Donkey Kong Bananza |OT| Red Faction Gorilla

I'm on level 600 and the game is definitely super fun. But I wish the bosses were like 100 times harder than they are.

Otherwise, there are some challenging sections, especially when you have lava or poison in the level.

I'm really starting to enjoy DK's movement mechanics. They're not as obviously-stringable as Mario Odyssey until you figure them out, and then they feel really exploitable in a great way.
 
I know it's hard not to want to tell everybody how you managed to achieve something cool in a game, but there is some serious spoilery stuff in this thread.

Hopefully, I'll have erased some of said stuff from my feeble memory once I get around to playing it at some point.
 
I know it's hard not to want to tell everybody how you managed to achieve something cool in a game, but there is some serious spoilery stuff in this thread.

Hopefully, I'll have erased some of said stuff from my feeble memory once I get around to playing it at some point.
It's the OT for a platformer. If people are not talking about their experiences within the game then the thread would be dead.
 
Then there are a couple bosses with way too much shit on the screen that brings the system to it's knees and are kinda hard in that there is too much shit to work around. They could have done better with balancing. Last boss took me ~ 30 minutes to beat because I didn't know what I was doing but I had the regen while in Bananza Pauline suit so I didn't die.

The thing that gets me is that my 6 year old is going to struggle with a few bosses and basically have no issues with the other ones. That is kinda shitty design. Don't get me wrong, the game is great overall, just fucked that they mixed 30 second bosses with some that are going to cause serious frustration. I think they should have made the main ones easier and then had optional challenge versions that threw in all the obstacles and framerate killing shit.
Yeah I got to the first (I presume) Void Kong fight last night and the frame rate was disgustingly shit for the most part (sub level 700 handheld mode). Not had any issues until that point.
 
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The bosses are definitely on the easier side so far. Some of them I have no idea what's the "intended" way to beat, I've just brute-forced the fight, like with the Freezer Layer boss.
Talking about Poppy Kong, not the ammonite. I suppose I had to use the Zebra form in some way during the fight, but with how much health I had (not even from the skill, just 5 extra hearts from having done all the housing I came upon) I just took hits when she charged at me, still tried (and failed, mostly) to dodge, and waited until she stunned herself to go ham. No need to follow her trail in the snow or anything...
 
Radiance and Groove layer fully completed now. They're getting very creative with these levels.
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I wouldn't say this at all. I'm loving DKB, but Odyssey's platforming and level design is on another level. DKB is a great sandbox, but its sandbox nature is also what limits it in certain areas. I really appreciate that both games excel in different areas, though. This allows for Donkey Kong to have its own design unconnected to 3D Marios in the future.
I am in the Resort later right now (from what I understand to be a little over halfway through) and this is what I am feeling unfortunately. Both are great for different reasons but if we have to wait for 8 years for another 3D Mario game because of this, I'll have a hard time not being disappointed. The sandbox, enemy design and set pieces just don't hit the same or come close to the highs that Mario has for me.
 
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Here's my more detailed opinion about Bananza. There's a ton to cover so bear with me but there's so much I want to say about this game.

I want to preface this post by saying that I wouldn't exactly call myself a Donkey Kong fan. I've played and enjoyed the Rare sidescrollers back then except the third one that I skipped but I never was enthralled by them the way some people were. I thought the first one was ok, more of a visual and auditory feast then a really fun game and Diddy's Kong Quest although much better was never near my favorite platformer of that time. Then DK64 happend and I kinda gave up on the Donkey Kong games. I think Rare's collectathon is one of the worst games from one of Nintendo's main historical franchises, I never beat it and the experience kinda soured me on the IP.

All of this to say I have zero nostalgia or emotional attachment to these characters and this world and yet I think Bananza is one of the most unique, admirable and satisfying games I've ever played. I can't even imagine what it must be like for these guys who've been hoping for a new ambitious DK game for all these years. They must be over the moon.

The first thing I want to mention about Bananza is that it's probably the most pleasantly frantic game I've ever experienced. The Nintendo devs talked about their concept for BotW as "multiplicative gameplay" where mechanics interact with eachother to produce interesting or unique scenarios. This is another version of this idea, but cranked up to the max. Where Zelda has relatively slow pacing, Bananza is moving at breakneck speed right from the start. I don't think I've ever seen a game that has so little downtime, and that's because every action that you do has an effect on the environment around you and leads to a continuation of the gameplay loop.

So for example you can punch an enemy that'll get thrown into a wall, explode, create a hole in the cliff and reveal a fossil collectible. Go punch the fossil to grab it and you reveal a tunnel inside the rock. Use your sonar and you see a banana deeper into the mountain. Keep punching your way through solid matter and after getting your main collectible you emerge from the other side where you conveniently get placed in front of a ruin where a challenge room awaits you. Rinse and repeat for hours on end, and this never gets old.

