Doom: The Dark Ages - 3 Million Players Already - 7x Faster than Doom: Eternal

*looks at Steam engagement*

DOOM Eternal

DOOM: The Dark Ages

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They don't fold as easily as Walky-Talky Cinematic Movie Sims™ did.
Ice Cube Friday GIF
 
So what's the excuse for the relatively low PlayStation sales? Don't they have a much larger player base than Xbox?

Are we doomed out? Do PlayStation gamers just not jive with first person shooters?
I think that might be a big part of it. The 3rd person or bust contingent seem to be heavily skewed to PlayStation.
 
Fanboys know they cant win on games so have shifted goalpost to sales.

You got that backwards. Fanboys shifted the goalposts to "engagement metrics". Sales are still what makes or breaks a game. People subscribing for a single month at a fraction of the game's cost, beating the game, then unsubscribing is the absolute death of the triple-A gaming business.

You cannot sustain a model where games cost hundreds of millions of dollars to make and your customer base pays less than a third of retail price to experience all the content in less than a month.

I'll rehash my former comment in an Ubisoft thread: I subscribed to Ubisoft+ for one month ($17.99) to play AC Shadows, which gave me access to their highest tier version they charge $129.99 for. I beat it in under a month, then turned around and played the other Avatar DLC I hadn't tried (so that's another $20 they didn't get from me) and then played a bunch of Riders Republic. They lost money on my one month sub. And investors see the writing on the wall.

The number of "players" who booted up the game doesn't pay the bill. The number of game sales does.
 
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You got that backwards. Fanboys shifted the goalposts to "engagement metrics". Sales are still what makes or breaks a game. People subscribing for a single month at a fraction of the game's cost, beating the game, then unsubscribing is the absolute death of the triple-A gaming business.

You cannot sustain a model where games cost hundreds of millions of dollars to make and your customer base pays less than a third of retail price to experience all the content in less than a month.

I'll rehash my former comment in an Ubisoft thread: I subscribed to Ubisoft+ for one month ($17.99) to play AC Shadows, which gave me access to their highest tier version they charge $129.99 for. I beat it in under a month, then turned around and played the other Avatar DLC I hadn't tried (so that's another $20 they didn't get from me) and then played a bunch of Riders Republic. They lost money on my one month sub. And investors see the writing on the wall.

The number of "players" who booted up the game doesn't pay the bill. The number of game sales does.

Got it.

So basically this model is doomed to fail.

So, maybe we should wait for that to happen before we talk about sales again? Clearly when subscription model is active, sales is not going to be the focus.

Why did Tango get closed then?
Certainly wasn't due to gamepass. Its standalone sales are high enough now.

They did mentioned that leadership wasn't in place for future games. Shinji Mikami had left the studio. Maybe some others as well ?
 
You got that backwards. Fanboys shifted the goalposts to "engagement metrics". Sales are still what makes or breaks a game. People subscribing for a single month at a fraction of the game's cost, beating the game, then unsubscribing is the absolute death of the triple-A gaming business.

You cannot sustain a model where games cost hundreds of millions of dollars to make and your customer base pays less than a third of retail price to experience all the content in less than a month.

I'll rehash my former comment in an Ubisoft thread: I subscribed to Ubisoft+ for one month ($17.99) to play AC Shadows, which gave me access to their highest tier version they charge $129.99 for. I beat it in under a month, then turned around and played the other Avatar DLC I hadn't tried (so that's another $20 they didn't get from me) and then played a bunch of Riders Republic. They lost money on my one month sub. And investors see the writing on the wall.

The number of "players" who booted up the game doesn't pay the bill. The number of game sales does.
Sony made more revenue from add on content than they do game sales. Fortnite makes zero revenue from game sales but makes enough money to prop up the entire company and a store and give away 50 odd games for free per year.
Game sales obviously matter but all the other revenue sources matter just as much.
Epic right now are giving away a day one game away free - explain that one?
 
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I think the relevant question whenever a company says "x many players" is asking why the company is reporting number of players, rather than number of sales. If the sales number was promising, you'd expect they'd want to publicize that.
 
I think the relevant question whenever a company says "x many players" is asking why the company is reporting number of players, rather than number of sales. If the sales number was promising, you'd expect they'd want to publicize that.
The first question you should ask is why are they reporting anything?
Once you answer that (advertising) then the rest should fall into place.
If you are advertising the game being for sale then you would go with sales.
Advertising the game plus something else (subscription) then you go with players.
 
