be worth buying, and I've definitely never been caught saying that. It's just a shame that everyone can't compete with other versions of the game. also funny to see you partaking in "spreading rumors" too when you seemed so sure before.

the best news is that the feveron port will be completed by M2 which is by far one of the best companies to port CAVE games (moreso than CAVE themselves). And despite any gripes, degica have done a fine job of bringing cave games to PC.

I'm not going to dig up the last thread, but I'm pretty sure I made it abundantly clear I hadn't done especially thorough testing on the game. When I played through it a few times the slowdown was basically fine, and that's what I said. Other people posted videos showing the same. The various critics couldn't be bothered to do the same, easier just to throw some gasoline all over the place...

Now clearly there are specific situations where slowdown is borked, but the way certain people were talking at launch it was as if the whole game wasn't worth playing because it was so broken, and my initial comments were aimed at the people listening to that who said they were now skipping the game because of that. People were telling others not to buy the game. Those are the "rumors" that I was arguing against, and I maintain they were and still are super misleading.

I wonder if even 1% of the players of any Cave shmup are interested in competing with other players for score. M2 does great work, but let's not pretend their Futari 360 port was even close to 100% accurate either. Did people not use it to compete for scores? Or was it considered close enough? I always thought people just made a note of what version they were using, but I don't really follow that community much.

(I do admit I find this kind of issue mystifying, at least with more modern STGs. The slowdown is blatantly 'artificial', so that would strike me as something that could be relatively easily emulated. Weird.)
 
I was only referring to this post since it was weird seeing you post about slowdown issues in deathsmiles.
I didn't really see anyone advising others against purchasing deathsmiles neither, but I might even pass on DFK since it's one of my least favorite CAVE shmups. I'm sure the PC port will be as accurate as the 360 port. I know Nick from Degica is already asking for people with PCBs to beta test even though there is only one slight inaccurate section in stage 5 (?)
/shrug

as far as M2 and the 360 futari port goes, this was EOJ's writeup on his old cave-stg website:

EOJ said:
4.) Mushihimesama Futari ver 1.01/1.5/BL (Japanese X360) - ~90-95% slowdown accuracy. The only Cave ports with a little more slowdown than their PCB parents and practically no spots where slowdown is missing, these are still some of the best ports ever made. Some occasional graphical glitches in the 360 modes are unfortunate, as is Cave’s refusal to patch them. The only Cave ports with scanline options.

also, I'm not sure if the slowdown is artificial, but that discussion spawns large arguments on the shmups forums from time to time and there really isn't a definite answer.
 
I'll double dip on DaiFukkatsu if it has Black Label.

Dangun Feveron is an odd choice for an individual release but I'll take it. Would have been better if it was part of an early Cave compilation that included Donpachi and DoDonpachi.

Do any PS3/4 vertical shmups support vertical monitors?

Raiden IV: OverKill has tate mode.
 
Dangun Feveron on PS4 seemed strange at first, but in a way it makes sense - it's a first legendary Cave shooter, so if they actually plan releasing more games on Playstation platforms, it would make sense to start with it.

(yes, I know there was Dodonpachi on PS1 - and it was awesome, but afaik it was Japan only)

I just wish they would add some good RGB pixel filter to the game. Why is it so hard for developers of these arcade ports to do this? Until they do, MAME will always be a superior option.
 
(I do admit I find this kind of issue mystifying, at least with more modern STGs. The slowdown is blatantly 'artificial', so that would strike me as something that could be relatively easily emulated. Weird.)

My guess, here, is that the slowdown is "sincere" in the arcades, that their SH3 hardware legitimately cannot keep up, and that they tweak around that slowdown appropriately. This is pretty clear given MAME's trouble in nailing down slowdown accuracy with the SH3 games. Then, when we get to the ports, I think that the slowdown may be, in some cases, a mixture of emulating the SH3's slowdown (which should carry over to a PC port) and the 360 itself slowing down (which won't). Maybe I'm full of shit, but that's my guess.