Bananza's level design is the best I've seen in a 3D platformer and at this point I don't see how it could get surpassed except by the next game from EPD Tokyo. I've already said that the designers managed to cram all these micro exploration loops everywhere in their stages but it doesn't stop here, the levels at large are designed to be interconnected and to naturally return you to your starting point in the main landmark of the layer once you begin exploring for side objectives. You unlock a variety of shortcuts, either by dropping ropes from higher layers or by paying money to build bridges or barrels. It's trite to even make this comparison at this point but it legitimately feels like Fromsoft level design, condensed and curated for an exploration based 3D platformer.

The levels being organized in sublayers also make use of verticality for some fun navigation puzzles where you have to find an entrance in an upper layer to a place inaccessible from a lower layer. This immediately evokes Tears of the Kingdom, and this isn't the only inspiration Bananza takes from other Nintendo games. In fact Bananza feels like a compilation of the major Nintendo first party titles released these past ten years or so.

From modern Zelda it takes the aforementioned approach to verticality but also environmental manipulation and elemental interactions opening up plenty of creative ways to reach any given objective as well as more minor nods like the additional yellow hearts after sleeping in a refuge or an obvious reference to one of the main regions and divine beasts in BotW. The surprising focus on aiming and light TPS gameplay (it becomes more and more of a feature the deeper you get into the game), Pauline's musical powers and popstar-like performances and an overall very gaudy, strange and sometimes slightly unsettling visual design immediately evokes Splatoon. Of course the most obvious comparison will be with Odyssey given it's the same devs behind both games and they share a lot of common in terms of objectives, basic level structures and progression.

Even so I can confidently say that Bananza surpasses Odyssey in pretty much every way. I've already talked about level design but let me get back to it a bit because it'll highlight the difference between the two games. It's not simply that Bananza has at the same time more chaotic and more complex worlds that still manage to be easier to read and more satisfying to navigate, with less downtime and empty space (the levels are both massive and dense: none of these things should work together and yet they do), but they also introduce more unique mechanics than Odyssey's kingdoms. Starting from early midgame you'll be met with four to five new platforming mechanics, physics interactions or environmental hazards in every new main layer. This goes a long way to avoid Odyssey's main issue which was the repetitive and pedestrian nature of its interactions.

Another way Bananza manages to stay far more engaging all the way through is by introducing new abilities through the animal transformations, and this allows us to segway into another one of Bananza's many successes, DK's movement.

I've already spent far too long waxing lyrical about this game's merits but I think I could write the exact same amount of praise for the core movement in Bananza. I'll spare you though and try to be concise. Bananza has the best movement in any 3D platformer I've ever played. In fact it has the best movement in any 3D game I've ever played period. The number of moves you can pull off, the nuances of the mechanics, the way they can be combined with eachother to create new ways to move through the levels, their interactions with all the platforming mechanics introduced throughout the game, the fluidity of all the various cancels and the phenomenal feedback of every action, no other game comes remotely close to the depth and expressiveness of Bananza's movement. It makes Mario look stiff and restrictive in comparison. I won't talk about other 3D platformers because I don't want to be insulting. I honestly have no idea how you top that.

I guess I'll have to talk about the game's flaws because obviously it has some but as far as I'm concerned they're more minor annoyances than anything. I've seen a common sentiment being expressed about the game being too easy. It's definitely not as challenging as the 2D DK sidescrollers, not even close, but it's also not as free as some would claim. I haven't done any postgame content yet but the mid to endgame get some pretty noticeable difficulty spikes and I've died quite a few times throughout the playthrough. Definitely harder than most 3D Marios and of course harder than Kirby and the Forgotten Land, still it's true that if you're looking for the Dark Souls of Crash Bandicoot you won't get it here.

Similarly I've seen people complain about the music and I disagree here as well, I find the OST to be of very high quality. All of the Bananza transformations theme songs are fantastic earworms, the remixes of David Wise's classics are perfect and the EPD composers even managed to be the only ones to successfully imitate Wise's signature style to create an original track that is as good as anything from the master himself. You'll know what I'm talking about when you get there. It doesn't stop here either as another theme is reminiscent of Okabe's legendary work on the Nier series.

Anyway let's finish this with the performance issues and even if they do exist their prevalence is vastly exaggerated. They're really only a problem during a handful of specific boss fights where the framerate indeed shits the bed which is a shame as the fights themselves are the best in the game but other than that they're a non factor. In fact my only main gripe with the game is with the gyro aiming and how it tends to go apeshit randomly, completely desyncing and moving by itself up and down which can be a pretty big problem in the more tense combat and platforming scenarios requiring you to throw a piece of material quickly and precisely.

