• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Does Morrowind ever get fun???

Do The Mario

Unconfirmed Member
Picked up the game today and the only thing I like about it is some of the architecture.

Combat = Boring
Art Style = Shocking
Graphics = Teh suck
Interface = “”
Fun Content = 0
Load times = Don’t go there


I seriously haven’t enjoyed a second of this game after 2-3 hours

When does it get fun? (that’s if it ever gets fun!)
 
At the time, the graphics on the PC version were quite good, and the most enjoyable thing was the scope of the world. If neither of those things impress you, then dump it and wait for ES4.
 
trippingmartian said:
It might not be to your taste. It seems to appeal to the Menzoberranzen/Strahd's Posession crowd.

Well being a bioware whore I thought this would appeal to me, meh Paper Mario 2 here I come!!!

You got to love the EB games trade in policy!
 
Depending on how much you get drawn into the game world--yes

the actual gameplay sucks for the most part...but the world, freedom, and its history are great (well...the history and freedom at least)
 
Gattsu25 said:
Depending on how much you get drawn into the game world--yes

the actual gameplay sucks for the most part...but the world, freedom, and its history are great (well...the history and freedom at least)

Yup sucky gameplay = No sale from do the mario!!!
 
This game is so amazingly fun and so fantastical that it goes above and beyond your definition of fun. In fact this game manages to combine all the feeling of fun from the past 30 years of videogames into one millisecond of Morrowind entertainment. However I understand that you haven't evolved to that point, many haven't, and I suggest you pick up another game. A game like PM2 which indeed is very fun by today's standards.
 
TekunoRobby said:
This game is so amazingly fun and so fantastical that it goes above and beyond your definition of fun. In fact this game manages to combine all the feeling of fun from the past 30 years of videogames into one millisecond of Morrowind entertainment. However I understand that you haven't evolved to that point, many haven't, and I suggest you pick up another game. A game like PM2 which indeed is very fun by today's standards.

Does it do more then every Japanese company over the last 20 years?
 
You only get into the game as much as you allow yourself to.. its certainly not for everyone, but if it is for you the game is like crack.

The game is much more about you doing whatever you feel like.. sure there is this main story thing, but if all you want to do is go around killing things and exploring random ruins you can. There are entire subplots that you will never see unless you happen upon them.. namely the vampire hunters. You can stumble into one tomb where a bunch of people are dead and there are vampires to be killed... but there is a note with a key in a locked box saying that they had to fallback and regroup in a different location.. go there and all the vampire hunters are there and you can join them and start slaying vampires. 99% of people who play the game would never happen upon this subquest.

There are other subquests like joining a guild or a house that are more obvious, and the main quest plus the cool stuff in the expansions.. but the ability to just say 'fuck the nerevarine prophecy, Im going to go kill everyone in Balmora" is what is really great.

The gameplay itself is pretty meh however. I think most people admit that. Its all about the open-endedness and role playing that people get into.
 
Do The Mario said:
Does it do more then every Japanese company over the last 20 years?
To say that would be an insult. It packs in the fun of every Japanese game for the past 20 years and the upcoming 40 years of Japanese gaming.

This game is too much fun.
 
Played it for a week, loved building the character, and still have plans to boost my thievery skills, but it would take forever to get where I want, and the actual game itself isn't all that fun. I'll get back to it, I'm sure the game gets better later on. PEACE.
 
I guess ur used to play games that told u a story and make u follow they paths, in morrowind u have a main story but u have total freedom to elaborate the rest of the story and follow the paths you like.

Yes the game have lots of fun for the ppl that love to explore a huge virtual world, maybe u dont fit in those type of pll.
 
The main story means absulotely nothing:



One of the first things I did in the game was create one of the lizardmen characters (it's been a looong while since I last played so forgive me for not remembering any important names of characters, races, and cities). I decided he would be a sneaky thievious person so I immediately started to try to gain everyone's trust and steal little items while they weren't looking. After a while, I decided that this life of petty crime wasn't for me and began to play a more heroic role, aiding all in need and completing story missions as they came.

