Yagami_Sama
Member
Publisher - Sony
It was intentional right ?
It was intentional right ?
My interest in doing all kinds of side stuff in Assassin's Creed IV has died completely and now I'm rushing to the end because of this game
You're using the default analogue controls for a 2D platformer, aren't you?
Switch to the dpad controls, holding vines/running is X/Y. ZL/ZR are ground pound.
Having to hold ZR for grabbing vines is really unintuitive
3k is a joke compared to 2k.
yeah good stuff I was totally listening
but seriously, I can't deny its an excellent game, and I'd be absolutely shocked(and delighted!) if its not in my top 3 for 2014 when the time comes. Its one of the greatest 2D platformers of all-time...its just that building on Returns' already illustrious foundations, it damn well better be. Is that pretty entitled? I think I'm gonna feel the same way about Bayonetta 2 when that comes out. Oh yes, the controls are like action game sex, hmm another big crazy cool set piece, yep yep this J-pop song is strangely awesome, etc. But they can't help but feel like the world's greatest fanmod, because the original was so good, and now they're just going down the checklist making sure all of its exactly the same with some shinier textures here or lets just add two hearts to these rocket levels most people think are the worst stages in the game(they still are).
You're right, its harder to impress when the predecessor does so many of the same things and possess a similar level of quality. The jump from DKC1 to DKC2 or Sonic 1 to Sonic 2, it makes the original feel like a trial run for ideas to get further polished and improved in the REAL version. There's a big gap between those games, with Returns-to-TF is quite a bit smaller, despite its various improvements and enhancements. Its got the best water levels, its got the strongest set of boss overall(although I still prefer the K.Rool duels of DKC2 if I'm just talking favorite single encounter), looks great, sounds great, plays great...just didn't 10/10 knock me on my ass instant GOTY-status. There are MANY worse things for a game to be. "Meh, it was just as great as you expected the sequel to be, 9/10"
Yeah. It was 1995 when I got donkey kong country as my birthday gift. it was a sunny day on march and I waited my friends to celebrate with me. we played the whole day and I was so very happy. and today I started playing this crazy ass game and I smiled the whole day. I'm 12 again and it feels so good and I know i'll cry when I get to play amiss abyss. that mr. Wise!
Man Piglet is kind of a dick.
That is the sequel dilemma right there though I'm now wondering what Super Mario Galaxy 2 did that had me so readily accept it as my new 3D platforming God despite strong similarities to its predecessor, you know outside of just being plain better.
Man Piglet is kind of a dick.
That is the sequel dilemma right there though I'm now wondering what Super Mario Galaxy 2 did that had me so readily accept it as my new 3D platforming God despite strong similarities to its predecessor, you know outside of just being plain better.
In other news which I will no doubt waffle on about tomorrow, this games soundtrack has me in a vice grip right now, it might not be better than DKC2's soundtrack yet that gap narrows the more themes in TF grow on me even if it doesn't overtake DKC2, this late World 5 stage track (as to not spoil it for those still keeping things under wraps) blends newness and nostalgia together in such a wonderful way.
I need sleep but I can afford just one more listen.
Been thinking the same thing, cuz I gave that a 10 despite being internally developed as SMG1.5. IDK, there's so much new in SMG2 anyway, despite the similarities. I think something about Galaxy's presentation that suppose to bowl you over with the grandeur of its ideas. 3DW is great, but its "smaller", it kinda sneaks up after hours of well-executed variety. No real big moment, just a feeling in the special worlds like, "ya know what, this is a really fuckin' good video game"
yeah good stuff I was totally listening
but seriously, I can't deny its an excellent game, and I'd be absolutely shocked(and delighted!) if its not in my top 3 for 2014 when the time comes. Its one of the greatest 2D platformers of all-time...its just that building on Returns' already illustrious foundations, it damn well better be. Is that pretty entitled? I think I'm gonna feel the same way about Bayonetta 2 when that comes out. Oh yes, the controls are like action game sex, hmm another big crazy cool set piece, yep yep this J-pop song is strangely awesome, etc. But they can't help but feel like the world's greatest fanmod, because the original was so good, and now they're just going down the checklist making sure all of its exactly the same with some shinier textures here or lets just add two hearts to these rocket levels most people think are the worst stages in the game(they still are).
You're right, its harder to impress when the predecessor does so many of the same things and possess a similar level of quality. The jump from DKC1 to DKC2 or Sonic 1 to Sonic 2, it makes the original feel like a trial run for ideas to get further polished and improved in the REAL version. There's a big gap between those games, with Returns-to-TF is quite a bit smaller, despite its various improvements and enhancements. Its got the best water levels, its got the strongest set of boss overall(although I still prefer the K.Rool duels of DKC2 if I'm just talking favorite single encounter), looks great, sounds great, plays great...just didn't 10/10 knock me on my ass instant GOTY-status. There are MANY worse things for a game to be. "Meh, it was just as great as you expected the sequel to be, 9/10"
SMG2 is probably my favorite 3D platformer but I didn't think it brought a ton of new ideas. You had Yoshi, Cloud Mario, and Rock Mario each in a handful of stages, and the hub was streamlined. But everything was just "better" than in SMG, which is why I prefer it.