With this rambling wall of text coming to its end it's time to come back to my introduction and amend what I said here. I stated that I was never a fan of Donkey Kong but it's not entirely true, I started becoming a fan after playing Tropical Freeze more than a decade ago. It's not that I became enamored with the character all of a sudden, but I simply had to admit that this big goofy ape now had the best 2D platformer and one of the best Nintendo first party titles under his name. Today I can safely say the same is true for Donkey Kong Bananza. The Donkey Kong series now holds the privilege of having the best 2D sidecrolling precision platformer of all time and the best 3D collectathon expressive platformer of all time.
 
Has anyone been using the Switch 1 Pro controller for this? Is the feedback just as good as the S2 one?
I've tried both, can't say the difference is all that noticeable to me. The rumble is a bit more 'fine tuned'. Gyro aiming is definitely better on the S2 Pro controller though.
 
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Oh good, so it's not just me having problems with gyro de-syncing while aiming. I hope it's not a hardware problem because I really love gyro aiming in general.

Just got my third transformation! All of these songs are catchy and smartly-written in different genres (didn't expect sock-hop rock in this game). Does anyone have the lyrics though, or are they just gibberish?
 
My only complaint would be it's definitely not the best "tired after work" game -- there's just so much visual and audio feedback and constant engagement that after like 40 mins I just feel my eyes getting heavy and my brain saying "enough!" -- as much as I wanted to keep playing I had to keep it to short sessions on these evenings, dang!
 
Holy shit, that finale. This game is so fucking good. Just absolute, pure joy.

As spoiler-free as possible: is the postgame worth playing? Is there new and worthwhile stuff (beyond the obvious "it's still fun to collect all the missing bananas")?
 
Holy shit, that finale. This game is so fucking good. Just absolute, pure joy.

As spoiler-free as possible: is the postgame worth playing? Is there new and worthwhile stuff (beyond the obvious "it's still fun to collect all the missing bananas")?
There are cool challenges in some places, less in others.
 
Holy shit, that finale. This game is so fucking good. Just absolute, pure joy.

As spoiler-free as possible: is the postgame worth playing? Is there new and worthwhile stuff (beyond the obvious "it's still fun to collect all the missing bananas")?
Yes. It's not terribly long. Couple of Rush modes, Bananza based levels, and a Darker Side of the Moon type run.
 
I made it to the portion in the trailers where I get to meet Diddy and Dixie. Their new designs are appealing. Not as drastic a change as Donkey Kong himself but you can see the differences clearly.

I will say this, despite their role being small(seemingly anyway) within this game, the developers really threw a nice bone to Rare diehards.
In just a few lines of dialogue the game acknowledges characters who I assume are not in the game and past adventures. They top it off while explicitly making it clear that they are the original best buds of DK. Some DK fans have this odd persecution kongplex, which I do understand to an extent. However just this little meet up with Dixie & Diddy I bet alleviates some of that (for lack of a better phrase) internalized pressure. Part of this relating to the idea that Pauline would replace the other two from here on out and that Nintendo doesn't care about the Rare titles which is blatantly false this far in the game.

I'm really looking forward to the day when these 2 join in with DK in a 3D adventure or maybe star in their own.
 
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Oh good, so it's not just me having problems with gyro de-syncing while aiming. I hope it's not a hardware problem because I really love gyro aiming in general.
I checked with Splatoon 3 afterwards, gyro works perfectly so it's an issue with Bananza specifically. I'm kinda glad in a way because at some point I thought my pro controller was busted and I'd have been a bit miffed about it (it's 90 yuros).
 
Loving every second of this, it's like crack!
I think I spent 4h one the 1st level! Damn some things are hard to find....
Anyways I don't think I had this much fun with a Nintendo game since BOTW! It's easily one of the best Nintendo game I've played! Up there with the 3d Mario games
 
Loving every second of this, it's like crack!
Got the game today and came here to say the exact same thing.

The camera can be jank at times, but who can blame the devs when I'm fucking crushing all the rocks and possibly sequence breaking their puzzles rofl?

Amazing amazing game and my frontrunner for GOTY so far.
 
Got the game today and came here to say the exact same thing.

The camera can be jank at times, but who can blame the devs when I'm fucking crushing all the rocks and possibly sequence breaking their puzzles rofl?

Amazing amazing game and my frontrunner for GOTY so far.
Yeah, I can't really complain about the camera because of what it is! I was never annoyed by it , we dig and punch through tight holes there's noway the camera could be perfect!
 
