Dolphin - Emulating Wii and Gamecube Games

Fimbulvetr said:
I'm experiencing this problem too. I've got a sensor bar hooked up, but it's not improving. Thoraxes, are you having this problem as well?
Found a solution. Build 7689 doesn't have this problem and is graphically identical with the same settings. Good stuff. Jediyoshi, build and settings please! The DOF looks like it's being emulated properly in those shots, do you get good performance with it?
 
So as far as I know you have to backup your games with (very) specific drives or with a hard/softmodded Wii right? Kind of a shame. I will probably get my library backed up sometime though.
 
Fimbulvetr said:
Jediyoshi, build and settings please! The DOF looks like it's being emulated properly in those shots, do you get good performance with it?

I don't like saying the build I use because it gives the impression that something particular about it makes it work better than others which is bad if someone in the future ever references it. I'm using the most current build available on emucr. Performance is as it is in the videos.

D3D11. Texture Cache set to safe. EFB Copies set to Texture for performance or RAM for looking more accurate. Everything else left at default.

irishcow said:
That blurryiness in the background has to be dolphin right? The game isn't actually going to do that right? RIGHT?
The game has been in the media for months, you can look up footage for the game yourself
http://www.youtube.com/watch?v=x2_sGWBlnlQ

Obviously it's exaggerated in Skyloft for effect, you can see in the Dungeon shots it's toned down.
 
Man :\

I had little interest in SS before, but this demo absolutely demoralized me to the point of not even wanting to give the full game a try.

Bravo, Nintendo...

Edit: Absolutely tired of dialogue-less characters making annoying grunts and sounds every time they initiate a line of dialogue. "GUH?!" "HAY" "Rgarghbrgg". What are we, 8? Oddly enough I'd be totally okay with just text and NO annoying sound blips, or fully voiced dialogue. But not in between.

Also, the sound effect everytime Link hits someone with his sword has GOT to go. I tolerated it in WW because it fit the visual vibe. It feels SO off in SS that I actually fight to not roll my eyes every time I hear it.

Just initial impressions... :\
 
I need a new Wiimote, so I guess I'll preorder the SS bundle. My black Nunchuck doesn't go though, I guess I'll grab a white one?
 
Nekofrog said:
Man :\

I had little interest in SS before, but this demo absolutely demoralized me to the point of not even wanting to give the full game a try.

Bravo, Nintendo...

Edit: Absolutely tired of dialogue-less characters making annoying grunts and sounds every time they initiate a line of dialogue. "GUH?!" "HAY" "Rgarghbrgg". What are we, 8? Oddly enough I'd be totally okay with just text and NO annoying sound blips, or fully voiced dialogue. But not in between.

Also, the sound effect everytime Link hits someone with his sword has GOT to go. I tolerated it in WW because it fit the visual vibe. It feels SO off in SS that I actually fight to not roll my eyes every time I hear it.

Just initial impressions... :\

Are you referring the the piano key-esque noise? Yeah, that's awful.
 
Nekofrog said:
Man :\

I had little interest in SS before, but this demo absolutely demoralized me to the point of not even wanting to give the full game a try.

Bravo, Nintendo...

Edit: Absolutely tired of dialogue-less characters making annoying grunts and sounds every time they initiate a line of dialogue. "GUH?!" "HAY" "Rgarghbrgg". What are we, 8? Oddly enough I'd be totally okay with just text and NO annoying sound blips, or fully voiced dialogue. But not in between.

Also, the sound effect everytime Link hits someone with his sword has GOT to go. I tolerated it in WW because it fit the visual vibe. It feels SO off in SS that I actually fight to not roll my eyes every time I hear it.

Just initial impressions... :\

._.
 
Dynamic3 said:
Are you referring the the piano key-esque noise? Yeah, that's awful.

That's the one.

All I know is when the mobln (or whatever they're calling them these days) rushed on the screen and started making its stupid stupid noises, countered by my own sword's stupid stupid noises I actually was a little insulted.

I probably should've expected this though.
 
Thoraxes said:
No programs. Works straight through Dolphin. You do have to sync it to Windows first though. Basically:
-Right-click the Bluetooth icon in your tray.
-Select "Add Device".
-Press and hold down 1+2 simultaneously on the Wii remote (the blue player indicator should flash, and this step takes a few times to get it to work) (You'll need to hold it down through the whole process from here).
-Eventually, you'll see something like, Nintendo RVL-CNT-01 comes up (that's what comes up for me.
-Select that and it should be registered with Windows (you can now let go of 1+2).
-Open up Dolphin and select "Wiimote" on the top bar.
-Change Wiimote 1 to "Real Wiimote" from the dropdown menu.
-Under the part in the middle where it says "Real Wiimotes", click "Pair Up" and press and hold 1+2 simultaneously on your Wiimote and eventually after some driver thing it does, you should feel your Wiimote vibrate and see "1 connected", if not retry the "Pair Up" button and "Refresh Button" a few times till you get it.


