Donkey Kong Bananza |OT| Red Faction Gorilla

It's easy to overlook and I only really thought about it just now because it's subtle, but the use of rumble in this game is some of the best ever. Really adds weight to every action as you smash, jump and roll through the environment.
 
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This game man. That's how you take care of your IPs, they took the best of everything DK, decades of very different games and developers, all in one package that elevates the franchise to new pinnacles of greatness.
 
They need to make a DBZ game with voxels. Some or the most violent fights ever. Was beating this dude into the ground standing on his head with an explosive rock and we went downwards through half a mountain lol.
 
Liking this game a lot - it's a lot of fun. Just got my first record and ability. So barely touched the surface.

However, I am not liking the colour palette so far. It's very off-putting.

Wondering why they went down that route.
 
In case anyone else missed it, you can do a standard Mario reverse jump and DK jumps backwards into a handslap.

Not especially important but good fun.
 
Really loving this game so far. I love it how all the outfits/collectibles actually power you up instead of just aesthetic changes.

The worst part: I can't play more than 10 minutes before my kids start begging me for their turn.
 
This fucking game. 9 hours played, 100%ed the first 3 maps. Took me 4 hours to clear the 3rd map. Game is still incredible satisfying to play. My only complaints so far are the short boss battles :( These things die so fast. Probably the most fun i've had playing a videogame in years when it comes to pure gameplay and fun
I would absolutely love a Boss Rush DLC for the future. Gingers crossed Nintendo actually adds one.
 
Played so much the switch 2 pro controller needs charging. I'm only at the Resort layer despite choosing to focus on progress rather than 100% the last 2 layers.
 
I'm so fucking fed up with this last boss battle! It's eternal! How long does this fucking battle last?! Over this whole BS already!
 
It took a couple of game-time hours to kick in, but I'm actually having a blast now. I find myself constantly looking at my map trying to stay on track of my objective...but I veer wildly off course pulverizing the terrain looking for fossils and treasure chests and OF COURSE bananas! THEN...back to the map. Honestly how I feel after every five to ten minutes:


Lather, rinse, repeat.
 
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Its insane how well the framerate holds 99% of the time then suddenly it shits the bed on a random camera cut in a cutscene lol
Overall, it's really polished, but then you get a random frame drop. When it shits the bed, it really shits the bed, too.
 
Liking this game a lot - it's a lot of fun. Just got my first record and ability. So barely touched the surface.

However, I am not liking the colour palette so far. It's very off-putting.

Wondering why they went down that route.
They took the worse looking SMO kingdom, ie the Lost Kingdom and decided that clashing muted disgusting colors are the way to go. I'm really enjoying the game but the colors are awful, the models are great. The elders and the Bananza models are really good.
 
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Finally finished it. Started loving the game and ended up with a bad taste in my mouth after the last segment and the awful eternal lass boss battle. Went from a 10 to a 5 just based on the endgame sections. Shame.
 
I think I'm about midway now (in the second part after the branching path) and if the game doesn't completely collapse afterwards I think that might be my favorite Nintendo EPD title since BotW.

Impeccable pacing, feedback, core mechanics and gameplay scenarios. I like it much much more than Odyssey.
 
I'm at the forest level with poison pits. Layer 600 some.

I assume I'll get to pick the frozen layer if i just go back to where the choice was? Or will it make it my next place to go to?

Really digging the exceptional flow of the game, some nice challenges here and there, and plenty of bosses which I enjoy.

I'd say 9.5/10 for me if only because performance could've been better but it never pulls me out of the experience.
 
In my first few hours - you can literally smash everything and it seems like you could spend hours and hours just going through collecting those little gold nuggets and coins - is it important to do this? How much smashing did everyone do?
 
Before release, I didn't have this on my GOTY shortlist but after a few hours I think it does belong there.

In my first few hours - you can literally smash everything and it seems like you could spend hours and hours just going through collecting those little gold nuggets and coins - is it important to do this? How much smashing did everyone do?

I definitely spent some time in the beginning smashing to collect gold before realizing that I had no idea yet what the gold is even used for.
 
In my first few hours - you can literally smash everything and it seems like you could spend hours and hours just going through collecting those little gold nuggets and coins - is it important to do this? How much smashing did everyone do?

At one point you can let go of OCD for gold and just try the bananas and fossils hunt. You'll be rich by just random luck with gold anyway
 
How's the music in this game? The best part of dk snes was how music seemed to represent the stages.
 
How's the music in this game? The best part of dk snes was how music seemed to represent the stages.
Very, very good.

Similar to Odyssey. A combination of show tunes, Hawaiian Shadows style guitar, jungle themes.

I think the nostalgic tunes are saved for the retro levels.

Game is incredible.
 
In case anyone else missed it, you can do a standard Mario reverse jump and DK jumps backwards into a handslap.

Not especially important but good fun.
The amount of moves at your disposal and how they interact with eachother would be enough to make it a great game but everything else is excellent as well.

One of my favorite things is how you can extend your jumps and clear huge distances if you know what you're doing, the basic way to do it is to roll jump then clap in midair and air roll (ZL/A, R, ZL) but you can almost double the distance if you hold a piece of material and unlocked the spin jump: grab a rock, do a spin jump, then surf in midair, cancel the surf, chunk jump, clap, roll (ZR, 360°/A, ZL, ZL, A, R, ZL) and you just fly through the levels.
 
Level design & pacing in this is so good.