Regardless, I agree that slowdown accuracy concerns are a bit overblown. I think that slowdown is something we should be concerned with, something we should want Cave to get right and keep being vocal about, but slowdown-related criticisms should be elaborate and clear. If a game has skewed slowdown that only affects one mode or only affects certain scoring techniques, people should say as much instead of simply claiming "shit port, bad slowdown, lazy Cave" and campaigning against the ports entirely (which I haven't seen much of on GAF). Videos would be wonderful, too!
 
My guess, here, is that the slowdown is "sincere" in the arcades, that their SH3 hardware legitimately cannot keep up, and that they tweak around that slowdown appropriately. This is pretty clear given MAME's trouble in nailing down slowdown accuracy with the SH3 games. Then, when we get to the ports, I think that the slowdown may be, in some cases, a mixture of emulating the SH3's slowdown (which should carry over to a PC port) and the 360 itself slowing down (which won't). Maybe I'm full of shit, but that's my guess.

Regardless, I agree that slowdown accuracy concerns are a bit overblown. I think that slowdown is something we should be concerned with, something we should want Cave to get right and keep being vocal about, but slowdown-related criticisms should be elaborate and clear. If a game has skewed slowdown that only affects one mode or only affects certain scoring techniques, people should say as much instead of simply claiming "shit port, bad slowdown, lazy Cave" and campaigning against the ports entirely (which I haven't seen much of on GAF). Videos would be wonderful, too!

the only shit port that should really be avoided at all costs is ibara. it's insane that people are asking so much for it too, since it really is broken. I doubt I'd have to explain why that's the case? it's also why a new ibara port would be crucial since many haven't been able to experience the magic of the game. it's essentially battle garegga 2.
 
I'm all for disregarding the PS2 SH3 ports, myself. I mean, I don't have issues with people avoiding the PC/360 ports due to being unhappy with very specific slowdown differences, too, but I don't want newcomers to Cave's games to get the wrong idea (that they can't enjoy playing Deathsmiles PC "for survival", for instance).
 
oh don't get me wrong... I like many of the cave scoring systems... they just don't make any sense. ikeda games scoring typically feel like an afterthought tacked on once the game has been completed. take futari's BL original scoring system (which I really enjoy). using a different shot to kill enemies every 3000 multiplier? okay... I wonder how they arrived at that design choice.
I still have a blast, especially when you crank the overall multiplier to 80k-100k and bullets are almost as fast as dangun feveron, but it doesn't really seem like the games are based around the scoring system first, but survival with a scoring system just thrown together.

lets even take deathsmiles where you have to figure out which enemies to kill with which shot to get the highest scoring crowns, but there's no real indicator which enemies you have to use which shot to produce those. It adds a bit of mysteriousness to the game and forces you to try it over and over again to adapt new strategies to figure out how to score, but it isn't very intuitive and seems a bit random at times.

something like progear is a lot more fun where it isn't really based on scoring integers and it really requires you to build up your rings to the highest quality stone and then cash in via bullet cancelling spreads on top of other enemies. much like dangun feveron, it feels like the game is based around it's scoring system. It's a bit different in progear though since it forces you to actually learn how to score to cancel bullets and create paths that wouldn't be available from playing in a purely survival fashion. plus bullet streaming is so god damn satisfying (primarily in the end of stage 1 and stage 5).

I absolutely adore yagawa-style medal chaining but some of the boss milking and odd scoring decisions (bomb the trees to spawn flamingos and then bomb the flamingos to crank up the score!) can be kind of a turn off.

I get that you're not really a fan, but it's honestly one of my favorites next to progear, ketsui, and ibara.

I didn't mean to come off dismissive of the statement, I didn't know exactly what you meant so I just "ed it off as I do like them the majority of the time. Some of them definitely do feel odd, and others feel a lot more natural than others. Progear is a personal favorite and it definitely is one of the organic feeling ones. Espgaluda is another favorite and I think it and it's sequel's scoring systems were really well implemented. But yeah some of them are way out there and I don't even remember how I kept who type of shot to use when in Deathsmiles straight.

