richiek said:Apparently, there's a reference to the documentary The King of Kong: A Fistful of Quarters in the game:
http://www.slashfilm.com/billy-mitchell-donkey-kong-country-returns/
Android18a said:I shall buy this on Friday when it comes out. And there shall be booze, and good times.
Like this.
Retro and Nintendo are one and the same now... You can't kick someone and then blame your foot for doing it.Kandinsky said:Controls are terrible, Nintendo deserves to die for making Retro go that way, because thats clearly what happened there :/
GWX said:Kandinsky, there must be something wrong with your controller. It works very well for me.
but I can't defeat that stupid World 6 boss god dammit
No, that's world 7. He's talking aboutSgt.Pepper said:If it's that one, it's pretty easy.The Chicken?
Sgt.Pepper said:If it's that one, it's pretty easy.The Chicken?
Jasoco said:Trying to open all the K levels. Ugh, can't get the O in Button Bash! I can't manage to high jump off of the bird on stilts. But I can off him when he is not on stilts but then it's too fucking low. I CAN'T MANAGE TO TIME IT FUCKING RIGHT!
That is my ONLY problem with this game. Timing the high bounces is too hard. I do it when I don't need to, but when I need to, it's hit or miss. It should be activated by just having the jump button held down. I shouldn't have to time a press to do it here in 2010. It's the ONLY letter I need for world 3. Fucking bloody hell.
I kept having to kill myself over and over and then run through the level to get back to it only to miss and have to do it again. Fortunately thanks to a hidden bonus level I got two shots per life but still, I can't jump right! And you don't even get Diddy at all during that whole first part of the level. Bullshit!agrajag said:True, it's a step backward from the previous games.
Jasoco said:I kept having to kill myself over and over and then run through the level to get back to it only to miss and have to do it again. Fortunately thanks to a hidden bonus level I got two shots per life but still, I can't jump right! And you don't even get Diddy at all during that whole first part of the level. Bullshit!
Trurl said:I wonder if the game would be better if it were less forgiving about saving. As it is now the player (me, I suck) is always throwing balloons at a wall until it's eventually overcome. Perhaps if I had to replay some levels it would feel like I'm getting better and the experience would be more satisfying.
I know that that Miyamoto has said something similar to this before, but it seems especially true with this game.
Trurl said:I wonder if the game would be better if it were less forgiving about saving. As it is now the player (me, I suck) is always throwing balloons at a wall until it's eventually overcome. Perhaps if I had to replay some levels it would feel like I'm getting better and the experience would be more satisfying.
I know that that Miyamoto has said something similar to this before, but it seems especially true with this game.
Kandinsky said:Controls are terrible, Nintendo deserves to die for making Retro go that way, because thats clearly what happened there :/
Kard8p3 said:Couldn't disagree more. I played it for the first time today and haven't had any problems at all with the motion controls. I love how people are just assuming Nintendo forced motion controls on Retro. That might be what happened but you cant say one way or another.
Shadowlink said:Those who haven't bought DKCR yet, Buy.com listed DKCR on ebay for $39.99:
http://deals.ebay.com/5000024140_Donkey_Kong_Country_Returns_for_Wii
Limited quantity left so you better hurry.
Edit: Sold out!
msdstc said:Does anybody else have any problems with the rocket barrel levels? I mentioned this before. Randomly the rocket barrel will either just tank/nosedive as if I completely let go of the button, or other times I'll absolutely shoot straight up towards the ceiling, as if I'm holding the button down. Does this happen to anyone else? In fact, this happens sometimes when I'm just trying to run and jump, the jump will be delayed.
Gram Negative Cocci said:This is obviously a hardware issue. First, check your battery levels on the wiimote, then check for any possible interference. If its neither of those you have a faulty wiimote.
agrajag said:never had an issue with rocket barrels
No no no no no no no no no no.Trurl said:I wonder if the game would be better if it were less forgiving about saving. As it is now the player (me, I suck) is always throwing balloons at a wall until it's eventually overcome. Perhaps if I had to replay some levels it would feel like I'm getting better and the experience would be more satisfying.
I know that that Miyamoto has said something similar to this before, but it seems especially true with this game.
agrajag said:Hate to say it, but it really might be your controller. I can't even imagine how frustrating that bat level could be with those additional issues...
agrajag said:Hate to say it, but it really might be your controller. I can't even imagine how frustrating that bat level could be with those additional issues...
msdstc said:I tried 3 remotes now.
agrajag said:there are interviews that state that they're in the game because Miyamoto and someone else liked the motion controls in Jungle Beat, so they shoehorned (my words) them into DKCR.
amtentori said:retro could have still included an CC option. options are never a bad thing, even if they are inferior. (not in this case)
Gram Negative Cocci said:If you went through 3 controllers, my guess is that there is some wireless signal interfering with your Wiimote signal.
msdstc said:That's what I'm guessing. Has this ever happened to anyone else?
is that Jungle Hijinx?RawkHawk2010 said:
My god. And that took everything I had!