3-1 not only looks amazing and sounds amazing, but it's super-fun to play. The rhythmic swaying of the trees allows for platforming that is lively but easy to follow. And I love the serpent-shaped platforms at the end -- ample opportunity to roll around, catching some airtime and getting a sweet panoramic view of the savannah with each jump.I know this has been said a couple of times already, but how about that 3-1.
3-1 not only looks amazing and sounds amazing, but it's super-fun to play. The rhythmic swaying of the trees allows for platforming that is lively but easy to follow. And I love the serpent-shaped platforms at the end -- ample opportunity to roll around, catching some airtime and getting a sweet panoramic view of the savannah with each jump.
Did you know you can activate it?Been forced to use the gamepad, but I found this easter egg amusing when finding the secret exit in1-3
Did you know you can activate it?
Ground pound. The real Easter egg occurs when you activate it.I figured you could, but was too lazy to figure out how, I'll try when I go back for the remaining puzzle pieces
In Busted Bayou,Are there any other easter eggs in this game?
I forgot something else awesome about 6-4.
The Bat from the Cave world in DKCR cameos inside a giant ice cube! I loved that level so that was a very exciting moment, to me.
Ground pound. The real Easter egg occurs when you activate it.
In Busted Bayou,you can see Samus' gunship
In various World 6 levels,you can see DKCR characters frozen in the ice (like the Giant Bat)
You could say I'm a fan of one of World 2's most prominent visual themes, what a majesticbeakpeak!
Where's DK? Hard mode?
I'm at the start of world five and have found nothing in the game so far to be a level of difficulty that negatively impacted the game. Yes, it can be tough as nails at times, but it's never unfair. I levied these feelings towards those who claimed "trial and error" was a major component of Returns. I disagreed then and I disagree here. All games are inherently trial and error to a point, but when I think trial and error and unpredictability I picture design that is very difficult if not impossible to conquer without failure leading to a learning experience. This isn't true for either of Retro's DKC games. At times the window of decision making is small, but you're always given enough time to observe a situation and respond logically, failure always at the fault of the player.
Retro's consistency with this design is largely why I liked Returns so much, and am loving Tropical Freeze.
One heart definitely means.... Hard Mode (*looks at avatar*).
Yeah that was awesome. When I saw that shit I was like haha asshole!. I'm sure Retro knew people hated that fucker.
Where's DK? Hard mode?
One heart definitely means.... Hard Mode (*looks at avatar*).
You could say I'm a fan of one of World 2's most prominent visual themes, what a majesticbeakpeak!
It should be noted, DK playing the 3DS is a comprehensive Easter egg in this game: He'll play multiple five-second samples from Animal Crossing; New Leaf, Mario Kart 7, Donkey Kong Country Returns, and even a sample from Super Mario 3D Land.
Haha if you look back in the thread JC and I were talking abut how this made us think of you....new avatar perhaps?
Everything is unlocked, stages you beat on hard mode change to green on the map.Is everything unlocked in hard mode or do you have to start from the beginning?
The clenching!Dat...fur!
Ugh! Finally got that gold on 1-1 and cracked that GAF top 8.... From my friends list anyhow ha
If I was at all competent making avatars I'd likely be rocking a Skowl one right now.
His rather odd shape makes him tough to avaterize though, I'd probably have to stick with his grouchy looking face.
If anyone rises to this challenge then I'll get started on my Tropical Freeze writeup which is like my posting equivalent of a K stage, WHAT A REWARD!
The Beak Peak would be a decent runner up choice though.
Everything is unlocked, stages you beat on hard mode change to green on the map.
For awhile there I thought 4-K was pretty hard, until I realized how incredibly short it is. Wondering how 5-K and 6-K will stack up!
In various World 6 levels,you can see DKCR characters frozen in the ice (like the Giant Bat)
i believe towards the bottom of the OP, you have to quote to reveal.Where's the GAF list?
Been forced to use the gamepad, but I found this easter egg amusing when finding the secret exit in1-3
I don't understand the complaints about the swimming in this game. I feel it controls very well. It's fluid, and it's easy to correct your course if you go to far in one direction. You move pretty swiftly. Really swiftly if you have a buddy.
Honestly some of the best swimming controls I've seen.
It's not justcharacters. You can also see various locations from DKCR in the background in world 6 levels. In 6-1 you can see the area of the ruins where you fought the third boss of DKCR and the frog statues that gave you a puzzle piece in 1-1 of DKCR.
Personally I'm really glad the blowing mechanic is gone. I also was NOT a fan of being shot into the background in returns. It was just visual flair that made the game momentarily harder to play for the wrong reasons (not tougher level design or new obstacles, just harder to see).I'm not sure if I like this better than DKCR or not. They are both great for sure though. I thought Returns provided a tougher challenge and more consistent difficulty curve. The world also felt more interactive... There was more stuff to groundpound and even the blowing made me feel engaged. The switchpulling would have been a good replacement but it was underutilized in my opinion. One thing I missed from Tropical Freeze was constantly shooting in and out of the background and foreground. It made for some great moments. I also feel that the level design was better overall.
I don't understand the complaints about the swimming in this game. I feel it controls very well. It's fluid, and it's easy to correct your course if you go to far in one direction. You move pretty swiftly. Really swiftly if you have a buddy.
Honestly some of the best swimming controls I've seen.
i believe towards the bottom of the OP, you have to quote to reveal.
I dunno. The top runs can tell you the best partner to use and all you may have to do it tackle ONE section differently to get the few extra seconds you need to do well.I'd add that for us mortals it helps to watch replays of GOOD runs, rather than AMAZING runs.
Any of the runs in the top ten contain tricks that are just so far away from my skill level they are not helpful. It's better for me to find runs that just get Gold by a few seconds.
What's the criteria for a shiny gold by the way?