Killjoy-NL
Banned
Is it?Did you guys get the price increase or something? It's $70 in USA.
My bad if so. It's €80 in the Netherlands, so I assumed it was the same in $.
Is it?Did you guys get the price increase or something? It's $70 in USA.
*looks at Steam engagement*
DOOM Eternal
DOOM: The Dark Ages
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They don't fold as easily as Walky-Talky Cinematic Movie Sims™ did.
I think that might be a big part of it. The 3rd person or bust contingent seem to be heavily skewed to PlayStation.So what's the excuse for the relatively low PlayStation sales? Don't they have a much larger player base than Xbox?
Are we doomed out? Do PlayStation gamers just not jive with first person shooters?
Fanboys know they cant win on games so have shifted goalpost to sales.
Why did Tango get closed then?Fanboys know they cant win on games so have shifted goalpost to sales.
You got that backwards. Fanboys shifted the goalposts to "engagement metrics". Sales are still what makes or breaks a game. People subscribing for a single month at a fraction of the game's cost, beating the game, then unsubscribing is the absolute death of the triple-A gaming business.
You cannot sustain a model where games cost hundreds of millions of dollars to make and your customer base pays less than a third of retail price to experience all the content in less than a month.
I'll rehash my former comment in an Ubisoft thread: I subscribed to Ubisoft+ for one month ($17.99) to play AC Shadows, which gave me access to their highest tier version they charge $129.99 for. I beat it in under a month, then turned around and played the other Avatar DLC I hadn't tried (so that's another $20 they didn't get from me) and then played a bunch of Riders Republic. They lost money on my one month sub. And investors see the writing on the wall.
The number of "players" who booted up the game doesn't pay the bill. The number of game sales does.
Certainly wasn't due to gamepass. Its standalone sales are high enough now.Why did Tango get closed then?
Sony made more revenue from add on content than they do game sales. Fortnite makes zero revenue from game sales but makes enough money to prop up the entire company and a store and give away 50 odd games for free per year.You got that backwards. Fanboys shifted the goalposts to "engagement metrics". Sales are still what makes or breaks a game. People subscribing for a single month at a fraction of the game's cost, beating the game, then unsubscribing is the absolute death of the triple-A gaming business.
You cannot sustain a model where games cost hundreds of millions of dollars to make and your customer base pays less than a third of retail price to experience all the content in less than a month.
I'll rehash my former comment in an Ubisoft thread: I subscribed to Ubisoft+ for one month ($17.99) to play AC Shadows, which gave me access to their highest tier version they charge $129.99 for. I beat it in under a month, then turned around and played the other Avatar DLC I hadn't tried (so that's another $20 they didn't get from me) and then played a bunch of Riders Republic. They lost money on my one month sub. And investors see the writing on the wall.
The number of "players" who booted up the game doesn't pay the bill. The number of game sales does.
Sony's in the same boat.Sales?
Engagement!!!!!!!
Epic store is run at a loss.Epic right now are giving away a day one game away free - explain that one?
While I won't download Epic Games Store, my collection on there is actually quite fantastic.Epic store is run at a loss.
The first question you should ask is why are they reporting anything?I think the relevant question whenever a company says "x many players" is asking why the company is reporting number of players, rather than number of sales. If the sales number was promising, you'd expect they'd want to publicize that.
Yeah, but Doom TDA has nothing of this, no service not loot boxes etc.
To prevent said companies from putting a positive spin on something which is less than positive in an attempt to trick both shareholders and customers into thinking that something is doing better than it actually is. (And I'm not talking about Doom here.)Companies might ask customers why do they want sales data?
Going by Gemini, TLOU2 dev cost was ~$220M excl marketing.
Doom TDA would be $100M to $150M range excl marketing.
Does line up with my other post.
But the question is how reliable Gemini is in this case.
I'd use an another example. Fortnite generates billions of revenue per year for Epic, it's the unicorn. Everyone's dying (literally) trying to be the next unicorn right now.Sony made more revenue from add on content than they do game sales. Fortnite makes zero revenue from game sales but makes enough money to prop up the entire company and a store and give away 50 odd games for free per year.
Game sales obviously matter but all the other revenue sources matter just as much.
Epic right now are giving away a day one game away free - explain that one?
