Dolphin - Emulating Wii and Gamecube Games

nacire said:
Yeah I saw that, but wasn't aware 7719 was an official release, what made you guys go that far back in revisions to try that particular version?
I had gotten it when I imported Xenoblade because r7719M was one of the first builds to run with a 4x internal resolution (which I understand isn't supported in Dolphin 3.0 stable as of this moment). I like it when I can push it that far, and the clarity is definitely noticeable if your PC can handle it.

I've been using that for the last few months, and I always keep 3.0 and a revision on my computer and when something doesn't work on one version, I try it on the other. If neither work, I just go back and try more. It's basically pure coincidence that I discovered one of the better builds for running the game and one that minimizes the lack of AA that some have been having in their screenshots.

TheCongressman1 said:
Yeah, it's MBP. I haven't gotten around to setting up boot camp yet, but hopefully that will help a bit. I'll let you guys know.
Please do report back. Additionally, if I understand correctly the Intel HD3000 only has access to 256MB of your RAM as shared VRAM, so you'd probably want to turn down the internal resolution to maybe 1.5x-2x.
 
Chairhome said:
Meh, I tried on my rig and its not up to snuff :-(. Getting about 60-80% fps, even at native. Phenom II x4 OC'd to 3.5GHz. At least I can run Xenoblade pretty well on it. I'll either play on my wii or my brother's rig.

I'm getting constant 30fps at 2x, and 2.5x native. At 3x it drops to about 25.

Phenom II x4 3.8GHz
GTX 460

You could try bumping your cpu up a little more, or change your settings. I'm using the settings Thoraxes posted: link
 
Also, if you're using the AR codes with Skyloft stuff, that's a little buggy, so you will experience sluggishness.

Additionally, if you are experiencing a bunch of slowdown, pleeeaaassseee turn down your AA and internal resolution first.

If that doesn't work, the second thing to try would be to disable the fog from the hacks menu.

Some of it is slightly RAM dependent as well, and additionally, if you're using an AMD processor, setting your CPU energy mode (in the Windows Control Panel) to High Performance is recommended to get the most out of CPU while you play. Balanced is decent, but it's dynamic, so it is a little slower.
 
Beats said:
I'm getting constant 30fps at 2x, and 2.5x native. At 3x it drops to about 25.

Phenom II x4 3.8GHz
GTX 460

You could try bumping your cpu up a little more, or change your settings. I'm using the settings Thoraxes posted: link
hmm, interesting. I wonder if me using dx9 instead of 11 is a big difference (my 4870 can't run dx11)
 
Thoraxes said:
I had gotten it when I imported Xenoblade because r7719M was one of the first builds to run with a 4x internal resolution (which I understand isn't supported in Dolphin 3.0 stable as of this moment). I like it when I can push it that far, and the clarity is definitely noticeable if your PC can handle it.

I've been using that for the last few months, and I always keep 3.0 and a revision on my computer and when something doesn't work on one version, I try it on the other. If neither work, I just go back and try more. It's basically pure coincidence that I discovered one of the better builds for running the game and one that minimizes the lack of AA that some have been having in their screenshots.
I just tried that build and settings for Twilight Princess, and it looks and performs really well. I think 16xQ CSAA provides a cleaner image, but performance is better in your config for me.

Thanks for posting your settings. Perfect for SS, and allows me to play TP with less instances of slowdown.

Every build I've tried D3D11 with until now has actually performed worse than D3D9 or OpenGL, so I would have never tried it unless you suggested it.

For those that care to compare, here's a Twilight Princess Stalfos:

 
Thoraxes said:
Please do report back. Additionally, if I understand correctly the Intel HD3000 only has access to 256MB of your RAM as shared VRAM, so you'd probably want to turn down the internal resolution to maybe 1.5x-2x.

I'll get that set up sometime this weekend. I didn't know about the ram limit. I wonder if there is any way to tweak it. I'll look into that as well. For TP, I usually keep my resolution at 2, and 1.5 if starts to chug a bit.

Randomizer, you should probably put those in link form and tag it.
 
