Heisenberg007
Gold Journalism
Where is this baseless assumption coming from that people disliked the trailer?Hate clicks? Like "Bro, check this shit! Look what they did to Marathon!"
20 million views. 94% likes. 6% dislikes.
Where is this baseless assumption coming from that people disliked the trailer?Hate clicks? Like "Bro, check this shit! Look what they did to Marathon!"
What big budget new IP did you see in the first 4 years of the PS4?
Halo infinite won game of the year on this very forumThe issue is that GAFs response isn't indicative of the wider public. See GAFs response to Fortnite, Roblox, Minecraft etc...
The 62 people complaining online that Marathon isn't single player don't matter, so reporting on the feelings of such a small minority shouldn't either.
GamesIndustry.Biz is doing the clickbait.
If Marathon is MP only, gamers just got to suck it up not all games have a SP mode.The issue is that GAFs response isn't indicative of the wider public. See GAFs response to Fortnite, Roblox, Minecraft etc...
The 62 people complaining online that Marathon isn't single player don't matter, so reporting on the feelings of such a small minority shouldn't either.
GamesIndustry.Biz is doing the clickbait.
I doubt they're starting from zero either way. The diminished output may continue, but it's not like there's a ton of insight into what's happening, anyway.If they are really going to pivot from the GAAS focus 180* in such a short notice, it's gonna take a while before the change starts to show.
This would have been a problem if they replaced single-player games with live-service games. Why do people keep behaving like that's what they did?Like I said. Playstation have no idea what they are doing.
They have only 16 studios. Bringing gaas strategy was stupid when u are the best in create sp games and that's what elevate u to top sales.
Poor comunication. No roadmap for future fp games. They are doing everything to fuck up the future of Playstation.
I’m sorry but is this satire?Like I said. Playstation have no idea what they are doing.
I think what happened was their SP focus + third party partnership for MP is a solid strategy, but the execs got teased and pissed mtx/GAAS really took off in the latter part of PS4 era. So EA, Activision and Epic would all be bragging how much high margin mtx profits they are getting. Some of these publicly traded companies even brag in earnings reports how much highly profitable mtx and digital content they sell since the metrics are big and profitable.Seems to me that Sony's strategy was to front-load this generation with games, in order to create sales momentum and buzz -- to "win" the generation early on, which they seem to have done (sales-wise). Now we are entering the slump period.
I'm sure they have a strategy going forward. The questions for me are, 1) is that strategy consistent and clear; 2) is that strategy one that will please me?
The 73K likes do.More views doesn't mean it's a positive response.
I wonder if you realize you're mostly comparing PS3 with PS4 in 2013 vs. 2020?The marathon views I believe were manufactured, but this continued narrative is becoming more and more of a FUD campaign to obfuscate from Sony who is about to have a massive holiday result while Microsoft has one of their worst.
For a little bit of perspective; 3 years into the PS4, we hadn't even heard about Ghost of Tsushima yet... The PS4 launched in 2013 and Sony announced Ghost in 2017 and it didn't release until 2020...
2013 2020 Edge Knack, Killzone Shadow Fall, God of War Ascension, GT6, TLOU, Ratchet in the nexus The Last of Us 2, Ghost of Tsushima, Dreams, Sackboy Adventure, Miles Morales 2020 2014 2021 DriveClub, Infamous Second Son, LBP3, TLOU:R Returnal, Ratchet and Clank Rift Apart, Destruction All Stars 2021 2015 2022 Bloodborne, Order 1886, Until Dawn God of War Ragnarok, GT7, Horizon Forbidden West, 2022 2016 2023 Ratchet and Clank, Last Guardian, Uncharted 4 Spider-Man 2 2016 2017 2024 Everybody's Golf, GT Sport, Gravity Rush 2, Horizon Zero Dawn, Knack 2, Uncharted Lost Legacy ???? Shouldn't be hard to beat 2018 2025 Detroit Become Human, God of War, Spider-Man, ???? 2019 2026 Day's Gone, Death Stranding, MediEvil ????
Spider-Man 2 just launched to unprecedented critical and commercial success. Wolverine, Death Stranding 2, Lost Souls Aside, Stellar Blade, etc. are all scheduled to release within the next 12-24 months.
Yeah, I'm talking about their big studios. Im mostly disappointed with ND. If they were able to release a game this year or next then i would feel differently. They do have capacity for two full teams working on seperate projects. It just sucks Factions shit the bed, and we probably won't have a ND game until 2025/6. Which really blows. Guerrilla also has size for 2 different teams, but one of them is busy with Horizon GAAS. SSM is doing fine with about 1.5 teams. Hopefully by next gen it will be 2 full teams.I sense that you have an unrealistic expectation given that games take significantly longer to develop now, even with more staff. All of this growth largely just let's you keep up similar output. They'd have to grow significantly faster to increase their output.
Buying a small company like Housemarque isn't going to speed up production much either. They put out Returnal in 2021 and we probably won't see another game from them until 2025 or 2026.
Why? Don't Aren't playstation publishing those games?Only one of those is a first party game, the rest shouldn't be attributed to Sony's software strategy.
