Dolphin - Emulating Wii and Gamecube Games

You just admitted that you have almost no real experience with most of these games. Playing an hour is no where near enough to tell anything about a games compatibility.
 
So you're saying that they all have game-breaking issues that pop up later in the game, that you have experienced first hand but apparently nobody else has since they're not reported on the compatibility list, that don't have workarounds? That seems unlikely to me. For what it's worth, I have played 2 GC games (Prince of Persia SoT and Rayman 3), 1 Wii game (Marble Saga Kororinpa) and a handful of Wiiware games (Lost Winds, Jett Rocket, Nyx Quest, Fluidity, Bit Trip Beat) to completion in Dolphin without encountering any serious problems that couldn't be fixed.
 
I mean, just build a gaming PC. Build to that standard and not some imaginary standard based off of in-development software.
 
nincompoop said:
So you're saying that they all have game-breaking issues that pop up later in the game, that you have experienced first hand but apparently nobody else has since they're not reported on the compatibility list, that don't have workarounds? That seems unlikely to me. For what it's worth, I have played 2 GC games (Prince of Persia SoT and Rayman 3), 1 Wii game (Marble Saga Kororinpa) and a handful of Wiiware games (Lost Winds, Jett Rocket, Nyx Quest, Fluidity, Bit Trip Beat) to completion in Dolphin without encountering any serious problems that couldn't be fixed.
Yes, there are many games that have issues that don't necessarily show up in the first hour of the game.

If you want to be short-sighted and ignorant, go ahead. But don't go trying to convince people that Dolphin is perfect.
 
Stallion Free said:
Yes, there are many games that have issues that don't necessarily show up in the first hour of the game.

If you want to be short-sighted and ignorant, go ahead. But don't go trying to convince people that Dolphin is perfect.
I'm not trying to convince people that Dolphin is perfect, I'm trying to convince people that building a new PC to use Dolphin isn't "completely idiotic", which was your original argument.
 
It's infuriating that this actively-developed software is not perfect yet. Damn the amazing, eye-opening insight into Wind Waker's art style.

morningbus said:
I mean, just build a gaming PC. Build to that standard and not some imaginary standard based off of in-development software.
Since Dolphin is so demanding, a "Dolphin PC" is automatically a slamming gaming PC. It's win-win-win!
 
nincompoop said:
I'm not trying to convince people that Dolphin is perfect, I'm trying to convince people that building a new PC to use Dolphin isn't "completely idiotic", which was your original argument.
Of course you didn't quote so you left out the word "solely"

But yeah, keep arguing the selected words from my statement.
 
Stallion Free said:
Of course you didn't quote so you left out the word "solely"

But yeah, keep arguing the selected words from my statement.
The person you posted that in response to used the word "mainly". You're the one who twisted his words around in the first place. And as has been pointed out, a Dolphin PC is also useful for lots of other things, like PC games and PCSX2 for starters, so the concept of building a PC solely for Dolphin doesn't even make sense.
 
nincompoop said:
The person you posted that in response to used the word "mainly". You're the one who twisted his words around in the first place. And as has been pointed out, a Dolphin PC is also useful for lots of other things, like PC games and PCSX2 for starters, so the concept of building a PC solely for Dolphin doesn't even make sense.
Eh, my argument holds up just as well if you replace "solely" with "mainly"
 
As long as we're pointing out inconsistencies in our interpretations of each others' arguments I should probably mention that I've played three of the four games in question (SMG, RE4, MP1) for a few hours rather than one hour like you were claiming for some reason, but that's not really important since you think I need to play every game in my collection to completion to form an opinion. So I guess we're done here, unless someone else wants to step in and mention which games they've completed in Dolphin without any game breaking issues.
 
