Is it me, or are some Puzzle pieces ridiculously hard to find with no real clue or belief for them to ever be in their locations.
I forgot what level, but in one of the Beach levels, I had to ground slam and it bounced out of a palm tree. There isn't any clue of it being there!!
Just beat the K level in world 1...uurgh so much pain.
But it compels me...I must go on.
Got this on release but I just got around playing it today. The game seems to be huge, no that I mind. How many world are there, 10?
. Plus 1 extra for the 3DS port I believe.8 Worlds
Purchase Squawks from Cranky's Shop, he will squawk when Donkey Kong is near a puzzle piece but won't hint how to get to the pieces.
It won't, don't worry.Oh cool, thanks! I dunno why I felt like i would be penalized for it, but I'm guessing my profile will be marked if I use the pig asking me to press start similar to NSMB.
Im just trying to avoid all that.
From the OP:Hey guys. I noticed that DKCR has a "new mode" which makes it easier. Easier enough that my 6 year old niece could enjoy the game?
I'm in 2-4 and I just found out you can pound the barrels at the end of the levels to get extra points. What other hidden mechanics am I missing?
I got this when it was on sale and I'm wishing I hadn't. Controls so bad that I'm longing for the waggle. 3D effect/perspective so bad it's like everything is so far away and everything is super small. This really feels like a half assed port to me.
What are the problems you are having with controls? Are you using analogue or dpad?
d-pad. I just feel that 30FPS really negatively impacts the responsiveness of the controls.
I've completed the first 2 worlds and so far I'm not digging this too much. The controls are heavy and unresponsive; as far as platformers go, this ain't a Super Meat Boy for sure. The level design is challenging and I feel punished for rolling: it's like if I dare do it, a crab will come from the sand or a pit would be waiting for me. If you're gonna implement a mechanic, at least give me the right to use it. Like dashing in MMX. Also the difficulty goes from hard to very easy, no real middle ground there. Finally, I can't figure for the life of it how to time my button pressing to get bonus points for the end level barrels. I beat the 2nd boss, DK jumps in, I press X & Y like crazy, DK goes "nope" and doesn't pound it a single time. WTF?!
I'll beat 2 more worlds, if this doesn't really change, I might as well just sell it while I still can recover most of my money.
A few months in, what is the final verdict on Wii vs. 3DS?
I just started playing this 3DS and the game seems cramped on my XL's screen. In general I spend more gaming time on portables (subway) so I would kind of prefer to play this on the 3DS but would consider going back to the Wii version if this is truly superior.
-Can someone explain the problems with the controls in the Wii version? This is one of the main reasons I had thought to go with the 3DS version to start with.
-Are the new levels worth it?
-Are there any other worthwhile difference that I don't know about?
A few months in, what is the final verdict on Wii vs. 3DS?
I just started playing this 3DS and the game seems cramped on my XL's screen. In general I spend more gaming time on portables (subway) so I would kind of prefer to play this on the 3DS but would consider going back to the Wii version if this is truly superior.
-Can someone explain the problems with the controls in the Wii version? This is one of the main reasons I had thought to go with the 3DS version to start with.
-Are the new levels worth it?
-Are there any other worthwhile difference that I don't know about?
- The control problem on the Wii version entirely comes down to how well you tolerate waggle commands, shake to roll is a major issue for some but not for others, generally if you've found that you've not been bothered often by Wii games throwing in the odd motion control movement in place of a button press then you'll probably be fine.
- The new levels are fine additions, the game has a large selection of levels to begin with and these new stages take time and effort to unlock so it's perhaps worth keeping that in mind. I view the stages more as a nice bonus for those of us who already played through the original.
- Wii version runs at 60fps as opposed to the 3DS sticking around 30fps with a few drops, which is to say the Wii version runs a lot smoother.
Though if you already have the 3DS version you should just stick with it, I find that the versions are roughly equal though i'd admittedly lean in favour of the wii version, it's a shame that there's no really definitive version.
Thanks guys.The problem with the Wii controls was that you consistently had to waggle the Wiimote to role. A lot of people got use to the waggling after awhile but some aboslutely could not get into the game due to the waggle.
The new levels are pretty fun. They're a bit easier than the main levels but the new mechanics introduced are great.
The FPS is halved in the 3DS version if you didn't know already. You wouldn't notice it unless you've seen the Wii version in the past. The only other major difference is that there's an Easy mode in the 3DS version with more health and more helpful items.
The difference in framerate gives the Wii version a slight edge in my opinion, but if you already own the 3DS version I would just stick with that.
I started playing this game, it's the first DKC game I play and I'm really loving it so far.
But I feel somewhat lost/confused by some of the game's mechanics, mainly because I've never played one before, or seen others play it, and I don't have the manual for it (my friend gifted me his 3DS XL and games, without boxes).
I watched one youtube video of someone playing the first level 1-1 and it blew my mind when I saw how he used rolling and roll jumps and it completely changed the way I play, but there are still things "I don't get" regarding hit-detection rules, timings or whatnot.
1. Is there a short tutorial/guide/breakdown I can read or watch to learn about play the game? I don't want to "cheat" or spoil anything from the game, I just want to feel confident in knowing that I'm not missing some key info or mechanic that might be hurting my enjoyment and ability with the game.
2. In Time Attack, why does the timer not reset to zero after you die in a level and are forced to restart from the beginning? Doesn't that make achieving record time difficult/impossible after you die once in a level? Only way to get the timer to reset is to hit Start > Retry > Yes to confirm, which is tedious and forces the loading screen.
3. Can I find secret paths without buying special items from the shop?
1. I would just play the game. The mechanics are pretty self explanatory. If you can beat most the K level, the level you unlock for collecting all the KONG letters in a world, then you should be good. If you still think you need help, there's a digital manual.
2. It's just poorly designed.
3. Nope, the only secret paths are unlocked through buying the keys.
1-4 Sunset Shore... this has got to be the most beautiful thing I've seen on the 3DS. I've adjusts loved the look of this stage fin trailers and videos, but I was not prepared to seeing it in 3D, the effect is sublime!
Also played the first barrel rocket level in world 2 and loved it. This game is so good.
Yeh playing this on the Wii for the first time, the first time I saw that level it blew my mind. And the jazzy remix of Jungle hijinx sure added to that atmosphere.
After fucking HATING worlds 1 though 3 I gave this game a last chance. If world 4 was still bad I was gonna sell it. Well...let's say that itwas fucking awesomedid deliver. I'm praying world 5 through 8 are as good.