If that was the case, exp 33 studio would post meaningless active players announcements too, and yet they treat their customers- gamers as inteligent human beings, so they post real achievement, aka sold copies, 3m players isnt an achievement when u are on gamepass or ubi premium and u gotta be super casual to not comprehend it, we are here on a hardcore gaming forum so at least minimal inteligence and knowledge about gaming industry should be implied from the get go, yet here we are ...'Players' will be a higher number (when a subscription option is available) and a higher number is assumed to seem more impressive / make the game seem more popular than a lower number will. I think it's usually no more complicated than that.
If that was the case, exp 33 studio would post meaningless active players announcements too, and yet they treat their customers- gamers as inteligent human beings, so they post real achievement, aka sold copies, 3m players isnt an achievement when u are on gamepass or ubi premium and u gotta be super casual to not comprehend it, we are here on a hardcore gaming forum so at least minimal inteligence and knowledge about gaming industry should be implied from the get go, yet here we are ...![]()
Sony isnt stupid enough to do xbox-like gamepass, they know day1 exclusives on subscription service make customers stop purchasing games, and ur customers not willing to purchase games is last thing platform holder should want obviously, otherwise u are kicked out of console business and gotta go 3rd party even if u are juggernaut like microsoftI mean people falling back on "What is revenue really?" and bending them in pretzels aren't dumb. Just being painfully obtuse.
Fuck I wish there was a proper Sony version Game Pass so I could watch the 180s from people... either for or against. Now that would be comedy.
Sony isnt stupid enough to do xbox-like gamepass, they know day1 exclusives on subscription service make customers stop purchasing games, and ur customers not willing to purchase games is last thing platform holder should want obviously, otherwise u are kicked out of console business and gotta go 3rd party even if u are juggernaut like microsoft![]()
for different reasons.Sony's in the same boat.
I disagree. Games aren't really rolling out and their GaaS division isn't panning out.for different reasons.
Even with that institutional failure, PlayStation is actually a profitable business. It's just that, in the second half of its lifecycle, the PS5 has shifted from consumer acquisition to "engagement and MAU" due to the natural slowdown in the formerI disagree. Games aren't really rolling out and their GaaS division isn't panning out.
What "relatively low PlayStation sales?" According to this data, PlayStation sold the most copies. Even more than Steam.So what's the excuse for the relatively low PlayStation sales? Don't they have a much larger player base than Xbox?
Are we doomed out? Do PlayStation gamers just not jive with first person shooters?
It kinda depends though.What "relatively low PlayStation sales?" According to this data, PlayStation sold the most copies. Even more than Steam.
I'm failing to understand your point.
The game just sold poorly overall. But even then, it sold the most on PlayStation.
They're still in the 'trying to do things the right way' phase. I give it one game.If that was the case, exp 33 studio would post meaningless active players announcements too, and yet they treat their customers- gamers as inteligent human beings
If it would be a proper FPS game and not just atrocious chimera (S stands for shooter and not for shield).It is a Doom game though and eventually it will have a much larger reach. Essential play for FPS fans IMO.
F2P games judged by number of players and to be successful they should attract people fast. A successful game can attract tens of millions just in matter of days.Some of the most profitable games on the market are quite literally free to play ie. no real unit sale.
Seems pretty accurate. And let's say Xbox invested minimum marketing at ~$50M (going by Gemini) and you'd end up around ~$175M.Okay, I could see DOOM TDA costing say.....$125 million.
This form of console warring using sales in gamepass era is tiring.
Fanboys know they cant win on games so have shifted goalpost to sales.
If xbox goes full digital next gen, am sure goalpost will move to physical sales, thats how malleable standards are.
What are you talking about? The Gamepass subscription pays for the game's, I don't understand how you people don't understand that. Additional sales and Doom will certainly have more than 1 million just adds to the revenue.Seems pretty accurate. And let's say Xbox invested minimum marketing at ~$50M (going by Gemini) and you'd end up around ~$175M.
If they only sold ~1M at launch, it would generate ~$80M.
I reckon it'll be similar for games like Indy and Avowed.
Doesn't seem like good results, even if GP retention would be the ulterior motive.
A co-op horde mode of some kind would have been a perfect fit for this. Or perhaps take the existing maps, remix them, add ridiculous difficulty settings and do co-op that way.I still don't understand why they felt that JUST a campaign was a good idea. Any kind of additional content or mode would've been great. I, of course, would've loved multiplayer. I mean, a DOOM game with no co-op and multiplayer still feels really odd to me after all this time.