'Players' will be a higher number (when a subscription option is available) and a higher number is assumed to seem more impressive / make the game seem more popular than a lower number will. I think it's usually no more complicated than that.
 
Companies might ask customers why do they want sales data?
To prevent said companies from putting a positive spin on something which is less than positive in an attempt to trick both shareholders and customers into thinking that something is doing better than it actually is. (And I'm not talking about Doom here.)
 
Going by Gemini, TLOU2 dev cost was ~$220M excl marketing.

Doom TDA would be $100M to $150M range excl marketing.

Does line up with my other post.

But the question is how reliable Gemini is in this case.

Okay, I could see DOOM TDA costing say.....$125 million.
 
Everyone talking about shorter, more focused single player games but when it's time to put the $70 where their mouth is....

The amount of play you expect to wring out of a game is a huge component of a game's value. Go ahead with the stealth brags but $70 is not peanuts to a lot of people. Sure it's less than a back of groceries but some people need those groceries pretty bad. They also need entertainment but they should and will consider $/hr.

Action games need a demons souls moment. DS found a new way to inspire players to die and keep trying at a time when games were going to lengths to make sure the player never felt any kind of frustration. Action games need to figure out how to get players to want to play again once they finish the game. Achievements are a cheap, ad-hoc attempt. We need some real vision. Idk how well doom here holds up to hard play but there could be 2-4 times as much play time in there if players felt inspired to start over and do better.
 
Sony made more revenue from add on content than they do game sales. Fortnite makes zero revenue from game sales but makes enough money to prop up the entire company and a store and give away 50 odd games for free per year.
Game sales obviously matter but all the other revenue sources matter just as much.
Epic right now are giving away a day one game away free - explain that one?
I'd use an another example. Fortnite generates billions of revenue per year for Epic, it's the unicorn. Everyone's dying (literally) trying to be the next unicorn right now.
 
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'Players' will be a higher number (when a subscription option is available) and a higher number is assumed to seem more impressive / make the game seem more popular than a lower number will. I think it's usually no more complicated than that.
If that was the case, exp 33 studio would post meaningless active players announcements too, and yet they treat their customers- gamers as inteligent human beings, so they post real achievement, aka sold copies, 3m players isnt an achievement when u are on gamepass or ubi premium and u gotta be super casual to not comprehend it, we are here on a hardcore gaming forum so at least minimal inteligence and knowledge about gaming industry should be implied from the get go, yet here we are ... :D

Same way its never a flex for a woman when she tries to boast that she can sleep with any guy(coz nothing in this world is easier than getting a man to sleep with u as a woman- we as men can even fuck u if we genuienly hate u, literally hate u, and still our dick will get hard as long as u are hot enough- simply coz nature made sure human species survives at any cost ;) , same way its not a flex for a game on gamepass/ubi premium to have number of players which such subscription service has montly active anyways, make it 3x previous month active sub number, make it 10m active players on first or 2nd month after launch, that would be some srs flex :D
 
If that was the case, exp 33 studio would post meaningless active players announcements too, and yet they treat their customers- gamers as inteligent human beings, so they post real achievement, aka sold copies, 3m players isnt an achievement when u are on gamepass or ubi premium and u gotta be super casual to not comprehend it, we are here on a hardcore gaming forum so at least minimal inteligence and knowledge about gaming industry should be implied from the get go, yet here we are ... :D

I mean people falling back on "What is sales, really?" and bending them in pretzels aren't dumb. Just being painfully obtuse.

Fuck I wish there was a proper Sony version Game Pass so I could watch the 180 pirouettes from people... either for or against. Now that would be comedy.

For some, sales magically matter then. And for others then, engagement suddenly matters more.
 
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I mean people falling back on "What is revenue really?" and bending them in pretzels aren't dumb. Just being painfully obtuse.

Fuck I wish there was a proper Sony version Game Pass so I could watch the 180s from people... either for or against. Now that would be comedy.
Sony isnt stupid enough to do xbox-like gamepass, they know day1 exclusives on subscription service make customers stop purchasing games, and ur customers not willing to purchase games is last thing platform holder should want obviously, otherwise u are kicked out of console business and gotta go 3rd party even if u are juggernaut like microsoft ;)
 
Sony isnt stupid enough to do xbox-like gamepass, they know day1 exclusives on subscription service make customers stop purchasing games, and ur customers not willing to purchase games is last thing platform holder should want obviously, otherwise u are kicked out of console business and gotta go 3rd party even if u are juggernaut like microsoft ;)

I don't think they would but who the fuck knows these days. The big dogs are doing dumb shit as time moves on.