Really the biggest issue I tend to run into is a game not running at 60 FPS. The more complex the game though the more likely errors will pop up. Like Kirby Air Ride has the sound freeze or get stuck in loop, and some instability that can cause it to freeze, but it works for the most part. Mega Man Network Transmission's FMV play 1 frame per second, causing them to take forever to run, but in older versions of Dolphin they worked (So I had to load up the game in some 4k version, play though the opening, the import it back to the 6k versions), and even then it had sound glitches and freezing (The one that would play the sound smoothly was prone to lockups, the one that had the sound popping fixed that)

And all those things were just a few months ago. There have been roughly 200 revisions since the last time I really used Dolphin Heavily, and a lot of bugs get fixed and more pop up. Like one of the 70xx versions broke Animal Crossing, and that wasn't fixed for quiet a few updates.
 
But Drkirby, he doesn't play those games so he doesn't have to account for them when constructing his opinions about the state of an in-progress emulator.
 
Oh noes you can't play Kirby Air Ride! That totally invalidates the dozens of hours I spent playing games that work which formed the basis of my opinion that it is worth getting a new PC to use it!

You also seem to have a hard time understanding that games that have minor issues or issues with workarounds (like MMNT) are not the same thing as games which are unplayable. Since, like, you can actually still play them (if you can put up with the minor inconvenience of using a past revision to get past the intro).
 
I actually agree with the assessment that "most big-name titles work perfectly or close to perfectly". LLE DSP emulation has come a long way over the past few months, and the DKCR movies (the only bug in that game that I am aware of) were fixed recently.
 
DKCR didn't work for me when I tried it, well it worked but the controls lagged behind by a full second which made it unplayable. I seem to be the only person who had this problem though.
 
Oh noes, I don't like the game you are trying to play so I don't give shit that it doesn't work and will ignore it's existence.

And small issues are still issues. I know a lot of people chose to play SMG 1/2 on their Wii earlier on because of the music cutting off on a stage. You can't just blow off issue and expect them not to get under people's skin even if they can still "complete" the game.
 
I'm so bored I'm gonna build a PC just to browse GAF... on experimental Firefox "minefield" builds!
 
On a relevant note, did the newest version of Dolphin take out the per game graphics profiles, or just move them? I only got to play around with Dolphin for a few hours before leaving for a trip.
 
Hey dudes, upgrading my PC in a couple months and hopefully i can get a bit more into this action (for now ive been only capable of running Muramasa at full speed).

gtx 460 1gb DDR5 and an i5 2500 is what im thinking, would i be okay with that ?
 
Nope, not enough.
Drkirby said:
On a relevant note, did the newest version of Dolphin take out the per game graphics profiles, or just move them? I only got to play around with Dolphin for a few hours before leaving for a trip.

I think they got rid of them for now.
 
Stallion Free said:
Oh noes, I don't like the game you are trying to play so I don't give shit that it doesn't work and will ignore it's existence.

And small issues are still issues. I know a lot of people chose to play SMG 1/2 on their Wii earlier on because of the music cutting off on a stage. You can't just blow off issue and expect them not to get under people's skin even if they can still "complete" the game.
You still don't understand my argument. If you're deciding whether to buy a new PC to use Dolphin and a large number of games you want to play work, then why should it matter if a few games that you want to play don't work? Let alone make your decision to buy a new PC for Dolphin "completely idiotic".
Nabs said:
Nope, not enough.
The i5 2500? You sure about that?
 
SalsaShark said:
Hey dudes, upgrading my PC in a couple months and hopefully i can get a bit more into this action (for now ive been only capable of running Muramasa at full speed).

gtx 460 1gb DDR5 and an i5 2500 is what im thinking, would i be okay with that ?
Yeah, should be fine. Can't get to much better yet, and GPU doesn't have to much impact (While a cheap GPU will hold you back, you don't need that great of a GPU to get the most out of Dolphin)

Edit: Oh yeah, overlooked that no k. Get the 2500k. Overclocking should help.

Nabs said:
I remember reading something about that. They removed 'em for whatever reason. I liked them a lot, but a lot of people bitched about 'em. I guess they are prepping for Dolphin 3.0.