Dangun Feveron on PS4 seemed strange at first, but in a way it makes sense - it's a first legendary Cave shooter, so if they actually plan releasing more games on Playstation platforms, it would make sense to start with it.

(yes, I know there was Dodonpachi on PS1 - and it was awesome, but afaik it was Japan only)

I just wish they would add some good RGB pixel filter to the game. Why is it so hard for developers of these arcade ports to do this? Until they do, MAME will always be a superior option.

Donpachi was also on Playstation and Ketsui was on PS3.
 
I didn't mean to come off dismissive of the statement, I didn't know exactly what you meant so I just "ed it off as I do like them the majority of the time. Some of them definitely do feel odd, and others feel a lot more natural than others. Progear is a personal favorite and it definitely is one of the organic feeling ones. Espgaluda is another favorite and I think it and it's sequel's scoring systems were really well implemented. But yeah some of them are way out there and I don't even remember how I kept who type of shot to use when in Deathsmiles straight.



Donpachi was also on Playstation and Ketsui was on PS3.
oh I get it. I'm just really passionate about fever. glad we agree on progear tho. that remains my #1 ever since I discovered cave. it's not really highly regarded within the shmups community, but it's a bit more popular outside of it. that would be the hail mary of all shmup announcements, but I won't hold my breath since Capcom is shit.
 
I really hope Cave makes a new shmup so these slow down conversations can just stay with their old releases. I understand about the competitive nature of the games, but the elitism of it all is just tiring and it gets regurgitated all the time.

I hope Cave can get a foot hold on things and just make something new that doesn't go to arcade and gets sent directly to the home market (sans mobile games).

I look at the STEAM releases as their own editions and don't even bother them trying to emulate overpriced archaic hardware. I only get frustrated when their games have frame pacing issues. Those usually get resolved fairly quickly.
 
Interesting to see a CAVE game on PS4. I was under the impression that CAVE and Sony was a relationship permanently damaged by Crazy Ken's antics.

What's next, the mending of Experience and Sony's supposedly damaged (Also by Crazy Ken) relations?
 
Interesting to see a CAVE game on PS4. I was under the impression that CAVE and Sony was a relationship permanently damaged by Crazy Ken's antics.

It was never a boycott or anything, Sony's idiocy just helped them choose which platform to prioritise in the beginning and they couldn't justify tooling up for a second platform afterwards.

That being said, just like Ketsui PS3, Dangun is being licensed to someone else, so it's not really Cave who's making the jump.
 
oh I get it. I'm just really passionate about fever. glad we agree on progear tho. that remains my #1 ever since I discovered cave. it's not really highly regarded within the shmups community, but it's a bit more popular outside of it. that would be the hail mary of all shmup announcements, but I won't hold my breath since Capcom is shit.

Really? I know it doesn't get as much attention as some of thier other games but I was never under the impression it wasn't highly regarded. I guess I just kind of figured it was a combination of it being less accessible (arcade only) and vertical shooters seeming to be the preference of most players.

Regardless Progear and Espgaruda are my two favorites from Cave, would really like a port but with Capcom being the rights holders it seems pretty unlikely.

It really shouldn't be though, Capcom is literally doing nothing with the game, why not let Cave have it if they want it and offer some cash?
 
I thought the rumor was Sony had a lot of weird rules about 2D content until the indie boom? They were fine with "collections", but a 2d-ass arcade shmup for $60? No damn way.

Also, Nick posted this on the shmups forums

Going to be a bit more time before I can get some of the information on included modes/dlc, as Golden Week just started in Japan. Will get info as soon as I can though.
 