I am saying people touting 'ENGAGEMENT' now if a Sony game under performed in sales but boasted X million player in a meaningless press release, they would be ruthless (as they should be. Its bullshit metrics).

Console war never changes though.
 
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I disagree. Games aren't really rolling out and their GaaS division isn't panning out.
Even with that institutional failure, PlayStation is actually a profitable business. It's just that, in the second half of its lifecycle, the PS5 has shifted from consumer acquisition to "engagement and MAU" due to the natural slowdown in the former
 
So what's the excuse for the relatively low PlayStation sales? Don't they have a much larger player base than Xbox?

Are we doomed out? Do PlayStation gamers just not jive with first person shooters?
What "relatively low PlayStation sales?" According to this data, PlayStation sold the most copies. Even more than Steam.

I'm failing to understand your point.

The game just sold poorly overall. But even then, it sold the most on PlayStation.
 
What "relatively low PlayStation sales?" According to this data, PlayStation sold the most copies. Even more than Steam.

I'm failing to understand your point.

The game just sold poorly overall. But even then, it sold the most on PlayStation.
It kinda depends though.

Ampere estimates 500k sales on PS5, but Alinea Analytics estimates 200K sales on PS5.

Both numbers are very low, but it's quite a gap.
 
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It is a Doom game though and eventually it will have a much larger reach. Essential play for FPS fans IMO.
If it would be a proper FPS game and not just atrocious chimera (S stands for shooter and not for shield).

Some of the most profitable games on the market are quite literally free to play ie. no real unit sale.
F2P games judged by number of players and to be successful they should attract people fast. A successful game can attract tens of millions just in matter of days.
2M for semi-free title is low. A good indication of success of how GP game should accumulate numbers is FH5, that did 4.5m on launch and 10m on launch week.
 
Okay, I could see DOOM TDA costing say.....$125 million.
Seems pretty accurate. And let's say Xbox invested minimum marketing at ~$50M (going by Gemini) and you'd end up around ~$175M.

If they only sold ~1M at launch, it would generate ~$80M.

I reckon it'll be similar for games like Indy and Avowed.
Doesn't seem like good results, even if GP retention would be the ulterior motive.
 
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This form of console warring using sales in gamepass era is tiring.

Fanboys know they cant win on games so have shifted goalpost to sales.

If xbox goes full digital next gen, am sure goalpost will move to physical sales, thats how malleable standards are.

You are completely true though.

Imagine people demanding sales figures for films that have released from netflix.

It makes absolutely no sense.

Also, i was thinking about this the other day. I wasn't really active here back then but I seem to remember universal praise for Sony adding free games to playstation plus in the ps3 games. I don't recall a push that the service is negative and will affect profitability in sales of the included games.

I thought it was welcomed as Sony needed to do something to differentiate because they couldn't compete with Xbox live.

Ms introduces gamepass because they need a differentiator and now we are all worrying about the sales of games...

I find it odd. Both will have agreements with the publisher that they agree to.
 
Seems pretty accurate. And let's say Xbox invested minimum marketing at ~$50M (going by Gemini) and you'd end up around ~$175M.

If they only sold ~1M at launch, it would generate ~$80M.

I reckon it'll be similar for games like Indy and Avowed.
Doesn't seem like good results, even if GP retention would be the ulterior motive.
What are you talking about? The Gamepass subscription pays for the game's, I don't understand how you people don't understand that. Additional sales and Doom will certainly have more than 1 million just adds to the revenue.
 
I still don't understand why they felt that JUST a campaign was a good idea. Any kind of additional content or mode would've been great. I, of course, would've loved multiplayer. I mean, a DOOM game with no co-op and multiplayer still feels really odd to me after all this time.

Battlemode in Eternal was awful, and it was clear a lot of people didn't like it. But it didn't mean people didn't want multiplayer, they just weren't interested in ridiculous asymmetrical multiplayer. 2016's multiplayer was much more successful, hell, people STILL play it from time to time, and it was far from perfect. I really wish they could've taken that and just improved it in every possible way.
A co-op horde mode of some kind would have been a perfect fit for this. Or perhaps take the existing maps, remix them, add ridiculous difficulty settings and do co-op that way.
 