Hopefully they get patched back in. I saw that they were getting ready to release their 3rd main build of the emulator.
 
SalsaShark said:
Hey dudes, upgrading my PC in a couple months and hopefully i can get a bit more into this action (for now ive been only capable of running Muramasa at full speed).

gtx 460 1gb DDR5 and an i5 2500 is what im thinking, would i be okay with that ?
Get a 2500k and OC it (which is terrribly easy with the unlocked multiplier) and you should be grand. 2500k at 4.5GHz and a 1gb GTX 460 is exactly what I'm using to run Dolphin/PCSX2 atm and it's fantastic.
 
Well, not the end of the world. Was a useful feature though.

What I rather have is a slightly easier way to manage saves. A common directory so that I don't have save files in 20 different folder.
 
Drkirby said:
Yeah, should be fine. Can't get to much better yet, and GPU doesn't have to much impact (While a cheap GPU will hold you back, you don't need that great of a GPU to get the most out of Dolphin)

Edit: Oh yeah, overlooked that no k. Get the 2500k. Overclocking should help.

mh, they dont seem to be selling 2500k, this is what im getting:

http://www.banifox.com/INTEL-CPU/Intel-Core-I5-2500/flypage.tpl.html

and yeah dont ask, local prices.
 
well, another local website seems to have it, gotta think about that..

is the 2500k still noticeable better even if i have no plans to do any kind of overclocking ?


Drkirby said:
Can you not get someone in the US to buy for you, and just ship it down?

I was thinking on doing this, but considering the size of it ill probably have to pay fees at the border, wich would probably end up being the same price as buying it new here, if not more.
 
nincompoop said:
Oh noes you can't play Kirby Air Ride! That totally invalidates the dozens of hours I spent playing games that work which formed the basis of my opinion that it is worth getting a new PC to use it!

You also seem to have a hard time understanding that games that have minor issues or issues with workarounds (like MMNT) are not the same thing as games which are unplayable. Since, like, you can actually still play them (if you can put up with the minor inconvenience of using a past revision to get past the intro).

I think the problem (for me at least) is the uncertainty. There is a big list of games that work, kind of work, or don't work. A lot of updates break other things, so you often end up with multiple versions of the emulator. Then you have to use workarounds for some games but not for others.

You almost spend more time 'playing' the emulator than the actual games. The Wii is pretty small, why not just use that? I ended up stopping using Dolphin and just hid my wii in a cupboard under the TV/monitor I was using with my PC. Just easier (especially with ripped games)
 
Drkirby said:
What I rather have is a slightly easier way to manage saves. A common directory so that I don't have save files in 20 different folder.
This, Dolphin has to be the only emulator I've used that you can not actually set a save directory (at least to my knowledge) which seems to be pretty daft for something that you're going to have to float lots of bulids for. A shame when it finally gets introduced it will be about 3000 bulids too late for game x that was last known working on bulid 5889 or whatever so you still need to copy everything into that save directory then remember to sync it back with the onther one anyway.

tl;dr. I'd be satsfied if game compatability, speed vs accuracy etc were the only issues on the table.
 
Utako said:
Guys, nobody needs to make a PC just to play Dolphin, because it can play PCSX2 as well!

Oh, and SNES. And NES, Saturn, Game Boy family, Dreamcast, PSone, N64.


But only those. And 700 other consoles. Pretty much all the ones you own or have ever owned.

But Rogue Squadron 3 doesn't work WAAAHHH ;_; tears... tears... teeaaarrss... oh god all over my face

it can play them all poorly, yes.
 
imthemaid said:
it can play them all poorly, yes.
what, they dont run well on your 486? build a better pc, emu bro.

Joking aside... No one in the right mind would build a PC with Enthusiast Grade Hardware/Price solely for the purpose of running high-speed/quality Emulation (PS2/GC/Dreamcast).

