First thing that came to my mind!(World 3 boss spoiler) Did anybody else get a kick out ofthe phase where they start doing Sonic's spin dash, down to the same or at least very similar sound effect?
Just like the last game, Tropical Freeze is infuriating. Unlike the two Mario games, which are great fun to play with my wife, TF is really not a good multiplayer game and it's too difficult for its own good, often because of poor design decisions like:
1. Unintuitive controls. Ground pound should not be the same as the roll button because you can easily kill yourself when trying to ground pound because you were barely still moving forward. Holding down trigger to grab barrels or grass/vines just feels wrong. The roll is way too fast for its own good. Coming straight from a lot of Mario and Rayman, I never quite feel comfortable controlling DK or te side characters.
2. Poor and infrequent checkpoints. If it's a mine cart level, start me in the damn cart immediately. Don't make me have to make a few jumps and do a minigame to stock my lives back up. That should happen ON the cart.
3. Way too many instant deaths and trial and error. This is made much worse by the infrequent checkpoints.
4. Having lives. Just stop it. They are meaningless.
5. No quick way to restart a checkpoint or a level (unless I just missed it).
Maybe it's just me and the fact that I really don't want this type of difficulty, but I enjoy the first three DKC games immensely and just don't find the Retro games to be nearly as fun, even though I can acknowledge that they are much more complex and much deeper games.
Edit: The game is beautiful, dare I say that this is best looking WiiU game to date? I do dare say.
How does one get the "DK" coin for each level?
Meaning you have 3 coins that represent the goals and items in each level.
Star Coin (Orange).
Puzzle Coin (Green).
DK Coin (Unknown).
It is that last DK Coin I am not quite sure about and it is driving me nuts, as I know I should remember this, although in all fairness it has been a long time since I played the original DCKR.
How does one get the "DK" coin for each level?
Meaning you have 3 coins that represent the goals and items in each level.
Star Coin (Orange).
Puzzle Coin (Green).
DK Coin (Unknown).
It is that last DK Coin I am not quite sure about and it is driving me nuts, as I know I should remember this, although in all fairness it has been a long time since I played the original DCKR.
I actually felt the checkpoint placement in the Mine Cart/Rocket Barrel levels feels more fair in Tropical Freeze than in Returns, although I'll need to check...
Huh? You can still shake to groundpound AND to roll, at least if you're using the Wii Remote and Nunchuk.
Ahhhh that completely explains why it was driving me crazy and why I was not seeing it, as I have not even done a single time trial yet.Get a time trial medal. The DK emblem will be the same color as the medal you get.
I wish I had that Robert De Niro gif on hand.I give this game a 2/10.
The graphics, with the exception of the Kongs themselves, are a bit subpar for the console. Luckily expert art design and great lighting make everything look absolutely beautiful, especially in motion.
The music and sound are just nothing short of legendary. When David Wise was announced I had the feeling he was going to disappoint, as many of the old guard from the SNES days do when they return in the modern era. Thankfully Wise blessed this game with one of the most phenomenal soundtracks not just in modern games but even relative to the very best that Nintendo has to offer! It's right up there with the best, actually even blows his DKC2 work out of the water and will be remembered as a classic years from now.
The level design is also brilliant in every department, and while I thought Returns was also fantastic in this regard, Tropical Freeze is even better and more creative, on par with the best of Mario. It definitely trumps the original trilogy in this regard. There hasn't been a single moment in a level that I didn't think was great fun, even parts that were frustrating or difficult had me retrying again and again because it was just that fun to play.
So why is it a 2, you ask? Well the game has one fatal flaw: when you clear a level on the world map and the little fanfare starts to play, DK DOESN'T DANCE, he just stands there!
Good try, Retro, solid effort, but maybe next time you'll get it right.
I give this game a 2/10.
The graphics, with the exception of the Kongs themselves, are a bit subpar for the console. Luckily expert art design and great lighting make everything look absolutely beautiful, especially in motion.
The music and sound are just nothing short of legendary. When David Wise was announced I had the feeling he was going to disappoint, as many of the old guard from the SNES days do when they return in the modern era. Thankfully Wise blessed this game with one of the most phenomenal soundtracks not just in modern games but even relative to the very best that Nintendo has to offer! It's right up there with the best, actually even blows his DKC2 work out of the water and will be remembered as a classic years from now.
The level design is also brilliant in every department, and while I thought Returns was also fantastic in this regard, Tropical Freeze is even better and more creative, on par with the best of Mario. It definitely trumps the original trilogy in this regard. There hasn't been a single moment in a level that I didn't think was great fun, even parts that were frustrating or difficult had me retrying again and again because it was just that fun to play.
So why is it a 2, you ask? Well the game has one fatal flaw: when you clear a level on the world map and the little fanfare starts to play, DK DOESN'T DANCE, he just stands there!
Good try, Retro, solid effort, but maybe next time you'll get it right.
I give this game a 2/10.
So why is it a 2, you ask? Well the game has one fatal flaw: when you clear a level on the world map and the little fanfare starts to play, DK DOESN'T DANCE, he just stands there!
Good try, Retro, solid effort, but maybe next time you'll get it right.
How difficult is this game in comparison to DKCR?
Also,do the temple levels make a return?
Similar difficulty and yes, they Return.
It is done.
Not yet.
It is done.
Now beat every level on hard mode with each Kong. Have fun with Punch Bowl as just DK.