Soon, I learned that the story sucked and proceeded to explore the world a bit more and began to learn about the world's vast history through the reading of numerous ancient texts. My now knowledgable character began to grow tired of exploring old caverns and dilapitated libraries for knowledge and soon decided to return to his previous life of crime, though he would need a base of operations. I wandered through numerous town, scoping out the various civilians doing their daily business and took particular interest in a snobby high elf who lived in a mansion along with his servants. With careful planning and the assistance of magical armor and rings that I created, I was able to stun and silently kill each of the inhabitants.

Now that I took control over this house, I began to empty out the store rooms of all items that did not interest me and slowly restocked them with the plunder of my various journeys into ruins, burial grounds, and forgotten outposts. My enjoyment of my adventures, however, could not let me forget my distaste of the local inhabitants of this town who thought me a crook and distrusted me. And so, I began to--one by one--eliminate all in the town, save for my fellow lizardmen who were used as slaves by the oppressive humans and elves.

Now, around this time, my lizardman's lack of footwear had started to become oppressive. Having to sell excellent shoes in the past simply because my character was unable to wear them was painful, and these slave driving species didn't deserve such honors. This is how I began collecting shoes. For every shoe-wearing civilian that killed, my shoe collection would grow. After a while, my lizardman became obsessed with the collection of shoes--walking through new lands and picking potential targets based solely on the shoes that they wore. After a while, the shoe collection grew so large that I needed another house to store them.



I know it's unfinished, but it's all based on actual accounts of my playtime in the game. I plunked 200+ hours into this game, playing through the lives of numerous characters, each with their own reasons, desires, and quirks. The game simply isn't about the gameplay mechanics, but about the unique and satisfying experiences that you can bring about with the 'tools' the game gives you. An actual role-playing game.
 
I didn't enjoy the start of Morrowind much either (apart from the huge world), mainly because at the beginning my character was super weak. Fighting rats and missing at point blank range with a sword was not fun. I only really started enjoying the game after my character became a decent fighter and thief, which let me go exploring, which led to cool items and some interesting quests.

It's hard to get into, but Morrowind is one of the deepest games around. For me it's one of the best games this gen.
 
Gattsu25 said:
The main story means absulotely nothing:



One of the first things I did in the game was create one of the lizardmen characters (it's been a looong while since I last played so forgive me for not remembering any important names of characters, races, and cities). I decided he would be a sneaky thievious person so I immediately started to try to gain everyone's trust and steal little items while they weren't looking. After a while, I decided that this life of petty crime wasn't for me and began to play a more heroic role, aiding all in need and completing story missions as they came.

Soon, I learned that the story sucked and proceeded to explore the world a bit more and began to learn about the world's vast history through the reading of numerous ancient texts. My now knowledgable character began to grow tired of exploring old caverns and dilapitated libraries for knowledge and soon decided to return to his previous life of crime, though he would need a base of operations. I wandered through numerous town, scoping out the various civilians doing their daily business and took particular interest in a snobby high elf who lived in a mansion along with his servants. With careful planning and the assistance of magical armor and rings that I created, I was able to stun and silently kill each of the inhabitants.

Now that I took control over this house, I began to empty out the store rooms of all items that did not interest me and slowly restocked them with the plunder of my various journeys into ruins, burial grounds, and forgotten outposts. My enjoyment of my adventures, however, could not let me forget my distaste of the local inhabitants of this town who thought me a crook and distrusted me. And so, I began to--one by one--eliminate all in the town, save for my fellow lizardmen who were used as slaves by the oppressive humans and elves.

Now, around this time, my lizardman's lack of footwear had started to become oppressive. Having to sell excellent shoes in the past simply because my character was unable to wear them was painful, and these slave driving species didn't deserve such honors. This is how I began collecting shoes. For every shoe-wearing civilian that killed, my shoe collection would grow. After a while, my lizardman became obsessed with the collection of shoes--walking through new lands and picking potential targets based solely on the shoes that they wore. After a while, the shoe collection grew so large that I needed another house to store them.