Sinoox said:
That looks surprisingly amazing in HD, probably thanks to that paint oil effect. Good, that means it will hold up in the long run when it inevitably is ported to Nintendo's future consoles. I got to play the demo through composite cables on a 1080p TV... unfortunately it was jaggies galore! I might be better off playing this in SD, cause it aint happening on dolphin; too much work configuring everything to run somewhat smoothly.

Uh....
Crunched said:
If you have the hardware for it, it will literally take seconds (unless you are counting the time to rip the game?). Setting up options in Dolphin takes no time at all.

Dunno about you but PC gamers are pretty used to spending 30 minutes or so fucking with settings for the best performance:picture quality ratio. Maybe he's just not used to our great features ;P
 
Beats said:
I'm getting constant 30fps at 2x, and 2.5x native. At 3x it drops to about 25.

Phenom II x4 3.8GHz
GTX 460

You could try bumping your cpu up a little more, or change your settings. I'm using the settings Thoraxes posted: link
Holy crap, thanks to you and Thoraxes, I can run this. Too well, even, it goes too fast if I don't do frame limit. Also, there's a couple times when I attack something that it freezes and stutters for a second, then continues. Is there a setting I might have open that is messing it up? But wow! Can't wait! I might actually play through the entire game on the dolphin when it comes out (if there are no issues)!
 
I don't have m+ Should I get the accessory or wiimote with built in motion plus? Does it matter? I don't know if there is any difference when using it with dolphin.
 
Gvaz said:
Dunno about you but PC gamers are pretty used to spending 30 minutes or so fucking with settings for the best performance:picture quality ratio. Maybe he's just not used to our great features ;P
Exactly. I actually find joy in doing these things because it's kind of like a big puzzle and you learn more than you knew about the software once you finish that you can then apply to other software. It's just relaxing.
Chairhome said:
Holy crap, thanks to you and Thoraxes, I can run this. Too well, even, it goes too fast if I don't do frame limit. Also, there's a couple times when I attack something that it freezes and stutters for a second, then continues. Is there a setting I might have open that is messing it up? But wow! Can't wait! I might actually play through the entire game on the dolphin when it comes out (if there are no issues)!
It could just be a change in frame buffer or something. I don't think it's really anything serious, and is probably just a demo thing. That being said, I haven't experienced that though.

Also, you're welcome!
 
Thoraxes said:
Exactly. I actually find joy in doing these things because it's kind of like a big puzzle and you learn more than you knew about the software once you finish that you can then apply to other software. It's just relaxing.
Anyone can reap the benefits of a solid config though. I like messing with settings, too, but that's not a necessity. Your set up for instance is basically the go-to one at the moment. No tweaking needed.
 
Crunched said:
If you have the hardware for it, it will literally take seconds (unless you are counting the time to rip the game?). Setting up options in Dolphin takes no time at all.

I dunno about that, I used to use Dolphin a lot. I still use it every now and then just to mess around with stuff I couldn't on the actual console using an SDTV (where it looks better anyways imo). I have ended up spending a lot of time setting up the controller to work with blutooth, overclocking my computer (so it can get a somewhat decent FPS), and dealing other various technical issues that interrupt the experience.
 
omg. OMG.

I got Smash Bros Brawl working. It runs at a solid 60fps at 1080p WITH VSync on!!! It's amazing!

I'm running on a baseline i5 2011 iMac. So good. And my Wii controller connect so easily, whereas they didn't on my sony laptop i had for a little bit.

I'm in love. Everything looks so good. Most games run very well. Super Mario Galaxy runs a bit slow though. Playable at 480p, but once you get to HD resolution it gets sluggish. Mario Kart runs perfectly. Everything but Mario Galaxy and Sonic Colors runs perfectly so far.

I am so happy.
 
Thoraxes said:
I'll just link my settings post in-case anyone doesn't feel like going to look for it. I really do highly recommend them for everyone as so far I think they're some of the best running settings you'll get, as of now anyways.
http://www.neogaf.com/forum/showpost.php?p=32529372&postcount=5221

Thanks.

Without your settings: 10fps @ 3x native (no AA)
With your settings Full speed @ 4x native (no AA)

The biggest difference made unselecting RAM in HACKS.