All of us here logically consider emulation while we plan to build our GAMING PC with Enthusiast Grade Hardware/Price that we know for sure will be fast for the purpose of PC gaming. Emulation is to be a positive byproduct of said PC's power. All we can do is hope that our strong PC build is fast enough to work within and take advantage of the specific SSE processing power the emulation software(s) use to play games fast.

After having a fast enough PC, then comes praying for compatibility. Thats the life of a PC GAMER who moonlights as a 4th Gen Console Emulator Enthusiast.
 
Dacvak said:
Wish I knew how. =P

So, what should I do about the stock settings in Dolphin?

Edit: I got Wind Waker running at a full 30 and Melee running at a full 60. Melee is strange... The framerate counter never drops below 60, however it definitely gets choppy for a few seconds in the middle of matches. Anyone else experience this, or have a way to fix it?

do you have the v-sync box checked in graphics options? if not, try enabling it.
 
tried out FFCC, doesnt seem to work past the intro, simply crashes whats a shame since it looks great

Dolphin-2011-05-13-22-50-39-51.jpg
 
What does it mean if I'm getting exactly the same performance out of F-Zero GX when I have 1080p with AA on as I do when I run it natively with AA turned off? Am I missing something here or is the emulator just not up to speed yet?

System specs are:
CPU - Intel Core i7 920 overclocked to 3.5 GHz
GPU - Nvidia GTX 560 Ti

On some tracks I get close to 60 FPS, but on some it dips all the way down to 30 and the game runs at half speed.
 
autobzooty said:
What does it mean if I'm getting exactly the same performance out of F-Zero GX when I have 1080p with AA on as I do when I run it natively with AA turned off?
It means that the CPU is the bottleneck while the GPU is fine.
 
I wanted to try Dolphin with some GameCube games, but I didn't think there was an easy way to rip my own GCN games, so I downloaded a few. I then learned of the CleanRip homebrew program, and used that to rip my GameCube games over the last few days. The thing is... they must be different? I used Dolphin's compression/trimming ability and on the files I downloaded it turned Animal Crossing to 21 MB and Luigi's Mansion to 157 MB. However, doing the same with my own rips they're still around 1.3-1.4 gigabytes. Whaaa?

EDIT: I found a separate shrinking program, GCMUtility 0.5. With that, my ripped AC and LM become 26 and 186 MB, respectively. Much better, but still not what I got using Dolphin on the downloaded versions.

DOUBLE EDIT: And then I can take those GCMUtility created, run them through Dolphin's own compressor, and end up with 17 and 153 MB files, even smaller than what I got from the downloaded ones. They seem to work, though. I just don't get all the why.
 
My wired 360 controller isn't being accepted as the input device, it's reverting to the Keyboard even they I have gamepad as directed input method?

Edit: That Gamecube Gamepad file, where do I put it? Can't see the previous GCPAD.ini in the user section?
 
Disregard my last post, configured myself.

Ummmm I thought I would test Wind Waker in full res on my Imac 27".... HOLY SHIT it looks so damn amazing and is running like a dream? I didn't think Dolphin would work in 2560 by 1440 or whatever the Imac resolution is? This is actually better looking than any 360/PS3 game...
 
isoku said:
Anyone get d3doverrider to work with dolphin? I added dolphin.exe but it doesn't seem to be working.

Are you trying to get the tearing under control? My experience has been that any time the "Copy" section of EFB is set to "Texture", no method of Vsync will work. In other words, I've used d3doverrider with Dolphin, and it says it's running, but it doesn't seem to make any difference with tearing that Dolphin's own settings can't already do.
 
I had lots of tearing when using opengl. I'm using direct3d11 now which seems to have completely fixed it.

Btw this is my first experience with dolphin on my new pc and it's fuckin amazing.
 
I decided to jump in. Anyway, I'm trying to run F-Zero GX and MGS Twin Snakes, but I keep getting this error saying Dolphin is trying to access ANSI fonts, but can't load them.

Edit: P.N.03 works in spite of it.
 
Is there a guide to setting up a 360 gamepad to function like a classic controller rather than the GCN controller? I didn't see anything.
 
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