Dolphin - Emulating Wii and Gamecube Games

drizzle said:
It seems to still have the goddamn red shadows issue and, last time I tried, it didn't render 95% of the scene on the DirectX 11 plugin. Mostly black image, with some HUD and one or other 3D models.

I haven't tried the DX9 plugin in a long ass time, so I don't know.
I used DX9. Haven't tried it out with DX11 yet. And yeah, it has the shadow bug. But apart from that no issues so far.
 
Anyone have random drops in fps and audio stutters in xenoblade? It goes from 30 to 10 in some places like its loading something. Also theres sound glitches even using LLE.

For reference I have a 2500k overclocked @ 3700, 560ti, 8gb ram
 
Just grabbed Dolphin for my Mac, tried booting up Twilight Princess (Gamecube) but the frame rate was stuck at about 5-10 frames per second. Emulators drive me crazy and I don't really know where to begin with settings. Any recommendations of what settings to use?
 
Scythian Empire said:
Just grabbed Dolphin for my Mac, tried booting up Twilight Princess (Gamecube) but the frame rate was stuck at about 5-10 frames per second. Emulators drive me crazy and I don't really know where to begin with settings. Any recommendations of what settings to use?
What are your specs?
 
darkpaladinmfc said:
What are your specs?

Processor
CPU: Intel Core 2 Duo (E8xxx)
CPU Speed: 2.42/2.66/2.8 GHz
CPU Cores: 2
FPU: integrated
Bus Speed: 1066 MHz
Register Width: 64-bit
Data Bus Width: 64-bit
Address Bus Width: 64-bit
ROM: EFI
RAM Type: PC2-6400 DDR2 SDRAM
Minimum RAM Speed: 800 MHz
RAM: 2.0 GB
Level 1 Cache: 32 kB data, 32 kB instruction
Level 2 Cache: 6 MB on-cpu

Video
Screen: 20/24" LCD
GPU: ATI Radeon HD 2600 PRO
VRAM: 256 MB
Max Resolution: 24 bit 1680x1050/1920x1200
Video Out: mini-DVI
 
I last tried Dolphin months ago at this point. Wind Waker worked great (only booted it up to see if it worked), but Mario Galaxy played in SUUUUUPER slow motion. Do I just need a better CPU/GPU/both?

My specs:
Athlon 2 x4 640 3.0GHz
Radeon 5770 graphics card
4gb ram

I also tried Mario Sunshine, but it had a lot of crazy glitches going on for the paint textures and stuff. I was most dissapointed that F-Zero GX didn't run well. Extremely low framerate once i got it working. Do the Pikmin games work? I think I tried them out a long time ago but i couldn't get them to start properly.
 
Scythian Empire said:
Processor
CPU: Intel Core 2 Duo (E8xxx)
CPU Speed: 2.42/2.66/2.8 GHz
CPU Cores: 2
FPU: integrated
Bus Speed: 1066 MHz
Register Width: 64-bit
Data Bus Width: 64-bit
Address Bus Width: 64-bit
ROM: EFI
RAM Type: PC2-6400 DDR2 SDRAM
Minimum RAM Speed: 800 MHz
RAM: 2.0 GB
Level 1 Cache: 32 kB data, 32 kB instruction
Level 2 Cache: 6 MB on-cpu

Video
Screen: 20/24" LCD
GPU: ATI Radeon HD 2600 PRO
VRAM: 256 MB
Max Resolution: 24 bit 1680x1050/1920x1200
Video Out: mini-DVI
Way too slow.

You might be able to get full speed in Wind Waker. Can't really think of anything else.
 
Xenoblade has magnificient art. Truly shows once again that above all else, resolution and image quality make the biggest difference as far as Wii games are concerned.


Hot stuff.
 
i love it when these mac users comes in and cries they cant get stuff running, doesnt think twice that it's their crappy macs that's the problem
 
MNC said:
Xenoblade looks beautiful - but what about the gameplay? Contemplating to pick it up just for the art though.
Worth it to pick it up just for the gameplay.

Feels like what FFXIII should've been. Fast-paced strategic combat, big, open areas, a connected world, a proper sense of scale, towns(!)


Highly recommended.
 
Anony said:
i love it when these mac users comes in and cries they cant get stuff running, doesnt think twice that it's their crappy macs that's the problem
Only the entry-level Macs are crappy? And they're only crappy in the sense that they have in integrated GPU? And also, you might want to hop on board because integrated GPUs are the future for the majority of customers?
 
Otrebor Nightmarecoat said:
Anyone have random drops in fps and audio stutters in xenoblade? It goes from 30 to 10 in some places like its loading something. Also theres sound glitches even using LLE.

For reference I have a 2500k overclocked @ 3700, 560ti, 8gb ram
I also get intermittent audio stutters and/or delay. After much experimentation, I couldn't do anything about it so I gave up and used a Wii.

2600k @ 4.0 GHZ
GTX 570
8 GB RAM
 
xb1.jpg

xb2.jpg
 
XB looks really nice

epmode said:
I also get intermittent audio stutters and/or delay. After much experimentation, I couldn't do anything about it so I gave up and used a Wii.