Glad they helped! :D



From what i'm seeing... 30 FPS.

I've been trying at least for 10 minutes to connect my Wiimote and it doesn't work. :( I get the drivers (Bluetooth HID Driver I think) when I click on "Pair Up" but it still says 0 connected even if Windows recognizes it as Nintendo RVL-CNT-01. I tried to refresh too.
 
Dynamic3 said:
Are you referring the the piano key-esque noise? Yeah, that's awful.
The piano esque noise has been in there since windwaker. It owns. I always get this compulsion to complete the audio tone.
 
Gvaz said:
It looks like shit. I actually give a fuck about view distance in games.
DoF doesn't reduce view distance.

Pat said:
I've been trying at least for 10 minutes to connect my Wiimote and it doesn't work. :( I get the drivers (Bluetooth HID Driver I think) when I click on "Pair Up" but it still says 0 connected even if Windows recognizes it as Nintendo RVL-CNT-01. I tried to refresh too.
Do you have "real wiimote" selected in the drop down menu?
 
Dynamic3 said:
Are you referring the the piano key-esque noise? Yeah, that's awful.
Nekofrog said:
That's the one.

All I know is when the mobln (or whatever they're calling them these days) rushed on the screen and started making its stupid stupid noises, countered by my own sword's stupid stupid noises I actually was a little insulted.

I probably should've expected this though.
What? Heathens! The musical sword strikes are awesome. Adds a dynamism to the audio presentation that really ties it into the gameplay. I'm bored of all these games that do nothing with music but stream it in the background with no care for what happens on screen. Is the whole point of games that they're interactive and dynamic?
 
Crunched said:
Do you have "real wiimote" selected in the drop down menu?

Yes! Otherwise, I think I wouldn't get the drivers from the Dolphin program when I click on "Pair Up". Oh well. :(
 
Crunched said:
DoF doesn't reduce view distance.


Do you have "real wiimote" selected in the drop down menu?
DoF reduces the clarity of long distance shots. That's what I want to see, is the depth.
 
Luigiv said:
What? Heathens! The musical sword strikes are awesome. Adds a dynamism to the audio presentation that really ties it into the gameplay. I'm bored of all these games that do nothing with music but stream it in the background with no care for what happens on screen. Is the whole point of games that they're interactive and dynamic?

Completely breaks my immersion when I'm trying to fight something, and every time I hit it I get a goofy piano note.

I mean, fucking really? Jesus.
 
Nekofrog said:
Completely breaks my immersion when I'm trying to fight something, and every time I hit it I get a goofy piano note.

I mean, fucking really? Jesus.
You're taking a Zelda game way too seriously. I don't mean that as an insult, but as a fact.
 
Gvaz said:
You're taking a Zelda game way too seriously. I don't mean that as an insult, but as a fact.

Like I said, I could accept it and even get into it with WW, because it fit the artistic style PERFECTLY.

But SS? No. Nope. Not even close. Totally ruins it.
 
Gvaz said:
DoF reduces the clarity of long distance shots. That's what I want to see, is the depth.
But the purpose of DoF is to create depth. That is literally the reason for it.

I am a huge fan of DoF, so I admit bias. But Skyward Sword is like... outside of The Witcher 2 I can't think of another video game that does it as well. It is maybe the strongest aspect of the visuals imo. Nintendo have nailed the look of impressionistic watercolor. It is amazing to see in HD.
 
Crunched said:
But the purpose of DoF is to create depth. That is literally the reason for it.
It does the inverse for me. Looking at all those shots the only real thing you can "see" is ten feet in front of you. DoF from my experience works more to "cut off" the surroundings and to force you to focus on certain things (such as the heart container picture).

It makes sense on the wii, but on the PC it doesn't need it and looks awful in terms of usefulness.
 
g6.jpg

Wrong thread? This is a pic from either the Xbox 720/PS4 version of the game right?

HOLY.SHIT.DAT.GFX
 
Gvaz said:
It does the inverse for me. Looking at all those shots the only real thing you can "see" is ten feet in front of you. DoF from my experience works more to "cut off" the surroundings and to force you to focus on certain things (such as the heart container picture).

It makes sense on the wii, but on the PC it doesn't need it and looks awful in terms of usefulness.
By separating foreground from background, depth is created.