System:
core i5 @4.4GhZ
GTX 460 SE
 
dolphin2011-11-0923-5x8jad.jpg


Loaded up 3.0 and tried manually clearing out the hud, don't think I'll be able to find all the textures to replace.

dolphin2011-11-0923-38ukyh.jpg


Went ahead and entered a no hud code for tp, blade ended up disappearing.

dolphin2011-11-1000-0sq8kg.jpg
 
Still waiting on my motion+. Hope it gets here before the weekend. I tried running the Zelda demo without it but I can't get past the title screen.

Since I am totally new to this dolphin stuff may I ask some questions?

- I downloaded the newest version from the dolphin website 3.0 - 201. Some people write they use r77xx. Which version is recommended and why is noone using the 2.x or 3.x notation?

- I have a i5 - 2500k @3,3GHz.
I read that overclocking helps. But by how much ? I have never done this before and don't want to break anything.

- I tried settings I found a few pages back for the Zelda demo and even though I can only get to the Intro Screen (before motion+ check) I get only 7-10 FPS with
4x Native Resolution
Anti-Aliasing 8 Samples
16x Anisotropic Filtering
How much would overclocking help here? Or should I just choose lower resolutions?
 
shamo42 said:
Thanks.

Without your settings: 10fps @ 3x native (no AA)
With your settings Full speed @ 4x native (no AA)

The biggest difference made unselecting RAM in HACKS.

System:
core i5 @4.4GhZ
GTX 460 SE



Haha, the same here ! 10FPS to Fullspeed !!
 
masterkajo said:
Still waiting on my motion+. Hope it gets here before the weekend. I tried running the Zelda demo without it but I can't get past the title screen.

Since I am totally new to this dolphin stuff may I ask some questions?

- I downloaded the newest version from the dolphin website 3.0 - 201. Some people write they use r77xx. Which version is recommended and why is noone using the 2.x or 3.x notation?

- I have a i5 - 2500k @3,3GHz.
I read that overclocking helps. But by how much ? I have never done this before and don't want to break anything.

- I tried settings I found a few pages back for the Zelda demo and even though I can only get to the Intro Screen (before motion+ check) I get only 7-10 FPS with
4x Native Resolution
Anti-Aliasing 8 Samples
16x Anisotropic Filtering
How much would overclocking help here? Or should I just choose lower resolutions?



No ! You don't even need any overclock, I have a much lower specs, and I got fullspeed:

Core2Duo E8400@3,4Ghz
HD4870
4Gb RAM

Just use that configuration for Dolphin:
http://s3.noelshack.com/uploads/images/18339325534035_dolphin_config.jpg
 
masterkajo said:
- I downloaded the newest version from the dolphin website 3.0 - 201. Some people write they use r77xx. Which version is recommended and why is noone using the 2.x or 3.x notation?

The normally numbered releases (2.0, 3.0) are their proper releases for the public.

rXXXX and 3.0-x builds are the incremental updates they release not quite meant for the public because they're updated so frequently and usually have more experimental parts to them. The difference in the name is all cosmetic, all the builds that start with 3.0-x are what's most current.

masterkajo said:
- I tried settings I found a few pages back for the Zelda demo and even though I can only get to the Intro Screen (before motion+ check) I get only 7-10 FPS with
4x Native Resolution
Anti-Aliasing 8 Samples
16x Anisotropic Filtering
How much would overclocking help here? Or should I just choose lower resolutions?
8x aa is way overkill and pretty wasteful in terms of performance, you'd be hardpressed to notice the difference between any of the options at all. Progressive scan should be disabled, only games that react to the option should be bothered with it, otherwise it can affect performance. Also wouldn't hurt to knock resolution down to 3x though either way the biggest option affecting performance is switching EFB copies from ram to texture.
 
PunchyBoy said:
No ! You don't even need any overclock, I have a much lower specs, and I got fullspeed:

Core2Duo E8400@3,4Ghz
HD4870
4Gb RAM

Just use that configuration for Dolphin:
http://s3.noelshack.com/uploads/images/18339325534035_dolphin_config.jpg
That is basically the configuration I am using. Could it be because I am using the newest dolphin version? Which one are you using?
Or it could very well run well once I get in the game and play :) (Can't try this though without M+ and a bluetooth dongle... hurry up, Postman!)