2600k @ 4.0 GHZ
GTX 570
8 GB RAM

In the future, check your processor usage to see if HT could be hurting your performance in any way.
 
Scythian Empire said:
Processor
CPU: Intel Core 2 Duo (E8xxx)
CPU Speed: 2.42/2.66/2.8 GHz
CPU Cores: 2
FPU: integrated
Bus Speed: 1066 MHz
Register Width: 64-bit
Data Bus Width: 64-bit
Address Bus Width: 64-bit
ROM: EFI
RAM Type: PC2-6400 DDR2 SDRAM
Minimum RAM Speed: 800 MHz
RAM: 2.0 GB
Level 1 Cache: 32 kB data, 32 kB instruction
Level 2 Cache: 6 MB on-cpu

Video
Screen: 20/24" LCD
GPU: ATI Radeon HD 2600 PRO
VRAM: 256 MB
Max Resolution: 24 bit 1680x1050/1920x1200
Video Out: mini-DVI

'07/'08 iMac, I'm guessing? Can't wait until someone comes out with a PCIe enclosure for Thunderbolt.

BTW, what's the general ballpark for running games smoothly under Dolphin?
 
is there anyone who's not getting any kind of audio stuttering?

i mean, even total overclocked hog cpu users seem to have reported audio stuttering, so i'm thinking that its not something you're going to avoid completely.

the game seems to run at 100% speed all the time for me, but i do get the occasional audio s-s-s-stutter now and then ...but its infrequent enough for me to deal with it over playing it on my Wii with worse graphics.
 
Zimbardo said:
is there anyone who's not getting any kind of audio stuttering?

i mean, even total overclocked hog cpu users seem to have reported audio stuttering, so i'm thinking that its not something you're going to avoid completely.

the game seems to run at 100% speed all the time for me, but i do get the occasional audio s-s-s-stutter now and then ...but its infrequent enough for me to deal with it over playing it on my Wii with worse graphics.
I feel like this has a to be a problem with the emulator, not just a "You need a super high frequency Sandy Bridge CPU"-problem.
 
Zimbardo said:
is there anyone who's not getting any kind of audio stuttering?

i mean, even total overclocked hog cpu users seem to have reported audio stuttering, so i'm thinking that its not something you're going to avoid completely.

the game seems to run at 100% speed all the time for me, but i do get the occasional audio s-s-s-stutter now and then ...but its infrequent enough for me to deal with it over playing it on my Wii with worse graphics.

All I get are a few audio hiccups now and then, as if the audio streaming stops for a fraction of a second. That's about it.
 
I don't really get stuttering, just after a while BGM will somehow manage to garble itself and stay garbled until I make the music change (i.e. zoning, changing from day to night, fighting a battle, etc.).

It's really weird, though. I wasn't having this issue AT ALL, literally no instances of it of any kind, for the first 8 or so hours of the game. Now I'm getting audio garbling all the time, like every few minutes at best.

Not really sure I understand why.

Oh, and it's not all audio. It doesn't garble voices or sound effects usually. Just BGM.
 
Need help guys....anyone know if with these specs could I run Xenoblade on Dolphin?

CPU : Intel Core i3-2100 @ 3.10GHz
GPU : GeForce GT 430
RAM : 4GB

And if I could run it... Which version of Dolphin should I use?

Thanks in advance ^_-.
 
TheExodu5 said:
Sadly, no laptop is really going to run Dolphin well.


On my HP EliteBook 8760w Xenoblade runs perfectly at 30fps with all the bells and whistles. Can sometimes drop to 23-25 but generally always stays locked at 30.
 
Anabuhabkuss said:
didnt get a straight answer on the XB board so I will ask here:

Are the graphical enhancements you get playing XB on dolphin worth not playing on a 40 inch Sony bravia?

Connect your PC to your 40 inch Bravia? That's what i do when running dolphin. Even though i currently don't have XB, doing what i mentioned would net you the best of both worlds.
 
Anabuhabkuss said:
ha ha ha. dammit. thats what someone else suggested. i wont be able to. it would be a real hassle to get my computer hooked to the tv.

That's too bad mate. I have my PC hooked up to my 50inch Pioneer and boy oh boy does Super Mario Galaxy 2 look HAWT on it. Really want to try XB but need to prioritize my spending for this fall first =P. Maybe try using a longer HDMI cable? All i can tell you is that it will definitely be worth it.
 
Xenoblade plays nice on the dolphin tho I'm having small sound problems but nothing big. Dolphin seems to be pretty crash happy, any idea what could be causing it?
 
MetatronM said:
I don't really get stuttering, just after a while BGM will somehow manage to garble itself and stay garbled until I make the music change (i.e. zoning, changing from day to night, fighting a battle, etc.).

It's really weird, though. I wasn't having this issue AT ALL, literally no instances of it of any kind, for the first 8 or so hours of the game. Now I'm getting audio garbling all the time, like every few minutes at best.

Not really sure I understand why.

Oh, and it's not all audio. It doesn't garble voices or sound effects usually. Just BGM.