I understand what you're saying about visual clarity. I am the first to complain if, say, a game has too high a level of contrast and sacrifices dynamic range for in-your-face lighting. Or if it has screen-obscuring health readouts, like CoD's jelly splatter. But I am such a sucker for DoF.

When you say it "makes you focus on certain things" -- yes. Of course. But that's because it's focusing on the thing you are looking at. Take a game like Crysis, for instance. Your iron sights create a DoF effect that obscures everything save what you're aiming at. This happens in reality, as well, but it's much more subtle through real human eyes.

Anyway, we disagree. And I will say the Skyloft DoF seems to be exaggerated. I don't know if that is intentional on Nintendo's behalf or if it is an issue with Dolphin. Whatever the reason, it's not an issue that's present anywhere else in the demo.

But just look at it! It looks like a painting. What a miraculous looking game.

I know this might reek of that awful "cinematic" argument, but no one would say a cheap video camera looks better than a Panavision just because it's got a deeper DoF.
 
Also if note, when you're running around Skyloft, for some reason the DoF effect doesn't render accurately due to the nature of the AR used in conjunction with it, so don't use those shots as exact basis for how it'll work. I just got done testing it a ton. Basically the game is locked onto it from a different perspective, and then instead of it being applied how it in is normal gameplay, just running around via the AR code makes it either start about 5 yards from Link or has it retain some essence of the original scene that would've been locked on.

tl;dr DoF doesn't properly work when running around is Skyloft because of the cheat used.

Pat said:
I've been trying at least for 10 minutes to connect my Wiimote and it doesn't work. :( I get the drivers (Bluetooth HID Driver I think) when I click on "Pair Up" but it still says 0 connected even if Windows recognizes it as Nintendo RVL-CNT-01. I tried to refresh too.
If you go to device manager in Windows, if it's some Japanese named driver, that one no longer works with Dolphin. The last working ones that came out with Win7 at any rate (that you should see in device manager) are CSR Bluetooth Radio (dated 2008) and Microsoft Bluetooth Enumerator (dated 2006). ALSO, if you're using Motionjoy bluetooth connectivity, you have to completely uninstall and delete all traces of it via device manager.
 
Luigiv said:
What? Heathens! The musical sword strikes are awesome. Adds a dynamism to the audio presentation that really ties it into the gameplay. I'm bored of all these games that do nothing with music but stream it in the background with no care for what happens on screen. Is the whole point of games that they're interactive and dynamic?

Sounds completely arbitrary and in no relation to the music whatsoever.
 
It looks nice graphically, but I don't really care for it because I want to see clear long distance shots instead.
 
Wow, that background effect looks just terrible. Holy crap what were they thinking...

So I'm wondering if you can use the 360 Windows controller with SS? I know it's motion+ and some of the motions are precise rather than a waggle motion so I dunno (only game I've bought was DKCR and that worked fine with the 360 pad but it was waggle motions)
 
Crunched said:
By separating foreground from background, depth is created.

I understand what you're saying about visual clarity. I am the first to complain if, say, a game has too high a level of contrast and sacrifices dynamic range for in-your-face lighting. Or if it has screen-obscuring health readouts, like CoD's jelly splatter. But I am such a sucker for DoF.

When you say it "makes you focus on certain things" -- yes. Of course. But that's because it's focusing on the thing you are looking at. Take a game like Crysis, for instance. Your iron sights create a DoF effect that obscures everything save what you're aiming at. This happens in reality, as well, but it's much more subtle through real human eyes.

Anyway, we disagree. And I will say the Skyloft DoF seems to be exaggerated. I don't know if that is intentional on Nintendo's behalf or if it is an issue with Dolphin. Whatever the reason, it's not an issue that's present anywhere else in the demo.

But just look at it! It looks like a painting. What a miraculous looking game.
That's because your brain automatically concentrates on the part of your vision that is in focus, hence you don't even realise you peripheral vision is grossly out of focus. The reason it's more noticeable in images is because your eye has the entire image in focus so your brain takes in the whole thing.
 
That looks fucking amazing. BBK always seems to have something wrong with his pics tho, either bad aspect ratio or jpg compression, sometimes both

emot-sigh.gif
 
Gvaz said:
That looks fucking amazing. BBK always seems to have something wrong with his pics tho, either bad aspect ratio or jpg compression, sometimes both

emot-sigh.gif
I agree, Beetle's pics look way better. There is some sort grain effect in the background though
 
BlackBeetleKing, stop sharpening your pictures. It looks absurd.

Most of the shots on the last page are of vistas where the effect is deliberately heavily used. It's no less jarring than if they used normal dof along with the usual lod.

Salih's shots give a more typical look at how your immediate surroundings look.
 