I know it's unfinished, but it's all based on actual accounts of my playtime in the game. I plunked 200+ hours into this game, playing through the lives of numerous characters, each with their own reasons, desires, and quirks. The game simply isn't about the gameplay mechanics, but about the unique and satisfying experiences that you can bring about with the 'tools' the game gives you. An actual role-playing game.

Hmm I might give the game another go, just for the fact that was an awesome post.

I am playing as a Dark Elf Crusader, I want to live the life of crime!!!
 
Do The Mario said:
Hmm I might give the game another go, just for the fact that was an awesome post.

I am playing as a Dark Elf Crusader, I want to live the life of crime!!!
He is absolutely right, while the combat of the game is highly basic it can be fun if you meddle with spell creation and toying with a lot of different weapons. Also while the social AI is also incredibly basic it's complex enough to really allow you to role play a character. I would say to definitely stick to the game for a while and approach it as a fantasy simulator, a world where you can do what you please. Of course the lower lvls you are the more the law applies to you but there are interesting quests to take especially with the main story route and the the guilds.

Anyways this is the only game which allows you to steal everyone's pillows and create your own pillow castle replete with pillow furniture and beds (not kidding).

P.S. Stealing from someone and immediately doing calm humanoid will be your best friend, IIRC.
 
In one of my games I completed the prophecy and then realized that the Temple was evil.. so I killed them all. Then I killed the foreignors.. then I realized the houses were corrupt and killed them. Before all was said and done literally every NPC was dead...
 
Back in day when came out I had fun with it for abit. I really enjoyed freeing slaves but when I realized how limiting that was I started lose interest. I agree with atmosphere comments it was bleak and ugly, but that seems be all rage these days with fps crowd.
 
I'm in the same situation as the original poster even though I loved Menzoberranzan, Ravenloft 1/2 etc. This goes for all Edler Scrolls games I played so far, I quickly get bored and find myself unable to get immersed into the story..
 
The nice thing about Morrowind is that it's so open. You're basically thrown on the island and given a task but you don't really have to do it if you don't want to. You can do whatever the hell you feel like doing.

I think that turns off people who are used to Japanese RPGs where they're pretty much do this, then go there, do that, etc, etc. It's the openness of Morrowind that's appealing and fun.
 
I think it's basically a MMORPG sans social interaction. It's a lot of fun with the right attitude, but it definitely has some serious flaws.

I agree that it gets better the longer you play it. There are some truly excellent quests in there and the go-anywhere, do-anything gameplay has rarely been done better in a modern RPG.
 
Yes, give it time.
Recommendation - join a guild and complete a few of the quests, even if you have to use gamefaqs.
 
I agree that the guild quests are extremely fun. It's probably the easiest route to traditional RPG structure in that game's world.
 
its appeal is rather like that of an mmorpg, but the critical difference is that it contains lots of cheap character-building tricks to discover and exploit, thus bypassing the whole tiresome experience treadmill. this would fatally unbalance an mmorpg, but it works beautifully in morrowind. it is a very dull game, but the freedom and the opportunity to obscenely buff up your character are, in combination, weirdly compelling. it took me a few aborted attempts before i got into it, but ultimately i probably spent a hundred hours in that world. great game. imo.
 
drohne said:
its appeal is rather like that of an mmorpg, but the critical difference is that it contains lots of cheap character-building tricks to discover and exploit, thus bypassing the whole tiresome experience treadmill

Yeah, that is definitely true.

DtM, you should read a FAQ on Gamefaqs to help create your first character. Levelling up in the game is kinda wacky, and it helps to make sure your skills are assigned properly to maximize this.

It took me a few characters as well before I felt like I wasn't cheating myself by continuing to level up my current guy.