Progear is a really cool game, it's too bad that Capcom doesn't seem interested in doing anything with it. You have to assume their CPS2 emulation is nearly perfect at this point.
My guess, here, is that the slowdown is "sincere" in the arcades, that their SH3 hardware legitimately cannot keep up, and that they tweak around that slowdown appropriately. This is pretty clear given MAME's trouble in nailing down slowdown accuracy with the SH3 games. Then, when we get to the ports, I think that the slowdown may be, in some cases, a mixture of emulating the SH3's slowdown (which should carry over to a PC port) and the 360 itself slowing down (which won't). Maybe I'm full of shit, but that's my guess.

Regardless, I agree that slowdown accuracy concerns are a bit overblown. I think that slowdown is something we should be concerned with, something we should want Cave to get right and keep being vocal about, but slowdown-related criticisms should be elaborate and clear. If a game has skewed slowdown that only affects one mode or only affects certain scoring techniques, people should say as much instead of simply claiming "shit port, bad slowdown, lazy Cave" and campaigning against the ports entirely (which I haven't seen much of on GAF). Videos would be wonderful, too!
I'm sure it's a legitimate hardware slowdown, but my assumption was that they were purposely overloading the system to do it, presumably via intentionally slow code. For example I was pretty sure they bragged that SH3 hardware could handle thousands of bullets on the screen at once without slowdown, but Mushihimesama slows down way before that point is reached.

It's strange that this SH3 emulation isn't basically perfect down to the hardware limits, but I also wonder just how consistent their arcade hardware was. (I remember reading about repurposed hardware used for some of their PCBs, for example.) I also assume their internal documentation is poor, though I don't really have anything to base that off of.

Well said regarding slowdown and its place, I agree completely. Port accuracy absolutely is important (I hope I didn't come across as suggesting otherwise), there's just a certain zealotry online over it that can be actively harmful towards these games and developers.
 
I really hope Cave makes a new shmup so these slow down conversations can just stay with their old releases. I understand about the competitive nature of the games, but the elitism of it all is just tiring and it gets regurgitated all the time.

I hope Cave can get a foot hold on things and just make something new that doesn't go to arcade and gets sent directly to the home market (sans mobile games).

I look at the STEAM releases as their own editions and don't even bother them trying to emulate overpriced archaic hardware. I only get frustrated when their games have frame pacing issues. Those usually get resolved fairly quickly.
yes oh yes! let's forget the people who want to dedicate themselves to the game to compete with players in other versions. lets no longer critique these games with only positivity going forward please.

Progear is a really cool game, it's too bad that Capcom doesn't seem interested in doing anything with it. You have to assume their CPS2 emulation is nearly perfect at this point.
they had that arcade classics poll sometime in 2014 which included progear, but people seemed a bit more interested in the 1943 series. it also seems like nothing came of that poll

I thought the rumor was Sony had a lot of weird rules about 2D content until the indie boom? They were fine with "collections", but a 2d-ass arcade shmup for $60? No damn way.

Also, Nick posted this on the shmups forums
rumors were that sony only wanted content that fit the full HD display, and those ports didn't really fit the criteria, though I'm not sure how true that is.

Really? I know it doesn't get as much attention as some of thier other games but I was never under the impression it wasn't highly regarded. I guess I just kind of figured it was a combination of it being less accessible (arcade only) and vertical shooters seeming to be the preference of most players.

Regardless Progear and Espgaruda are my two favorites from Cave, would really like a port but with Capcom being the rights holders it seems pretty unlikely.

It really shouldn't be though, Capcom is literally doing nothing with the game, why not let Cave have it if they want it and offer some cash?

I dunno... I guess that's just based on the top 25 polling and some of the "best shooter" threads. I'd be down for both games on PC if they ported them though.
 
I'll double dip Daifukkatsu in order to buy black label and play Ketsuipachi.

Hopefully Feveron comes to Steam at some point down the road.
 