EDIT:
@jediyoshi
Disabled progressive, 4x AA and lowered Resolution to 3x Native Resolution. I thereby gained about 5 FPS.
With 2x AA I get 24FPS.
With NONEx AA I gain a constant 30FPS throughout the title screen... :/
 
masterkajo said:
That is basically the configuration I am using. Could it be because I am using the newest dolphin version? Which one are you using?
Or it could very well run well once I get in the game and play :) (Can't try this though without M+ and a bluetooth dongle... hurry up, Postman!)

EDIT:
@jediyoshi
Disabled progressive, 4x AA and lowered Resolution to 3x Native Resolution. I thereby gained about 5 FPS.
With 2x AA I get 24FPS.
With NONEx AA I gain a constant 30FPS throughout the title screen... :/



Maybe... I'm using r7718.
It got better performance on Skyward Sword, and no graphical glitches
 
Anyone else playing this without the sensor bar? If so, how do you get past the "Point Wiimote at center of screen" check?

Oh, and what's the hack to unlock all weapons?
 
PunchyBoy said:
Maybe... I'm using r7718.
It got better performance on Skyward Sword, and no graphical glitches

That was it. Using your r7718 version I got with these exact settings 23FPS from the start (instead of 7-10) and a steady 30FPS when tuning down Native Resolution from 4x to 3x.

EDIT: Now all I need is my M+ & Bluetooth dongle. Thanks, guys!

EDIT EDIT: Thanks Thoraxes for detailed info! I will play a bit around with these settings and see what suits me best. I might really enjoy SS in awesome HD now --> me happy :)
 
masterkajo said:
- I downloaded the newest version from the dolphin website 3.0 - 201. Some people write they use r77xx. Which version is recommended and why is noone using the 2.x or 3.x notation?
Yeah, as has been answered, they are basically incremental/developer-y builds, and aren't always stable like the solidly numbered releases. The main reason i'm using the build that I am, is mostly because after looking at many others screenshots, and posting my own, i've notice that there was artifacting and poor AA taking place in some of the other builds in really odd places that didn't seem to be present in the build i'm using. To find that specific build I listed, you go to the website, then their downloads page, and you should a clickable link at the bottom that says "Archives". Just scroll through that list till you find the version I listed, r7719M. Additionally, there are just some things like texture cascading that can be seen in others screenshots on here that just aren't present in the build I listed.
- I tried settings I found a few pages back for the Zelda demo and even though I can only get to the Intro Screen (before motion+ check) I get only 7-10 FPS with
4x Native Resolution
Anti-Aliasing 8 Samples
16x Anisotropic Filtering
How much would overclocking help here? Or should I just choose lower resolutions?
For the specific things that you listed, those are all the adjustable values that you can tinker with to improve performance. Try using:
2x-3x Native Resolution
Anti-Aliasing 2 Samples or 0 samples (There really isn't any major difference between 4x-8x, however I find that 2x-4x is very distinguishable to my eyes).
16x Anisotropic Filtering

Your window size will affect the speed of the render, as will your choice of fullscreen v. windowed.

PunchyBoy said:
No ! You don't even need any overclock, I have a much lower specs, and I got fullspeed:

Core2Duo E8400@3,4Ghz
HD4870
4Gb RAM

Just use that configuration for Dolphin:
http://s3.noelshack.com/uploads/images/18339325534035_dolphin_config.jpg
Your image makes me smile.

Dascu said:
Anyone else playing this without the sensor bar? If so, how do you get past the "Point Wiimote at center of screen" check?

Oh, and what's the hack to unlock all weapons?
I get up and turn on my Wii and just leave it on to power the sensor bar... :/ I have my PC hooked up to my TV though, so it works.
 
Dascu said:
Yeah, this doesn't seem to work? If I do this, I get a message to plug in motion+.
You always need motion+ for Skyward Sword. There is no way around it (yet) because the whole game is based on it.

EDIT: or do you have motion+ but activating Hybrid Wiimote somehow disables it thus giving you the "Please attach M+" screen? In this case, dunno.
 
masterkajo said:
You always need motion+ for Skyward Sword. There is no way around it (yet) because the whole game is based on it.