The more you put into it, the more you'll like it, probably... I am certainly hoping the NextBox version of this is half as good.
 
Oh I see that you picked up the Xbox version. If you had a decent computer I would have suggest the PC version a billion times over considerin the insane amount of performance optimizations and additions you could have added to the game. The mod community was pretty active for Morrowind so there are a ton of game balancing and awesome gameplay addons that were created for it, not to mention new entire landmasses. There was also a graphical update to the game that really made the world look better with new better looking models and textures.
 
Wander around and find a dwemer ruin to enter. You'll probably be slaughtered but save and try it anyway. You will probably change your mind about the game.

Some of the 'main quest' dungeons are breath taking as well.

Spires in huge, awe inspiring caverns, underground viking ships, I mean, it's really a huge world.

It's like Fable without the rails really, I can't wait for Oblivion
 
TekunoRobby said:
To say that would be an insult. It packs in the fun of every Japanese game for the past 20 years and the upcoming 40 years of Japanese gaming.
:lol

Magnificent Morrowind.
 
I agree with many of the takes here which boil down to....when your in the mood to get a lot out of it despite it's limitations, you will. More than you can imagine. But when your not...it's just an ugly piece of crap. It's a chameleon like disc for me in that respect.
 
Morrowind is an odd game. It's very difficult to just enjoy the game straight off the store shelf. Theres a couple of things you gotta do to it first. :D

Follow these steps...

1. Make sure you have all patches for the game.
(& Not nessesary, but I HIGHLY reccomend getting the two expansions)

2. GET THE FOLLOWING MODS.
(The original textures/models/heads that that game uses are HORRIBLE. If you want to play this game, you ABSOLUTELY must get the following mods!)

Better Bodies: http://www.rit.edu/~txo8933/mods.html

Better Heads (I forget the URL but I'll will post it later if I can find it)

3. Create a mod that makes Cliff Racers die in one hit. Just mess around with the toolset and you'll figure out how to do this.

4. Some people don't enjoy the fact that like in real life, if you want to walk from one side of the game world to the other, it could take hours. The 'walk' speed in this game is pretty much useless. You'll always use 'run'. So to save you the hassle, mod an item using the toolset to set your speed to something like 200. This speeds up things a lot.


Ah'.... I think that's about it, but you'll definitely want to use the Better Bodies and Better Heads mod!

In addition to that, the game really becomes easy after you build up a power char. I mean, something like a redguard warrior-type can pretty much hack his way through anything(Except Lord Vivec and maybe Dagoth Ur) in the game by level 18.
IF you played Daggerfall, you would note that upon character creation, the system they had in place would make you handicapped with penalties every time you chose to make yourself strong in something. For example, if you chose to make yourself immune to magic attacks, you end up with it being 3x harder to gain in levels. Unforunately with Morrowind, this system of power-and-penalty was dropped. You'll have to balance out your character on your own. I would reccomend bumping up the difficulty as nessesary, limiting what type of what weapons your character practices with, and if you really want to make the game interesting, create your own class and try making unarmored or light armor one of your specialties.

Check out the Better Bodies for while your add it. I was searching them and found this cool mod...

nightelf-wind.jpg


PEH! BAH! MEH! Who needs World of Warcraft?!


EDIT: Oh yeah. I figured I should also mention. If you mod your speed up to something like 200 as well as your athletics stats to something like 200, you can do crazy ass jumps like the Incredible Hulk. Once before, I set both to something like 1,500. I did a running jump, spent something like 5 minutes or so flying through the clouds, and by the time I came back down, I found myself out in the middle of the ocean; turns out, I jumped over the WHOLE island the game world takes place on! I started to get attacked underwater baddies, then I just casted waterwalking, adjusted my stats and jumped all the back to shore. -- This game is crazy like that. IT's what I like to refer to as a fuck-around-game like Vice City. You can waste hours just doing crazy shit! =)