I haven't played Dangun Feveron before, so im definitely picking it up. I have DFK on 360 and ipad already, but i might pick it up anyway because i want Cave to have my money. lol
 
Tried pandering them on Twitter to see if it would be coming with a Black Label expansion, but no reply.

I'm, really, REALLY hoping it does, seeing as Mushihimesama came with 1.5 as a separate purchase (but bundled together at launch for a discount).
 
Tried pandering them on Twitter to see if it would be coming with a Black Label expansion, but no reply.

I'm, really, REALLY hoping it does, seeing as Mushihimesama came with 1.5 as a separate purchase (but bundled together at launch for a discount).

You won't get an answer for a little while because the people on the US side don't know and the people on the Japanese side are all on holiday for the next little while.

they had that arcade classics poll sometime in 2014 which included progear, but people seemed a bit more interested in the 1943 series. it also seems like nothing came of that poll

Progear won the poll, so they reissued the soundtrack. That's the most they'll ever do, unless Cave or someone else pays to license the game from them.
 
I'll buy Dangun Feveron & any other Cave games released on ps4.

I'm hoping DF is getting a physical release, I suppose I'll buy it regardless. Anything they release on PS4 or PC I don't already have is bought (ie. Everything with a port already except Ibara but that doesn't really count anyway, does it?) but I'd really prefer PS4 and physical if they can swing that.
 
Dodonpachi DaiFukkatsu!?

Outstanding. One of my favorite STG games of all time finally being released on Steam. I cannot wait.
 
Weird, nobody seems to have made a thread, and I'm too lazy, but it's out! Got the mail just as I went to bed, so I jumped out of bed and bought it first thing in the morning like a child on Christmas.

I never really got into vanilla DFK, but Ketsuipachi is INCREDIBLE. The Ketsui remixes sound fantastic as well. The Tiger Schwert is easily my favorite ship of all time, I love the spinning blades as a visual element. And having the proximity based system with [10] [10] [10] raining down the screen is completely exhilarating.

I've been switching between Ketsuipachi and Crimzon Clover, those two really revitalized my love for the genre. So happy that shmups are having a renaissance via Steam.
 
M2 posted an update on Dangun Feveron: http://m2stg.com/dangun-feveron/

You can see a lot of the settings you'd expect, as well as confirmation of extra modes (but no insight into how they work). You can also see there'll be a few different soundtrack options including a new FM arrange.
 
M2 posted an update on Dangun Feveron: http://m2stg.com/dangun-feveron/

You can see a lot of the settings you'd expect, as well as confirmation of extra modes (but no insight into how they work). You can also see there'll be a few different soundtrack options including a new FM arrange.

Via Shmups forum, check the page source too.

Wow Steam too? Does this mean Garegga on Steam is an option as well?

No, DFK Steam was handled by Degica. They were both announced at the Cave Festival last year, thus the combined news thread.
 
Huh, that's sooner than expected, though coming off the delay i guess that's not really the case is it. No LE this time either, wonder if that's cause of Garegga packs still on Amazon for half price or general ambivalence? Either way i'm glad it's here! Hopefully they have some new announcements soon as well.
 
Huh, that's sooner than expected, though coming off the delay i guess that's not really the case is it. No LE this time either, wonder if that's cause of Garegga packs still on Amazon for half price or general ambivalence? Either way i'm glad it's here! Hopefully they have some new announcements soon as well.

They should have seen the Garegga problem coming, how are you going to appeal to physical edition fans with no disc in the pack.
 
Can't wait to see what fever mode is

And I'm curious how well this will be received. Its one of my top 5, but its so vastly different from your standard cave-fare.

Too bad I'm gonna be out of state Friday-Monday :(
 
Huh, that's sooner than expected, though coming off the delay i guess that's not really the case is it. No LE this time either, wonder if that's cause of Garegga packs still on Amazon for half price or general ambivalence? Either way i'm glad it's here! Hopefully they have some new announcements soon as well.

It's more that they know Dangun is niche even among STG fans, I'm guessing.
 
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