Xtortionist/Owl/anybody, favorite world?I think it has to be between 3's parade of varied awesomeness and 5's sublime jungle levels. 6 gives them a run for its money though, with the most levels, many of which are very good.
I might be leaning 5, I can't say enough nice things about that world. I was thinking it be a generic jungle or sorts, but it shocked me by being this DKC3 style combination of nature and machinery. Great visuals, lot of clever gimmicks, some awesome tracks...easily the best rocket barrel level between both games.
They did a great job with the intro sequence. Those visuals and that music..
http://www.youtube.com/watch?v=t6MFR-gDIpY
I can't find, for the life of me, the first secret path in World 2, I swear I've replayed that level like 50 times and nothing, any clues?
You're using the default analogue controls for a 2D platformer, aren't you?
Switch to the dpad controls, holding vines/running is X/Y. ZL/ZR are ground pound.
Gamespot gives DK a 6. Ouch.
http://www.gamespot.com/reviews/donkey-kong-country-tropical-freeze-review/1900-6415667/
By comparison DKC2 has a much easier time looking better than the noticeably flawed DKC1 with quite a few gameplay reasons backing it up beyond presentation, Tropical Freeze next to Returns is more like the fan service follow up, now with Wise, more Kongs and spiffier visuals, it's not got the same gameplay jump behind it like DKC2 had where the bonus rooms got overhauled, animal buddies became full on level design variety and so on.
As such I think as someone else said a bit earlier that Tropical Freeze's appeal might be one that grows even stronger with age, when looked back upon as being that damn fine sequel outside the here and now window where things feel more immediately familiar. Maybe this doesn't make much sense but it's kind of like how logically speaking looking back on my own tastes this should be my favourite platformer of all time and it kind of is yet its not like I went through the game flipping my shit at every crazy set piece (though there was a lot of grinning) because DKCR had already set the scene to a high standard and I knew what Retro's level design approach tend to entail, so lots of stuff falling apart in style then.
Gamespot gives DK a 6. Ouch.
http://www.gamespot.com/reviews/donkey-kong-country-tropical-freeze-review/1900-6415667/
Is this 2-2? If so....fucking wasted an hour looking for one.We should put a disclaimer about the secret exit not being in the Rambi level. Everybody who has experienced it will be thankful, and if you haven't, you will have save yourself a lot of time jumping into pits and waiting for platforms to sink.
Gamespot gives DK a 6. Ouch.
http://www.gamespot.com/reviews/donkey-kong-country-tropical-freeze-review/1900-6415667/
I have been left scratching my head with the load times as I saw the video comparing them a few weeks back and how long they were, and my load times have never been over 15 seconds or so. They are definitely not the 40 seconds or whatever it was that were initially reported. Disk version as well.Does anyone know if the load times are the same with disc and HDD?
As someone who loves the original series and hated Returns, I would say go for it. This game is levels ahead of Returns. I would even put this above 3D World as the best platformer currently on the Wii U.I am trying to reach a decision on whether or not I will get enough mileage from this game to warrant purchasing it:
I am hugely a fan of the music, not to mention the level design and aesthetics on display, and my older brother is a fan of the original Donkey Kong Country.
However
I was raised on 3D Mario platforming titles, having played Super Mario 64 starting at the age of 5 or 7, and never leaving that particular series, and never playing 2D platformers much aside from brief play sessions of the original Super Mario Bros., New Super Mario Bros. Wii, and Sonic the Hedgehog. I should also state that if given a method of making a game easier to complete (such as the guides present in the recent Mario games), I will refuse them (I say this because I hear that this game has something to that effect).
From what I can gather, this puts me at a massive disadvantage if I get this game. So what do you guys think, should I get the game, or let it pass due to the risk of potentially not playing it enough to justify the (digital) purchase?
I am trying to reach a decision on whether or not I will get enough mileage from this game to warrant purchasing it:
I am hugely a fan of the music, not to mention the level design and aesthetics on display, and my older brother is a fan of the original Donkey Kong Country.
However
I was raised on 3D Mario platforming titles, having played Super Mario 64 starting at the age of 5 or 7, and never leaving that particular series, and never playing 2D platformers much aside from brief play sessions of the original Super Mario Bros., New Super Mario Bros. Wii, and Sonic the Hedgehog. I should also state that if given a method of making a game easier to complete (such as the guides present in the recent Mario games), I will refuse them (I say this because I hear that this game has something to that effect).
From what I can gather, this puts me at a massive disadvantage if I get this game. So what do you guys think, should I get the game, or let it pass due to the risk of potentially not playing it enough to justify the (digital) purchase?