Also check this out.. http://home.wnm.net/~bgriff/MW_Home.html
 
I love Morrowind on PC, but the Xbox version is another story. I rented it once because I enjoyed the PC version so much, and I wanted to be able to kick back on the couch and play the game on a big TV. The most glaring faults of the Xbox port (ugly art, low-res, dodgy framerate, bugs) can all be fixed on the PC. Plus, mods add so much to the game, IMO without mods Morrowind isn't 1/10th the game it can be. Oh, and there is a story in Morrowind (and a very good one). Just the way it is told is very different from most console RPGs :)
 
Pimpwerx said:
but it would take forever to get where I want

Of all the complaints about morrowind, this one chaps my ass the most.

Sure it's hard to get anywhere, if you completely ignore mages' guilds, silt striders, boats, divine intervention, almsivi intervention, indexes and mark/recall...
 
in this space I wrote a whole thing here about mods for morrowind but my brain turned on and......

Actually fuck Morrowind you idiot get GOTHIC 2, it's tons better, better combat(nothing revolutionary though), there's at least one part of the game where i just was like wow this is awseome, you'll know it when you get there. Actually there might be a few moments like that.. I never even beat it my damn HD lost the files, i will play it through again.
 
PC Gaijin said:
I love Morrowind on PC, but the Xbox version is another story. I rented it once because I enjoyed the PC version so much, and I wanted to be able to kick back on the couch and play the game on a big TV. The most glaring faults of the Xbox port (ugly art, low-res, dodgy framerate, bugs) can all be fixed on the PC. Plus, mods add so much to the game, IMO without mods Morrowind isn't 1/10th the game it can be. Oh, and there is a story in Morrowind (and a very good one). Just the way it is told is very different from most console RPGs :)

I agree, as much as I prefer console gaming to pc gaming, the pc version of morrowind is just so much better. It's a lot easier to share your materialistic endeavors and cool location experiences.. even if nobody else cares... And all of the game's visual problems (aside from the consistently assy framerate, regardless of hardware) can be fixed with mods like this one:

morrowindface.jpg
 
I had a pretty beefy PC when Morrowind was released, and I thought the graphics were rather impressive at the time. Combat is...meh. The cliffracers sucked. Once you modded it a bit (faster running, cliff racer issue) it became a very immersive, wide-open gaming experience. I thought the size and scope of the world was top notch.... I also must have restarted about four times before I settled on a character type. It certainly doesn't make it easy to get 'into' the game, with (initially) confusing systems and such. It was the exploration, guild quests, and back story that really made the game, in my opinion.

That said.....I can't imagine playing it on a console, where fiddling with the toolset to customize the game, and bumping up the res, weren't option. No thanks.
 
No way I am not reading a FAQ, anyway I joined the fighters gulid last night picked up a few quests.

I also did something the awesome!

Some super rich looking lady wanted me to track down a dark elf that robbed her that she was infatuated with after doing her fed ex quest I killed her took her ring now I am wearing her skirt!
 
I found Morrowind to be much more tolerable once I maxed out my agility stats. The ability to leap over hills really speeds up the otherwise boring aspect of travel.


-rp
 
Do The Mario said:
I also did something the awesome!

Some super rich looking lady wanted me to track down a dark elf that robbed her that she was infatuated with after doing her fed ex quest I killed her took her ring now I am wearing her skirt!

See? Now you're getting the hang of it! :lol
 
Do The Mario said:
Picked up the game today and the only thing I like about it is some of the architecture.

Combat = Boring
Art Style = Shocking
Graphics = Teh suck
Interface = “”
Fun Content = 0
Load times = Don’t go there


I seriously haven’t enjoyed a second of this game after 2-3 hours

When does it get fun? (that’s if it ever gets fun!)
put in about 57-58 more hours and it should get way more fun.
 
To the thread's title, "No." Plodding drek. That is what Morrowind amounts to, with it's lifeless world, indistinguishable NPC's, and repetitive quests. It's about as limp an RPG as you can find.
 
Top Bottom