Go here, it was in the archives section http://www.dolphin-emulator.com/download.html?list=3
Do I need it though? Just confused on what r7719 does over the latest update, especially when I will not use Dolphin for Zelda.
Go here, it was in the archives section http://www.dolphin-emulator.com/download.html?list=3
Anybody successfully using Bluetooth built into their motherboard for Dolphin? Mine is ok but it seems you go over 2 meters away and it becomes flakey. I guess I'll invest in a regular sized USB one...
Do I need it though? Just confused on what r7719 does over the latest update, especially when I will not use Dolphin for Zelda.
Do I need it though? Just confused on what r7719 does over the latest update, especially when I will not use Dolphin for Zelda.
Okay. First things first. I have a mid-2011 MacBooK Air, i5 1,7 + shittytel HD 3000.
-Download last build. Realize that crashes badly on Lion. Nice...
-Download 3.0. Configure pad (DS3), configure everything else, create ISO of Twilight Princess... run it on MAX settings (internal res x3, 16 anisotropic). 10 FPS. No more, no less. Not bad.
-Repeat, but this time lowering to 0,3x internal res, no anisotropic and get... 10 FPS.
WTF? Am I missing something?
Looking through the OP again, what's this about needing a wireless wii sensor bar? Will the one that came with the system not cut it?
If you use the Wii sensor bar, you'll need to keep the Wii on while using Dolphin, as the sensor bar only plugs into the Wii.
Ah, so the Wii being on only serves to power the bar, whereas everything else runs via computer?
Ah, so the Wii being on only serves to power the bar, whereas everything else runs via computer?
Its just an older version of the emulator. Works better for some games. I know for a fact it runs xenoblade very well because I used 7719 for that particular game. You could try the newest version 3.whatever but if you have glitches maybe try 7719.
Edit- yeah you can use multiple versions of the emulator as it doesnt install, you just run the program from a folder.
Yes, which is why it's easier to buy a wireless sensor bar (or light 2 candles lol)
Okay. First things first. I have a mid-2011 MacBooK Air, i5 1,7 + shittytel HD 3000.
-Download last build. Realize that crashes badly on Lion. Nice...
-Download 3.0. Configure pad (DS3), configure everything else, create ISO of Twilight Princess... run it on MAX settings (internal res x3, 16 anisotropic). 10 FPS. No more, no less. Not bad.
-Repeat, but this time lowering to 0,3x internal res, no anisotropic and get... 10 FPS.
WTF? Am I missing something?
I'm not sure how (no 3D screen or PC powerful enough to test), but it can run games in 3D.Is it possible to run Dolphin in stereoscopic 3D? I know there are [third party?] solutions for Nvidia and ATI that force any Direct3D game to run in 3D. I'm thinking it could be surreal to play Wii and GC games in 1080p, 60fps, and 3D![]()
Should I enable LLE on a thread?
I'm only using LLE because I believe it's necessary for the music/sound in SMG...
Thanks. I think you're still quite a while away.
So is there a way to play SH: SS now? It looks amazing upscaled but all those GFX glitches are horrible.
Use r7719 - it got rid of all of the weird ghosting and glitches for me. Head over to the official Skyward Sword thread over at the Dolphin forums and have a read on the recommended AA settings and so forth.
can someone make this into an avatar for me?
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Anyone running this on a new MacBook Pro? Can you get pre compiled builds for Mac?
SH:SS is not Skyward Sword
i remember there was a build of Dolphin that worked really nicely with Shattered Memories. I will try to find the info again.
edit: r4727 played in OpenGL looked pretty good.
http://www.emucr.com/2009/12/dolphin-svn-r4727.html
Thanks, but that is quite broken as well.Weird flickering on the top and th ebottom, broken aspect ratio and a white outline top and left side.
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the white outline i think is something every build of dolphin has... but i don't remember any issues with the aspect ratio. make sure you haven't got widescreen hack turned on, and make sure you're set to 16:9 in your wii settings.
it's not perfect in any build, but that one is the best, afaik.
And the flickering issue on the top and the bottom?
not sure on that one. when i get in tonight i'll fire it up again and see what you're talking about. i remember some shadow flickering and a few other minor glitches. make sure you have safe texture cache enabled... that's all i got for right now without having it infront of me.
A new CPU and Windows 7.
It means that your GPU is being bottlenecked by your CPU.lol
...just not. I know really well that my MBA is what you could say "not designed to run any kind of thing appart from... a web browser" that leads to uter-shit performance with Dolphin but that doesn't explain why whatever the res I always get the same framerate: 10 damn frames.
It can look absolutely mindblowing... at 10 FPS, or jaggie mesh PSP'd... at 10 FPS. :S
However, I'll try MGS:TW and a few more to see what happens. Bad as hell performance, I know, but I wanna try.
No way. The embedded GPU is not going to be able to handle pumping out graphics at a decent resolution. The Air's ULV processor is also far weaker than a fully fledged i5.So... hypothetically... if I had the same shityntel HD 3000 and a... i5 2,6 ie I could run Dolphin flawlessly... or not? This reminds me I'll upload some shots later ftl.
What are you trying to prove? Am I misunderstanding you or are you arguing against the fact that you will be CPU limited by emulation?So... hypothetically... if I had the same shityntel HD 3000 and a... i5 2,6 ie I could run Dolphin flawlessly... or not? This reminds me I'll upload some shots later ftl.
Nothing. I guessed based on what you said Dolphin is heavy using CPU in order to do tasks GPU related in Wii, so thats why no matter the res I run TP, it always run sloooooooooow.
So... making an educated guess: If the problem (at least not the main) is not my GPU (that is actually atrocious) but my CPU (ídem), what would need (other people with *similar* specs) to guarantee Dolphin is gonna run OK? IE i5 2,6 + HD3000?
Hope now it's clearer.
It controls fine. Even though the game doesn't use IR, be sure to keep a sensor bar on to do background recalibration or else the WM+ drift will get really noticeable.How does SS control on Dolphin?
100px square seemed to work best:
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But here's the full res if you wanna play around with a 100x120 crop:
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Now get some batteries and don't say I never did nothin for ya. (avatar, LOL)
Can you take a screenshot to show what you mean?Any clear way to resolve the strange ghosting/bloom/ghosting you get around people? I'm running no AA just AF as per the guides but I still seem to see this.
Just tried without specific tweaks. All at 3x native res + 16 anisotropic + Lighting per pixel
- Batman Begins (PAL): 6 FPS, odd glitches.
- MGS (NTSC): 20 FPS at highs, can go down til 14 FPS. (Tried 1x + 1x + No but almost the same)
- Skies of Arcadia (PAL): As low as 13 in cuscenes, 26 during gameplay.
Skies of Arcadia looks playable and sweet.
EDIT: DAMN TINYPIC...
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SoA and one of MGS are 3x, the other two 1x. I think.