EDIT: or do you have motion+ but activating Hybrid Wiimote somehow disables it thus giving you the "Please attach M+" screen? In this case, dunno.
I have Motion+, but yes, when I select Hybrid Wiimote, then it doesn't register it anymore for some reason. The wiimote itself is still working, since pressing A works.

Right now, I'm pointing at the sun through my window to pick up an IR signal, but this is really annoying and spotty. "Skyward sword" indeed!

Also noticed that I get poor framerates in Skyloft (with the free run code). Guess I'll just play the game on my Wii instead, if I can't find a way around the IR issue and low framerate.
 
Dascu said:
Guess I'll just play the game on my Wii instead, if I can't find a way around the IR issue and low framerate.

Why don't you use your Wii Sensor bar? Or buy a wireless one?

I personally don't like powering on the Wii just for the sensor bar so I just built my own IR points. I used 6 (2x3) IR leds with a wavelength of 940nm. 940nm is the most responsive wavelength. They are powered through the USB port of my TV. Costs were about 3$ total.

Another advantage of this is that you can determine the distance between the 2 points yourself. So no more wiggly cursor when playing at bigger distances.
 
Dascu said:
I have Motion+, but yes, when I select Hybrid Wiimote, then it doesn't register it anymore for some reason. The wiimote itself is still working, since pressing A works.

Right now, I'm pointing at the sun through my window to pick up an IR signal, but this is really annoying and spotty. "Skyward sword" indeed!

Also noticed that I get poor framerates in Skyloft (with the free run code). Guess I'll just play the game on my Wii instead, if I can't find a way around the IR issue and low framerate.
Sometimes it tells me to plug in my motion+ and nunchuck at the beginning. Make sure extension is set to none in the hybrid wiimote configuration, and if it asks to plug it in, unplug then plug back in motion+ with nunchuck attached.

Also under configure, make sure it says mouse in the drop box. When it tells me to point at the screen, I move the mouse pointer towards the center then point my wiimote at the screen and press a
 
Chairhome said:
Sometimes it tells me to plug in my motion+ and nunchuck at the beginning. Make sure extension is set to none in the hybrid wiimote configuration, and if it asks to plug it in, unplug then plug back in motion+ with nunchuck attached.

Also under configure, make sure it says mouse in the drop box. When it tells me to point at the screen, I move the mouse pointer towards the center then point my wiimote at the screen and press a
I could kiss you right now.
 
whitehawk said:
Is it possible to use my real Wii's save games with Dolphin? I'm not even sure where dolphin saves all it's files on my iMac =/
Copy/move the data to an SD card. In Dolphin under Tools there is a Wii Save Import option. Use that and browse the SD card to SD:\private\wii\title\****\data.bin. The **** will be whatever the code for the game is.
 
Bloody hell. I can't use my X360 controller. I've mapped the buttons manually but in-game there is no response whatsoever. From what I understood from the official forums, my keyboard is the problem. It can also be chosen as an input. How do I erase it from the item list ?
 
Kenka said:
Bloody hell. I can't use my X360 controller. I've mapped the buttons manually but in-game there is no response whatsoever. From what I understood from the official forums, my keyboard is the problem. It can also be chosen as an input. How do I erase it from the item list ?
Your keyboard shouldn't affect binding your gamepad, what game are you trying to set it up for?
 
chaosblade said:
Copy/move the data to an SD card. In Dolphin under Tools there is a Wii Save Import option. Use that and browse the SD card to SD:\private\wii\title\****\data.bin. The **** will be whatever the code for the game is.
Okay so I got the saves, but now Dolphin won't recognize them. They are .bin files.

edit: Nvm. Found the files manually and just replaced them. Awesome :)
 
Uploaded a 1080p video of all 3 scenarios in the Skyward Sword demo: http://youtu.be/NlXvTUYUDbI

Basically using Thoraxes's settings - SVN r7718, D3D11, 4x internal res, no AA, EFB Ram unchecked

I'll be playing the game on Wii first since I'll be away from my desktop on Thanksgiving and who knows what kinds of compatibility issues there may be later on in the game... but it's nice to know that I'll be able to run the game at full speed when I get around to the "take screenshots every 5 seconds" replay. :P
 
Top Bottom