The only thing I would really want to add to this is to make the destruction more persistent. It seems to store multiple levels' worth of damage, but it resets if you leave the game, so I guess it's held in memory rather than a save file. Surely there's no reason they couldn't write it to a file, though.

Going back to a level where the terrain has been reset is really confusing. The damage is the only marker for where I've been, so I'm lost when I return and it's back to normal with placeholder bananas that I've already collected.
 
nope nothing about this is "general", they basically die without completing a single attack pattern.
i haven't seen anything like this. feels like tuned for toddlers or something.
Definitely one of my biggest disappointments with this game but I'm not sure what to expect or how to generate the difficulty. I have really mixed feelings because I like playing this game for the sake of playing it, it feels good to play and the solutions are often intuitive but there really is absolutely no challenge whatsoever. It's just a straightforward movement on to the next thing which in itself is fine and I'm able to overlook the lack of a challenge in this game due to other features.

I am one of the sorts that will often complain for lack of challenge but I really don't know what you would do here to fix it because it's not an issue of too many hearts, it's fundamental to the mechanical design of the game.

I really like the game and it's a joy to play and just experience as it is. But there are definitely some flaws, just flaws that I am willing to overlook. I think maybe for normal people or non-gamers or blue ocean or mainstream market, perhaps the navigation can be challenging in itself or determining what to do, I'm not really sure. I watch my 11 year old daughter and while she has no struggles with the gameplay elements she does occasionally run into some challenge with a boss, but a lot of it is due to her impatience when playing as far as I can observe. But when I went through a lot of these bosses it was almost automatic win.

I still have quite a lot of game to go but those are my early feelings.
 
The only thing I would really want to add to this is to make the destruction more persistent. It seems to store multiple levels' worth of damage, but it resets if you leave the game, so I guess it's held in memory rather than a save file. Surely there's no reason they couldn't write it to a file, though.

Going back to a level where the terrain has been reset is really confusing. The damage is the only marker for where I've been, so I'm lost when I return and it's back to normal with placeholder bananas that I've already collected.
I think it may have to because you have ability to restore the level to it's original terrain if you need to by going into the map and pressing "+". But I am no developer, so I assume it could just be a Switch 2 limitation?
 
post game is getting hard

got all bananas in the first rehearsal without much difficulty but on second rehearsal and I can already tell getting 100% here is going to be a bit more challenging. wondering if each rehearsal is just going to get more and more difficult
 
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I thought the Freezer Layer boss was pretty good. Still not too hard but at least it made you do a few different things and actually took some time / thought. Example of an easy boss done right, all the others so far have just been way too simple and easy.
 
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post game is getting hard

got all bananas in the first rehearsal without much difficulty but on second rehearsal and I can already tell getting 100% here is going to be a bit more challenging. wondering if each rehearsal is just going to get more and more difficult
Second one was probably the most difficult to get everything.
 
Put me in the camp that thinks this is a 10/10 that I would personally knock to a 9.5 for the technical issues such as wonky framerate in the map.

But, all that aside.

I cant believe how good this game is. To have a donkey kong game where I legit feel like DK. His movement is so fluid yet still manages to portray this big lump of an oaf just smashing through stuff

This is better than Mario odyssey imo and is clearly the master work of all that experience being funneled into this game.

Review scores make me giggle.

Games brilliant so far. Maybe it changes the further I get in.

Cant stop playing or thinking about

Ba
Na
Na!
 
About halfway through now. My impression so far. I'm enjoying it overall far more than Mario Odessey and it's a great game for a handheld. The music and animation is lovely and the overall controls are great. They did a better job making the bananas worth getting than in Oddessey, though I would still prefer less with more interesting objectives, though they've done well here.
I don't have any huge gripes overall, but I still think a more closed or guided design leads to better gameplay outcomes. It's funny because these games clearly show that by having the side activities with this design which I find more fun gameplay wise as the overworld gameplay. Still, they could have done much worse and so far the worlds aren't too big to the point where they lose focus. Looking forward to the second half.
 
Troll. Banned from thread
So what is this Cao Cao Cao Cao ? Did you just grab a random screenshot off the internet for trolling purposes?

WTF do you want from me huh??? I obviously took some random screen online to show my point!
I already sold this crappy shit game, rather play N64 DK which was made with love than this disgusting piece of "art".
 
WTF do you want from me huh??? I obviously took some random screen online to show my point!
I already sold this crappy shit game, rather play N64 DK which was made with love than this disgusting piece of "art".
Do you even like videogames? 99% of your posts are negative. Try doing something you enjoy.
 
Same, might be between this and resort for me so far. This is a lot more fleshed out though. But resort is extremely comfy.
I'm at the resort level atm. Perfectly timed and does actually feel like a break from the chaos. Lovely stuff.
 
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