As a start TLOU in 2013.... (my mistake thats a PS3 game)
I mentioned unique games being the key benefit of 2014. Why are you changing the narrative.
PS4 era new IPs that arent super small budget....TLOU, DC, Bloodborne, Infamous, Horizon, DG. Then there's 1886, Detroit etc... which are mid tier budget kinds of games (not destruction all star kinds of budget).
There isn't one new high budget IP for PS5 yet. Ghosts of Tsushima came out summer 2020 for PS4. so really that game should be for the PS4 era. PS5 is all sequels and the new IPs are budget games.
Why? Don't Aren't playstation publishing those games?
Is the sony cicle1. Make bunch of GaaS games.
2. Fail at GaaS games.
3. Go back to well received SP games.
4.???
5. Profit but not excessively increasing every quarter like investors want.
Hate clicks? Like "Bro, check this shit! Look what they did to Marathon!"
As with all Bungie titles before Halo: Combat Evolved, its lifetime sales were still below 200,000 units by 2002.
So that means you want "arrogant sony" back? You don't miss late "PS3-era Sony" anymore?Like I said. Playstation have no idea what they are doing.
They have only 16 studios. Bringing gaas strategy was stupid when u are the best in create sp games and that's what elevate u to top sales.
Poor comunication. No roadmap for future fp games. They are doing everything to fuck up the future of Playstation.
That is true, I guess I was looking at it more from a internal development point of view.
That is true, I guess I was looking at it more from a internal development point of view.
Okay I get you. Im not a manager or anything, but I would imagine It goes sort of like, there's a meeting about future games roadmap, they decide who's making what then contract out to third parties when they need content gaps filled in
The 73K likes do.
I wonder if you realize you're mostly comparing PS3 with PS4 in 2013 vs. 2020?
2014 was better than 2021, come on. It's not even the full list of games released in that year (or ever year, for that matter).
All are PlayStation Studios titles. Published by Sony with xDev working on them.Only one of those is a first party game, the rest shouldn't be attributed to Sony's software strategy.
????????????????????????????????????????????????????????????????????????????????Only one of those is a first party game, the rest shouldn't be attributed to Sony's software strategy.
It's kind of all the same in the end. I do think output looks light in the future for the internal studios, though. This all feels similar to the Xbox 2013 internal situation to me.That is true, I guess I was looking at it more from a internal development point of view.
Many of those games are co-financed by Sony. Those deals were made by xDEV, a Playstation studio. Promo campaigns are usually financed by Playstation as well.Only one of those is a first party game, the rest shouldn't be attributed to Sony's software strategy.
Besides, if total views (engagement) don't matter, what else in this world, right?
Man they released one fucking game this year. Having nothing listed for next year in house. That is not enough.This would have been a problem if they replaced single-player games with live-service games. Why do people keep behaving like that's what they did?
Spider-Man 2 just launched to unprecedented critical and commercial success. Wolverine, Death Stranding 2, Lost Souls Aside, Stellar Blade, etc. are all scheduled to release within the next 12-24 months.
We know that Santa Monica's next game, Ghost of Tsushima 2, TLOU 3, God of War Ragnarok's stand-alone game, next Astrobot game, are also expected to be a part of the future lineup.
Live-service games are going to be additional games (as confirmed in Sony's financial reports), and even live-service games can be like GT 7, which is primarily single-player.
Man they released one fucking game this year. Having nothing listed for next year in house. That is not enough.
This is not about the present. It is about the future. The right strategy for Playstation is to delivery one aaa with their high quality sp game per quarter. They can achieve that with a few more studios all focused on their ips.
Bungie was a stupid idea. Crap studio. With no dna with ps studios. With that money would be better to get Capcom for example.
Why does it matter? Because your rival have infinite cash now and will acquire everything they can. So if Sony wants to stay as a platform on the long term they need more studios and more games per year.Helldivers is 1p. Why does it matter if its made internally? Agree with bungie tho.
Again… media completely not overhyping MS moved and trying to cast FUD on Sony, nope… not at all…
This IS NOT EXCLUSIVE."and the arguably quite negative response to the Marathon trailer"
Wait, what? When did that happen?
Marathon's trailer was one of the biggest successes of the PlayStation Showcase 2023, no?
Edit:
20 million views. 94% likes. 6% dislikes.
73k likes with 20m views is not very much.The 73K likes do.
I know. Not the point.This IS NOT EXCLUSIVE.
Except that we are entering the 4th year of the console with a possible Pro launch next year ... its not the same thing at all ... its fucked up strategy in the pipeline ... this is using xbox excuses ... is blatant clear the change of focus .. the deniers can say what they want ...Why does it matter? Because your rival have infinite cash now and will acquire everything they can. So if Sony wants to stay as a platform on the long term they need more studios and more games per year.
We are having the same exact problem of first 2 years of ps4 and their drought lineup of fp games. This happen because they don't have enough studios.
Incorrect. They released the following this year:Man they released one fucking game this year. Having nothing listed for next year in house. That is not enough.
Where is this baseless assumption coming from that people disliked the trailer?
20 million views. 94% likes. 6% dislikes.