tahrikmili
Member
http://www.doomconversionmod.com/index.shtml
Looks interesting, if not very pretty
I'll try it out sometime soon..
Looks interesting, if not very pretty

Foreign Jackass said:I doubt Doom 3's engine can adequately display Doom 1's huge environments.
HALF-LIFE 2 FOREVAH
Foreign Jackass said:Are you talking about that foliage simulator with a stupid story, bad monster design, AI that always knows exactly where a shot is coming from, generic Rambo scenario and boring weapons?
Yeah, it has huge maps.
Mrbob said:But I still find it funny that a Doom 3 mod version of Doom 1 is being made when the point of Doom 3 is to be a retelling of the original! :lol
I think thats what he was every so slyly implying. Doom 3 pales in comparison to the original to the point where fanmods took it among themselves to give us an updated version. I just wish they didn't feel they needed to use the Doom 3 engine just because its the freakin Doom 3 engine. Much more capable engines out there whithout all the weird texture warping and inevitable framerate issues when the Dozens of enemies are implemented.Pimpbaa said:Yeah but some people hate doom 3 but love the original, so I guess that's the point of the mod.
Shaheed79 said:I think thats what he was every so slyly implying. Doom 3 pales in comparison to the original to the point where fanmods took it among themselves to give us an updated version. I just wish they didn't feel they needed to use the Doom 3 engine just because its the freakin Doom 3 engine. Much more capable engines out there whithout all the weird texture warping and inevitable framerate issues when the Dozens of enemies are implemented.
The number one complaint I have about most 3D engines these days is that most of them cannot support 15 plus enemies on screen without terrible slowdown so the feeling of being overwhelmed like in the original Doom is lost for the most part. *sigh*
Shaheed79 said:The number one complaint I have about most 3D engines these days is that most of them cannot support 15 plus enemies on screen without terrible slowdown so the feeling of being overwhelmed like in the original Doom is lost for the most part. *sigh*
I said most not all. I dig serious sam but overall thats not too much to brag about. Doom engine use to support up to and including 60 plus enemies on screen without slow down I don't see any current games that come remotely close to that. It seems like I'm the only one who misses being ambushed by 20 imps, 30 bulldemons, some fire skulls, a couple revenants and a Cyber Demon in an inclosed arena so, I digress.Chony said:Serious Sam / Painkiller.
Shaheed79 said:I said most not all. I dig serious sam but overall thats not too much to brag about. Doom engine use to support up to and including 60 plus enemies on screen without slow down I don't see any current games that come remotely close to that. It seems like I'm the only one who misses being ambushed by 20 imps, 30 bulldemons, some fire skulls, a couple revenants and a Cyber Demon in an inclosed arena so, I digress.
dark10x said:It has a terrible time handling large outdoor areas (lots of fog), its water effects fall apart in large bodies, the maps are SMALL, and there is way too much HDD thrashing on both of the Source games.
Yeah.. but Crytek has seriously limited texture rez beyond a certain distance.. something like 200ft (in game) as clearly evident in those pictures you posted. Even though the landscape is sparse in the HL2 shot.. I would say it could support the same kind of distances/geometry detail if similar methods were employed. But.. I guess it could be a trade off for the fog.. I dunno.dark10x said:HL2 has amazing looking water, but when in large quantities, it just doens't work. The ocean alongside Highway 17 looked flat out awful. CryTek handles large bodies of water much better than Source while Source is clearly superior at handling small pools and enclosed rivers. Both display excellent looking water, but not in all situations. CryTek's is more consistant, though. Honestly, that coast line water in HL2 is just bad looking.
Large outdoor areas in HL2 did not just feature SOME fog, they featured a LOT of fog. Far Cry allowed you to see for miles. Foliage and geometry popping is removed in version 1.3 if you use geometry instancing (which runs faster on ATI cards and slower on nVidia, for some reason). I renders all foliage with geometry instead of using sprites. Of course, in either case, HL2 didn't even feature a fraction of the foliage present in Far Cry within its maps. You know that.
Foreign Jackass said:I think the problem I have with the CryTek engine is mostly the fact that all there IS in the game is foliage. Half-Life 2's game features an incredible variation of different environments, moods, effects, locations, which needs a lot more versatility dans FarCry does. I wonder if this is why CryTek's engine hasn't been used yet in another game. You gotta admit FarCry's interiors are absolutely shitty looking.
shibbs said:I thought this was quite amazing, they've got Doom3 running on this (with 3DFX).
*** Athlon XP 2070mhz (11.5x180)
*** 256MB RAM
*** Voodoo 2 12MB and Voodoo 2 12MB SLI
*** Windows 98SE
*** FastVoodoo 2 4.5 beta2 MM
*** Wicked GL 3.02
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Link: http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1462
Bregor said:I found all three of these game engines excellent.
It is the game content that made the difference. One of them I finished and enjoyed, one I loved, and one I never completed.
ArcadeStickMonk said:Crytech with pixel shader 3.0 and HDR Rendering looks fucking amazing, inside and out. Once you see the new lighting effects, you can't unsee them, and the original game instantly looks worse.
Nerevar said:don't forget that Source is infinitely many times more scalable (backwards) than Far Cry is. I can play Half-Life 2 on my work laptop and it it runs very well (just long loads) and looks very good (for reference, it's basically got a geforce 4 MX in it). Neither of the other two engines can scale like that (well, unless you hack Doom 3 like crazy and run it on Voodoo 2's in SLI) and still run well and look good. That will be a big selling point in licensing out the source engine for Valve.
Bregor said:I found all three of these game engines excellent.
It is the game content that made the difference. One of them I finished and enjoyed, one I loved, and one I never completed.
The Shadow said:You're absolutely right. You really couldn't do that with FarCry or Doom 3. Both of them really require a top of the line PC whereas Source scales much better.
Like I said, they all have their strengths and weaknesses. It's pretty short sighted to just declare a winner without considering things like that.
Why convert Doom 1 to a horror game. It isnt a horror/scary game. Its an action game, something ID forgot when they decided to make Doom 3.
dark10x said:Yes, but on faster machines, Far Cry and Doom 3 run VERY well. Source has had serious problems...
Absolutely true, but I doubt many will appreciate this because all the real nice polish is saved for the shotgun.dark10x said:Doom 3 IS an action game. The actual gun mechanics are better than both Far Cry and Half-Life 2, that much is for sure.