Dolphin - Emulating Wii and Gamecube Games

brain_stew said:
Your current chip will manage full speed emulation just fine if you OC it. A hyper 212+ is much cheaper than a new CPU.

Not anymore...I had a power surge (protector didn't work) which in turn fried my mobo and CPU :/ video card survived, so upgrading instead of paying exorbitant price for a new XPC mobo + whatever E8400s cost nowadays...

On another note, I'm thinking i5-650 to 661 range for dolphin so I don't have to worry about OCing since that runs at 3.3~3.43+ with turbo boost...my E8400 couldn't get past 10% overclock no matter what I did...but I've had some people tell me to go with an i5-750 instead...

I also had a couple friends tell me to get an i3-530 and try to overclock the bejeezus out of it...but again, I've rarely had any luck with OCing. I seem to get the dud processors that only get 5~10% even after raising the voltage and what not.
 
Alright, figured I'd ask here. I'm getting music problems in several games (REmake, RE4, Killer 7, etc). The sound works just fine in HLE, but the in-game music frequently cuts out after a few seconds or loses half of the channels. It's basically the same with all of them. I've tried LLE DSP but it just causes me massive framerate drops and crackling. I've tried a bunch of different settings with all the most recent builds but can't figure it out. Halp?
 
Multiplayer Four Swords without four GBA's is possible since 6059. You do need a GBA Bios though, so dig up that old flashcard and start dumping.

 
JADS said:
Multiplayer Four Swords without four GBA's is possible since 6059. You do need a GBA Bios though, so dig up that old flashcard and start dumping.

O.O
That is all kinds of weird awesome!
 
Woah, that's amazing stuff. I love this emu.

Edit: So does this work with FF:CC too? (or perhaps that game doesn't work properly yet?)
 
Holy shit, finally got this to work and hell this works pretty damn good. Wish I could use my Game discs though. Its like we get to see how the game really looked lol. Damn how high res makes so much difference.
 
I have a Macbook pro 15" i5 with Nvidia 330M (running Windows 7 64bit)

Is it even worth it for me to try this emulator or will it be too slow?
 
GaussTek said:
Woah, that's amazing stuff. I love this emu.

Edit: So does this work with FF:CC too? (or perhaps that game doesn't work properly yet?)

FF:CC works, sadly the linking part hangs dolphin in that game so no multiplayer. Seems that at the moment only four swords works correctly.
 
SpokkX said:
I have a Macbook pro 15" i5 with Nvidia 330M (running Windows 7 64bit)

Is it even worth it for me to try this emulator or will it be too slow?
Hmm, hard to say. That i5 should be plenty powerful and Dolphin is very CPU slanted but integrated Graphics are normally total rubbish and will probably manage to bottleneck you.
 
Luigiv said:
Hmm, hard to say. That i5 should be plenty powerful and Dolphin is very CPU slanted but integrated Graphics are normally total rubbish and will probably manage to bottleneck you.

The 330M isn't integrated. It's a discrete card and roughly on par maybe a little better with a 360 in terms of graphics power. Let us know how it works out.

I have one of those and it works fine. Try and grab one from a Microcenter or Fry's if you have one near you to save on shipping.
VVV
 
mikespit1200 said:
The 330M isn't integrated. It's a discrete card and roughly on par maybe a little better with a 360 in terms of graphics power. Let us know how it works out.

i7 720qm + 230M OC'ed well past a 330M (I believe they are the same chip, just differing in stock clocks) would only run 2D games at full speed--and only ones known to be really good performers like NSMB and Muramasa. Full 3D fare like the Galaxies and rail shooters barely managed 25-50% speeds. I stopped trying in the 5800 builds, not sure if they've really improved CUDA performance since then. This was on Win 7 64, I can't imagine a Mac is going to be anything but significantly worse for Dolphin. The clocks on the mobile CPU's are way too low for Dolphin.
 
mikespit1200 said:
The 330M isn't integrated. It's a discrete card and roughly on par maybe a little better with a 360 in terms of graphics power. Let us know how it works out.

I have one of those and it works fine. Try and grab one from a Microcenter or Fry's if you have one near you to save on shipping.
VVV
My bad, I meant embedded, not integrated. Well anyway, if your claim on power is correct that's pretty impressive.
 
I would love to try this but unlike most of you here,I find the instructions and all way too complicated for my little head hehe,so if I even want to attempt this,i`ll ask this first.My computer is 5 years old,it`s a Pentium 4 double core at 3.4 GHZ...is that enough...?

And suppose I want to do this for Arc Rise Fantasia,having the ``real`` game is useless right?
 