Battlemode in Eternal was awful, and it was clear a lot of people didn't like it. But it didn't mean people didn't want multiplayer, they just weren't interested in ridiculous asymmetrical multiplayer. 2016's multiplayer was much more successful, hell, people STILL play it from time to time, and it was far from perfect. I really wish they could've taken that and just improved it in every possible way.
Sony never got the push against games being added to PS+.You are completely true though.
Imagine people demanding sales figures for films that have released from netflix.
It makes absolutely no sense.
Also, i was thinking about this the other day. I wasn't really active here back then but I seem to remember universal praise for Sony adding free games to playstation plus in the ps3 games. I don't recall a push that the service is negative and will affect profitability in sales of the included games.
I thought it was welcomed as Sony needed to do something to differentiate because they couldn't compete with Xbox live.
Ms introduces gamepass because they need a differentiator and now we are all worrying about the sales of games...
I find it odd. Both will have agreements with the publisher that they agree to.
Results likes this can only eat into profits.What are you talking about? The Gamepass subscription pays for the game's, I don't understand how you people don't understand that. Additional sales and Doom will certainly have more than 1 million just adds to the revenue.
What results?Results likes this can only eat into profits.
Seems like the opposite of what a company would want.
A game like Doom only selling ~1M copies at launch.What results?
These games aren't only on a subscription service though, they are hybrid releases. If a movie released in theatres and on streaming, I would expect to still get box office numbers. If they only gave a viewer number (combining theatres and streaming), I would treat that with the same suspicion as I do 'player' numbers.Imagine people demanding sales figures for films that have released from netflix.
So what's the excuse for the relatively low PlayStation sales? Don't they have a much larger player base than Xbox?
Are we doomed out? Do PlayStation gamers just not jive with first person shooters?
And it can't sell anymore? And totally discount the money generated by Gamepass? Ok I think I'll leave it there as you ain't getting it.A game like Doom only selling ~1M copies at launch.
I get you, alright.And it can't sell anymore? And totally discount the money generated by Gamepass? Ok I think I'll leave it there as you ain't getting it.
Even Jim Ryan knew it was terrible idea over 2years ago when it wasnt that clear for most of us how fucked microsoft's console business already is/gonna be:I don't think they would but who the fuck knows these days. The big dogs are doing dumb shit as time moves on.
I am saying people touting 'ENGAGEMENT' now if a Sony game under performed in sales but boasted X million player in a meaningless press release, they would be ruthless (as they should be. Its bullshit metrics).
Console war never changes though.
"We also fully understand the importance...
That's because Gaf is living in a rather isolated bubble.Even Jim Ryan knew it was terrible idea over 2years ago when it wasnt that clear for most of us how fucked microsoft's console business already is/gonna be:
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In an interview with Famitsu (translated via ResetEra), Sony Interactive Entertainment (SIE) CEO Jim Ryan shot down the idea of PlayStation 5 (PS5) exclusive games also launching on PC from day one. Ryan says that the primary goal of console first-party games is to build the game for the PlayStation experience. He added that overall reactions from fans have been "favorable" when games arrive a couple of years after initial release.
"We also fully understand the importance...
- Draugoth
- Replies: 417
- Forum: Gaming Discussion
Thanks for sharing this. I hadn't seen the data by Alinea Analytics, so I was referring only to the Ampere data which I shared earlier.It kinda depends though.
Ampere estimates 500k sales on PS5, but Alinea Analytics estimates 200K sales on PS5.
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Analytics Firms Predict Pitiful Full-Price Sales for DOOM: The Dark Ages on PS5
Skeweredwww.pushsquare.com
Both numbers are very low, but it's quite a gap.
These games aren't only on a subscription service though, they are hybrid releases. If a movie released in theatres and on streaming, I would expect to still get box office numbers. If they only gave a viewer number (combining theatres and streaming), I would treat that with the same suspicion as I do 'player' numbers.
Yes, I completely get it. But, if a studio like Disney launched a film day one in the movies and on Disney plus, then it only makes sense to consider this when discussing the box office numbers. The box office opening weekend would absolutely be affected and not give a true reflection if comparing to other films. its not an apples to apples situation.