Disable Idle Skipping
 
Eiji said:
Disable Idle Skipping
Holy shit. I've been dealing with audio stuttering and delays in Xenoblade for days now, didn't even think to try this. 10 minutes in, only a few very minor stutters, FUCKING AWESOME.

I hope it's possible to get my Wii save imported to Dolphin. Or maybe I'll just replay since it looks so incredible!

edit: eh, some cutscenes are still stuttering. It's still a huge improvement.

edit edit: Cuscenes are fine when I choose LLE audio but I still have a tenth of a second audio delay. Hmm... It looks SO MUCH BETTER than on the Wii, I think I'm just going to live with it.
Nabs said:
In the future, check your processor usage to see if HT could be hurting your performance in any way.
I'm going to look into this as well, thanks.
 
jvalioli said:
I'm using a laptop too. Some people on neoGAF have really weird expectations of what "running well" means.

Yeah, my laptop is running an i3 370m @ 2.4ghz and a lot of sidescrollers run full speed even playing higher than native resolution fine. I think the sentiment that you need a monster computer to run Dolphin is fine in that it doesn't get people's expectations up, but realistically any recommended specs you see around here are grossly exaggerated.
 
I know the internet most surely needs one more post complaining about this so here it is:

Goddamn it NOA, I want my Xenoblade.

I'll probably import it next year once it's back in Euro stores. Maybe I can get it running in Dolphin and it will be lovely. Hell, I'll build a rig for this.
 
I'm going to post the settings I'm using for Xenoblade on Dolphin. Works flawlessly 90-95% of the time, only really hiccuping when it gets REALLY busy or tons of lighting effects up the wazoo. >> Also, I hope it goes without saying that I've installed the patch posted on the previous page. I hope this helps people.

First, my specs (for reference):
Windows 7 64-bit
AMD Phenom II overclocked to 3.8 Ghz
ATI Radeon 5770 HD
4 GB Ram

Version of Dolphin: r7714M

General Settings (the Config button):
Enable Dual Core
Enable Idle Skipping
Framelimit: Off
CPU Emulator Engine: JIT Recompiler
Lock Threads to Cores

Audio:
DSP HLE recompiler
Enable DTK Music
Enable Audio Throttle
Audio Backend: XAudio2
Sample Rate: 48000 Hz

Graphics:
General-
Backend: Direct3D9
Fullscreen Resolution: 1920x1800
Aspect Ratio: Auto
Show FPS (I use this to monitor that I've done this right and to make sure certain cinemas aren't killing my emu)

NOTE: I uncheck "Use Fullscreen". For whatever reason I always seem to have much better luck running games smoothly when it's not fullscreen. Even if it means dealing with a little bar on the top of the screen. >> <<

Enhancements-
Internal Resolution: 3.0 Native
Anti-Aliasing: None
Anisotropic Filtering: 1x

Hacks-
Ingore Format Changes
EFB Copies - Virtual and RAM checked
External Frame Buffer - Disable
Other: Disable Per-Pixel Depth, Open CL Texture Decoder, OpenMP Texture Decoder

Advanced-
Nothing
 
I apologize for the stupid and obvious question but how exactly do I use my original Wii sensor bar with Dolphin? I know that it has to be on but no clue where to go from there.+

EDIT: D'OH forgot about the bluetooth dongle.
 
The Int3rsect said:
I apologize for the stupid and obvious question but how exactly do I use my original Wii sensor bar with Dolphin? I know that it has to be on but no clue where to go from there.+

EDIT: D'OH forgot about the bluetooth dongle.

The sensor bar doesn't connect or get recognized by your computer, only the Wiimotes. The only sensor bar setting you'll have to be wary of is the sensor bar position option (located in different locations based on the version of Dolphin).
 
Sorry if this has been asked (tried google searching to no avail), but how do I get my ps3 controller (through motionjoy) to work as either a classic controller or wiimote/nunchuck? I can get it to register, but only the buttons/dpad work, not the analog sticks. Did I miss something?
 
Sorry if this has been asked (tried google searching to no avail), but how do I get my ps3 controller (through motionjoy) to work as either a classic controller or wiimote/nunchuck? I can get it to register, but only the buttons/dpad work, not the analog sticks. Did I miss something?

run DS3 Tool
choose PS3 options
click enable
????
profit
 
jvalioli said:
I'm using a laptop too. Some people on neoGAF have really weird expectations of what "running well" means.
Running well should be keeping the same frame rate as the Wii gets but in higher resolution imo, if it's a tradeoff between better image quality but worse frame rate then it's not really worth it... I imagine many PC gamers also agree, the type that tend to reduce a few visual settings here and there to keep a great frame rate even with their PC games at least, but even more so since many of these games aren't made with variable frame rates in mind and have worse issues than your average PC title when it's lower.
 
Clever Pun said:
Like I said, this is working for the buttons, but not the analog sticks. Is there anything else I can try?

You need the analog gamepad profile 2, then "DInput/0/MotioninJoy Virtual Game Controller" as your peripheral, classic controller as your add-on. It will map the analog sticks, I've done it myself and it works.
 
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