Ricker said:
I would love to try this but unlike most of you here,I find the instructions and all way too complicated for my little head hehe,so if I even want to attempt this,i`ll ask this first.My computer is 5 years old,it`s a Pentium 4 double core at 3.4 GHZ...is that enough...?

And suppose I want to do this for Arc Rise Fantasia,having the ``real`` game is useless right?

I suppose you meant a Pentium D. In any case, nope it won't be enough. You need a processor from the Core or Phenom series to get decent speeds.

And the real game won't be useless. You can dump it from your Wii (using a USB-Loader like app) and then convert it to ISO to use it on Dolphin.

(Check the first port for more info).
 
GaussTek said:
I suppose you meant a Pentium D. In any case, nope it won't be enough. You need a processor from the Core or Phenom series to get decent speeds.

And the real game won't be useless. You can dump it from your Wii (using a USB-Loader like app) and then convert it to ISO to use it on Dolphin.

(Check the first port for more info).


Ah ok,yeah I meant a Duo I think they called it back then,thanks.
 
Tried it on i5 macbook pro.

Works better than I expected. Tried star fox assault and i do not think it runs in full speed.. get about 40-50 fps it seems.

Zelda 4 swords get full speed but I seem to have graphical errors.. link is "grey" and not green for example

I think 30fps locked games would run better? I dont have that many games to try though

Eternal Darkness does not boot for me? Just a blank screen, you really got this working?
 
SpokkX said:
Tried it on i5 macbook pro.

Works better than I expected. Tried star fox assault and i do not think it runs in full speed.. get about 40-50 fps it seems.

Zelda 4 swords get full speed but I seem to have graphical errors.. link is "grey" and not green for example

I think 30fps locked games would run better? I dont have that many games to try though

Eternal Darkness does not boot for me? Just a blank screen, you really got this working?

Have you got bootcamp set up? If so, you could have a go using the newest windows revision, which is much much further ahead than the 2.0 Mac one.

Go to http://www.dolphin-emulator.com/download.html to get it.
 
Just tested out Star Fox Adventures briefly without configing, got mostly 60 fps, but I need to look into sound issues (refused to sync).

dolphin2010-08-0711-40s3jn.jpg


dolphin2010-08-0712-07g4yy.jpg




And courtesy of Oehr on the Official Dolphin Forums:

perfection34me.jpg


FUUUUUUUUUUU
 
MarshMellow96 said:
So are all these fabulous looking shots done using 'default' settings?

i.e. if the Wii could output 720p, would it look like this?
Highly doubtful. Most of these shots are run at 1080p+ supersampled with AA and AF and then downscaled to 720p. If the Wii could output 720p without AA the games wouldn't look close to what is presented in the thread.
 
MarshMellow96 said:
i.e. if the Wii could output 720p, would it look like this?
These aren't even downsampled to 720p, they are downsampled to 900p. It is incredibly unlikely that Nintendo will ever release a system that can match the IQ of this emulator in backwards compatibility.
 
Man! WiiHD needs to have backward compatibility and all old games too look like these emu-shots (CPU/GPU power permitting = which is a fuckin' pipe dream to be sure!).

It both pisses me off and makes me proud that emu-authors can implement this without Nintendo treasure chest coffers whilst Nintendo repackage exactly the same pixel by pixel (non anti-aliased) games I bought in 1980!

Get your shit together Nintendo, you are being shamed by enthusiasts. And how the fuck do most/all gamecube games have BETTER anti-aliasing than Wii games when the Wii is supposedly 2 x gamecubes glued together?!
 
Something seems missing from those Stafox shots, but the Rogue Squadron shots are ace.

The Pilot's helmet looks b-splined to me! God bless Factor 5 developers, Nintendo should have made them first party and handled the gameplay while Factor 5 did the engine. Would have been class.
 
Just realized the default config for darkside chronicles has a hack that disables bloom (probably for the better since it's buggy in most scenes). Here's one of the places it displays fine

dolphin2010-07-2203-59xqv5.jpg


dolphin2010-07-2203-57xo40.jpg


dolphin2010-06-2516-14po25.jpg
 
Star Fox Adventures, seeing the images now it's really aged, I had some good memories with that game when it was new such as it looking amazing and well, I had fun with it at least.

The fur shading looks rather simple now but that shit was awesome :lol
 
Willy105 said:
ROGUE SQUADRON!

LIVE! LIVE! LIVE!

Too bad that with the current revision the game looks like this:



Look at the left side of the tower, yes the draw distance is screwed up. Playing the game is impossible.
 
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