BuddyChrist83 said:Well, I can do the pictures and I can do the recommendation, but you'll have to wait on the full writeup. I was planning on doing one anyways, but I won't have the time until after Christmas :/
No but I've had a couple of minutes to compare squiggles (technical name).Shikamaru Ninja said:CAN ANYONE TRANSLATE THE STAFF CREDITS !!!!!!!!!!!!!!!
Socreges said:So, 16 stages, but how long of a game in total? ~5 hours? ~10 hours?
good I like short games ...Deku Tree said:
That's pretty accurate, yea. Of course, that's just for seeing the credits -Deku Tree said:
Boss KIKONGU jungle beat Staff
Executive Producer Satoshi Iwata President
Producer Shigeru Miyamoto Director-General information Kaihatsu
Takushi Tezuka Information development headquarters
Producer Takao Shimizu Director Super Mario Sunshine
Director Koizumi 歓晃 Producer Super Mario Sunshine
Assistant director Hayashida Hirokazu Main programmer Super Mario Sunshine
Hyodo Kimiharu Assistant director Super Mario Sunshine
Shiroi 太 Super Mario Sunshine map director.
Hyodo Kimiharu Assistant director Super Mario Sunshine
Shiroi 太 Super Mario Sunshine map director.
Kawabata Toshihiro "Baton" -"RUIJI apartment" - of the tradition - style [ ZERUDA ] "PIKUMIN" etc.
Player character programming Spring water Intelligent It support-programs by "MARIOSANSHAIN."
System programming director Koga Naoki It support-programs by "MARIOSANSHAIN."
Character programming director Hayakawa 毅 It object-programs by "MARIOSANSHAIN."
Character programming Ota Tatsuro It programs under "the baton of the tradition - style of ZERUDA."
Ando Katsuyasu
Yamaguchi 敦
Sound Kawamura Masashi The sound of "the baton of the tradition - style of ZERUDA", and "four swords"
Music Yokota Truth people
Character design Hosono Tsuyoshi It character-designs by "MARIOSANSHAIN."
Former warehouse Kenta It character-designs by "MARIOSANSHAIN."
Sugawara It ceases and is a child. It map-designs by "MARIOSANSHAIN."
Mishima 敦
Map design Yamaguchi One beauty It map-object-designs by "MARIOSANSHAIN."
Character art & screen design Matsuzaki Yasuhiko Former UGA"Rez" graphic designer
Effect design Autumn fringe Hirosuke It is "the baton of the tradition - style of ZERUDA", and "four sword +", and is an effect.
Matsumiya Means Yoshiko "Tradition -4 つ sword + of ZERUDA"
Character modeling Watanabe Daisuke Former pixel animation
Ezaki Masanori Former pixel animation
Yamamoto Shunsuke Free 3DCG designer.
Minamizawa Ken-ichi "WILDARMS Advanced 3rd" character motion
Map modeling Hashimoto Kazunori Former data yeast.
Tanaka Ritsuko
Suzuki Sanae
Yada Tomoko
3D animation Ajima Beauty Keiko
Hisanaga 勝貴 A former dream FAKU tree, animation "a ZOIDS new century / ZERO"
Character art design Takamura Hideaki Former UGA"Rez" graphic designer
Voice Long 嶝 Takashi Abbreviation
Suzuki Katsumi Abbreviation
Miyata Hironori Abbreviation
Nonaka Hideaki Abbreviation
Takashina Toshitsugu Abbreviation
Okazaki 雅紘 Abbreviation
Tsuchiya Toshihide Abbreviation
Coordination Nishimura Katsuto The program of "PIKUMIN" and "PIKUMIN" etc.
Pro GURESU management Kato Keizo It pro-GURESU-manages by {"super MARIOSANSHAIN."
Technical support Matsui Keisuke
Okamoto Shingo It debugging-supports under "a baton [ a style ]."
Yasuda Yoshito It debugging-supports by "striking-how woods e+."
Kadoi Hironobu It debugging-supports by "four sword +."
Debugging support Yano 晃
Special SFX Sugiyama Direct
Black Sea Tomoaki Information development headquarters, a computer-graphics designer
SUPER MARIO CLUB
Nintendo Tokyo branch
Art work Iida 季 It is "striking-how woods e+" and is an art work.
Sato Right virtue Information development headquarters, an art work
Nakaue Shigehisa Nintendo Dream -- 絵描いて -- better -- た
Hill Inside congratulation cost
Nakano Hirosuke It is "super MARIOSANSHAIN" and is an art work.
Oyama Greeting
Kadota Keisuke It is "a baton [ a style ]" and is an art work.
Teshima Atsushi It is "super MARIOSAN Shine" and is an art work.
radioheadrule83 said:Is it a game you'll go back to a lot?
I don't think that as a single player experience Donkey Konga had a lot of longevity to it either - unless you were gonna try and do the more impossible Jam levels. But Konga has replayability by the shit load. It's a game that you can go back to time and time again, especially with other people around. Is this a similar thing? A game fun enough that I'll go back to it a lot / show it off?
Looking foreward to this one a lot. Feb in Europe I believe...
shurikenMeatpuppet said:...shruiken (sp?)