Played a bunch last night, decided I was done, but then just "one more quick thing"…like 5 times…. I finally quit another 40 min later
 
Finally finished it. Started loving the game and ended up with a bad taste in my mouth after the last segment and the awful eternal lass boss battle. Went from a 10 to a 5 just based on the endgame sections. Shame.
Finally finished it? The game's been out since Thursday :messenger_grinning_sweat:
 
I'm in the third main layer and having a blast. It makes me wonder what other games could work with destructible environments like this. There's a real power fantasy in the whole thing, knowing you can just blast apart more-or-less anything. It's like the utility of Minecraft but with way more immediacy, satisfaction, and coolness factor.

It'd be neat to see it in limited fashion in other games (like maybe the next Zelda could have bombs take chunks out of mountains so you can carve your way through if you want to use enough of them). But I guess they'd really have to build the environments like that from the get-go.
 
I'm in the third main layer and having a blast. It makes me wonder what other games could work with destructible environments like this. There's a real power fantasy in the whole thing, knowing you can just blast apart more-or-less anything. It's like the utility of Minecraft but with way more immediacy, satisfaction, and coolness factor.
One of the biggest challenge in destruction mechanic is not the tech but its trying make a fun game around it.

Remember how Kojima tried to make MGR which you cut everything but they couldn't do it because it hard try to make fun game around that mechanic.
 
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All fossils and bananas completed up to "The Divide" now. I'll probably move on to the snow section.
I hate the snow sections so started with that to get it over with, and the I was right, the forest is so much better.
 
I hated the forest. Poison, thorns, flying, bouncing, all annoying. That's why I stopped trying to 100% each area, I finished it and went back to the divide.
 
One of the biggest challenge in destruction mechanic is not the tech but its trying making fun game around it.

Remember how Kojima tried to make MGR which you cut everything but they couldn't do it because it hard try to make fun game around that mechanic.

Yup, most of them are random generated sandboxes

Far as I know DK would be first platformer made around this
 
What great about this game is even when you are done with the game, you can still load it up later and just smash shit, because its that satisfying :D
 
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I think I'm about midway now (in the second part after the branching path) and if the game doesn't completely collapse afterwards I think that might be my favorite Nintendo EPD title since BotW.

Impeccable pacing, feedback, core mechanics and gameplay scenarios. I like it much much more than Odyssey.
It's an incredible game. I think it will give a much bigger GotY fight than people expect. Pure video game bliss.
 
I 100%ed that little rejoining zone unless you mean the resort? I messed up there and bypassed half the map, as I went up the watermelon and the quest changed to that.
yeah i found the resort chill. There's no poison or lava a super fun mechanic with the sharks becoming bridges when they die. You can use that and floating tiles with ostrich to get to all sorts of little floating islands. just a chill zone to relax in after snow and forest
 
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Damn i tried the game in handheld mode and the rumble is much better on the new joycons. Im using a switch 1 pro controller, but i might have to buy a switch 2 controller at some point. This shit feels noticeably better
 
Can I get a hint for the banana #35 in Hilltop Layer? Should be the first one in the Nostalgia Country challenge level, but for the life of me I can't find it anywhere, I've fallen into every hole trying to find a secret passage (found one at the very end but no banana). I've already got back twice the amount the "construction" crew asked for opening the hole from running that damn course alone, and I feel like I'm not any closer.
 
Can I get a hint for the banana #35 in Hilltop Layer? Should be the first one in the Nostalgia Country challenge level, but for the life of me I can't find it anywhere, I've fallen into every hole trying to find a secret passage (found one at the very end but no banana). I've already got back twice the amount the "construction" crew asked for opening the hole from running that damn course alone, and I feel like I'm not any closer.
All the bananas are arranged in order, so see where 34 is, see where 36 is, 35 is prob between those.
 
Can I get a hint for the banana #35 in Hilltop Layer? Should be the first one in the Nostalgia Country challenge level, but for the life of me I can't find it anywhere, I've fallen into every hole trying to find a secret passage (found one at the very end but no banana). I've already got back twice the amount the "construction" crew asked for opening the hole from running that damn course alone, and I feel like I'm not any closer.
You have to double jump up with a rock at the start of the map to the left side. There is a neat easter egg there too :)
 
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Gents, watched some 30mins of this and...it looks really nice - minor drops here and there be damned.

Here's the thing though : Everyone seems to agree on one thing, that the game is way, way too easy...
Now, it doesn't t have to be DK 2D levels of difficulty but...80 Eurodollars for a 20 hours game that has zero challenge whatsoever, i don't know, what's your opinion on this ? Is it really that easy ?
 
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Can I get a hint for the banana #35 in Hilltop Layer? Should be the first one in the Nostalgia Country challenge level, but for the life of me I can't find it anywhere, I've fallen into every hole trying to find a secret passage (found one at the very end but no banana). I've already got back twice the amount the "construction" crew asked for opening the hole from running that damn course alone, and I feel like I'm not any closer.
Dude, you're going to kick yourself.

Think of the first DKC and the first level.
 
Gents, watched some 30mins of this and...it looks really nice - minor drops here and there be damned.

Here's the thing though : Everyone seems to agree on one thing, that the game is way, way too easy...
Now, it doesn't t have to be DK 2D levels of difficulty but...80 Eurodollars for a 20 hours game that has zero challenge whatsoever, i don't know, what's your opinion on this ? Is it really that easy ?
This aint no 20 hours man unless you speedrunning. I only did 3 layers and played 9 hours so far. Difficulty is whatever, wish the bossfights lasts longer tho, other than that its just fun af
 
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