I've made my point but i want to note this specific thing. Those are completely inapplicable examples. Many have made similar observations and they have vastly been as wrong too. GTA has violence, but it's not a violent object. The game does not harm its players or other players through your actions. The player acts violently in the game but the game itself is a violent world where violence exists and defines the experience of the lived world it represents. But misogyny affects real people.
A game that is misogynist is harming actual people. Misogynist games aren't bad because they represent a misogynistic world wherein misogyny is an appropriate tool for interacting with its characters (in fact this is what many say to consider GTA games satirical of violence instead of something that promotes it, in short you can say that GTA is about violence more than it has violence, which can be scarcely said about misogynistic products). Moreover our experience of violence in the real world is completely different from what violence is like in GTA, the violence in the game is not a simulation of its real world counterpart and frankly i would imagine any game would have trouble actually simulating what real world violence feels and is like to real world humans.
But misogyny in games is an appropriate reflection of what real world misogyny is like, and often they are systematically misogynistic in such a way that they are reliable predictors of how misogyny is practised in real life, between real men and women. Consider for example that any videogame (or anything really) that wants to have a lot of violence has to create a world that's very different from ours, because our real world doesn't have a lot of violence, but a game that wants to create a very misogynistic world can pretty much uplift how things are irl.
And more still, sexual objectification as is often what's talked about when discussing misogyny, by its mere presence and consumption by men and women alike has real negative effects on them, their perception of themselves and of others, an analogous of which i don't think exists for violent media.