Gvaz said:
That looks fucking amazing. BBK always seems to have something wrong with his pics tho, either bad aspect ratio or jpg compression, sometimes both

emot-sigh.gif
Stallion Free said:
Yep those shots confirm the DOF to be shit.
Man you guys are on the other side of the opinion universe.
 
BlackBeetleKing ALWAYS has vertically stretched screenshots. His aspect ratio is wrong or something. It's so frustrating but at the same time hilarious, because he never acknowledges comments like this. Actually I don't think I have ever seen him post, apart from when posting stretched images.
 
Mistle said:
BlackBeetleKing ALWAYS has vertically stretched screenshots. His aspect ratio is wrong or something. It's so frustrating but at the same time hilarious, because he never acknowledges comments like this. Actually I don't think I have ever seen him post, apart from when posting stretched images.
I think he's trying to tell us a story through these shots.
 
You can disable most of the stuff. He obviously selected Disable Fog.
Also different AA = Different amount of DoF right now... for some reason. None, 2X, 4X, and 8X all garner different results.
 
Wind Waker had a similar thing, a blurring effect for DoF, but it could be turned in Dolphin, glad to see same has happened in SS
 
Thoraxes said:
You can disable most of the stuff. He obviously selected Disable Fog.
+ ran it through a photoshop sharpening filter a few times.

Stallion Free said:
The correct side. Barring Crysis 2, I disable the shit every where I can.
The Witcher 2?

Crysis 2 DX 11, TW2, and SS. The trio of excellent DoF implementation.

I can understand it in something else maybe, the complaints about obscured view. But this game? This game? You're taking the whole watercolor thing out of it. It looks so boring without the effect.
 
irishcow said:
That blurryiness in the background has to be dolphin right? The game isn't actually going to do that right? RIGHT?
It does but to a MUCH lesser extent. I believe the demo just has a screwed up Skyloft, as you're not actually supposed to be going there. Plus, Dolphin makes it look ever stronger.


Gvaz said:
The piano esque noise has been in there since windwaker. It owns. I always get this compulsion to complete the audio tone.
I love the atttack-connect tone also.
 
Can someone help me out with Smash Bros Brawl? It launches, and after I get past the "Online aspects not rated by ESRB" I see for 0.25 seconds it flashes 'loading' and then it goes to a white screen, and nothing happens.

Really want to play this game :(

also, is there a way to use the Wii controller (specifically the classic controller) to play gamecube games?
 
whitehawk said:
also, is there a way to use the Wii controller (specifically the classic controller) to play gamecube games?
Yep. I struggled with this for a long time. You'll need a GlovePIE and PPJoy. This has actually made my CC Pro my main PC controller, it's awesome!
Here's help I got in this very thread from Fumbulvetr:

Fimbulvetr said:
Here's a step by step way of doing this. I'm assuming you already have GlovePIE, and if you have PPJoy you can't install it yet. First, since you're running a 64 bit OS, you'll need to enable testsigning, which you can do by opening the command prompt (type "cmd" in the start menu's search box) and inputting "bcdedit -set testsigning on" and then rebooting. After doing so, you can install PPJoy. Ignore windows' warnings about unsigned drivers. Once it's installed, it'll automatically open the configuration utility. It should already have a virtual joystick in the menu (if it doesn't, click "Add" and then again in the window that appears); select it, click "Mapping..." and follow these instructions:

-On the first screen select "modify the mapping for this controller"
-On the second screen give the controller 6 Axes, 16 Buttons and 1 POV hat, and assign the first 3 axes to the X Y and Z axes respectively with axes 4-6 assigned to the X Y and Z rotations respectively
-On the third screen assign the axes and rotations to analogs 0-5 in order descending through the menu (x axis=analog 0, y axis=analog 1, etc)
-The 4th screen is similar to the third; assign the buttons to the digital inputs in order (button 1=digital 0, etc)
-Same for the last screen; assign digitals 16-19 in order to the pov hat directions and click "finish" and "done"

Now, grab this GlovePIE script: http://www.megaupload.com/?d=X31OJNYI and open it in GlovePIE. Connect your Wii Remote with Classic Controller attached to your PC and select "Run" in GlovePIE while the lights on the remote are still flashing. It should now only have one light on. Finally, open Dolphin and its CGpad config, select "DInput/0/PPJoy Virtual Joystick 1" as the device and configure it as you wish. All inputs but the home button should be recognized and able to be mapped.

Also, you've probably noticed the annoying watermark that appeared on the desktop after you enabled testsigning. Here's a way to get rid of it, while keeping testsigning on: http://www.mydigitallife.info/remov...download-for-windows-7-vista-and-server-2008/

Happy emulating!
 
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