You are completely true though.

Imagine people demanding sales figures for films that have released from netflix.

It makes absolutely no sense.

Also, i was thinking about this the other day. I wasn't really active here back then but I seem to remember universal praise for Sony adding free games to playstation plus in the ps3 games. I don't recall a push that the service is negative and will affect profitability in sales of the included games.

I thought it was welcomed as Sony needed to do something to differentiate because they couldn't compete with Xbox live.

Ms introduces gamepass because they need a differentiator and now we are all worrying about the sales of games...

I find it odd. Both will have agreements with the publisher that they agree to.
Sony never got the push against games being added to PS+.

Xbox did receive some pushback for paid online. One of the reasons I went PS3. Didn't like X360 back then. Too much Halo / Gears focus.
 
What are you talking about? The Gamepass subscription pays for the game's, I don't understand how you people don't understand that. Additional sales and Doom will certainly have more than 1 million just adds to the revenue.
Results likes this can only eat into profits.
Seems like the opposite of what a company would want.
 
Imagine people demanding sales figures for films that have released from netflix.
These games aren't only on a subscription service though, they are hybrid releases. If a movie released in theatres and on streaming, I would expect to still get box office numbers. If they only gave a viewer number (combining theatres and streaming), I would treat that with the same suspicion as I do 'player' numbers.
 
So what's the excuse for the relatively low PlayStation sales? Don't they have a much larger player base than Xbox?

Are we doomed out? Do PlayStation gamers just not jive with first person shooters?

It's way too expensive. I bought 2016 and Eternal for 60€ when they launched, I don't wanna pay 80€ for the sequel.
 
And it can't sell anymore? And totally discount the money generated by Gamepass? Ok I think I'll leave it there as you ain't getting it.
I get you, alright.

But GamePass is stagnant and sales are declining, while costs are rising.

Their is no other way than these kind of results eating into profits.
 
I don't think they would but who the fuck knows these days. The big dogs are doing dumb shit as time moves on.

I am saying people touting 'ENGAGEMENT' now if a Sony game under performed in sales but boasted X million player in a meaningless press release, they would be ruthless (as they should be. Its bullshit metrics).

Console war never changes though.
Even Jim Ryan knew it was terrible idea over 2years ago when it wasnt that clear for most of us how fucked microsoft's console business already is/gonna be:
 
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Even Jim Ryan knew it was terrible idea over 2years ago when it wasnt that clear for most of us how fucked microsoft's console business already is/gonna be:
That's because Gaf is living in a rather isolated bubble.

They're mostly out of touch with reality.
 
It kinda depends though.

Ampere estimates 500k sales on PS5, but Alinea Analytics estimates 200K sales on PS5.

Both numbers are very low, but it's quite a gap.
Thanks for sharing this. I hadn't seen the data by Alinea Analytics, so I was referring only to the Ampere data which I shared earlier.

Sidebar: Though in my experience the 10x rule applies fairly accurately and consistently for new single-player launches on Steam. (i.e., CCU x 10 = ~Steam sales). In this case, (31,000 * 10 = ~310,000 Steam sales, which is inline with what Ampere shared).
 
These games aren't only on a subscription service though, they are hybrid releases. If a movie released in theatres and on streaming, I would expect to still get box office numbers. If they only gave a viewer number (combining theatres and streaming), I would treat that with the same suspicion as I do 'player' numbers.

Yes, I completely get it. But, if a studio like Disney launched a film day one in the movies and on Disney plus, then it only makes sense to consider this when discussing the box office numbers. The box office opening weekend would absolutely be affected and not give a true reflection if comparing to other films. its not an apples to apples situation.

Hopefully, people start to understand that it is different and you cant compare the sales numbers of a game on a sub service like gamepass vs one only for sale.
 
Yes, I completely get it. But, if a studio like Disney launched a film day one in the movies and on Disney plus, then it only makes sense to consider this when discussing the box office numbers. The box office opening weekend would absolutely be affected and not give a true reflection if comparing to other films. its not an apples to apples situation.

Last time it happened, Disney got sued https://time.com/6085578/scarlett-johansson-black-widow-lawsuit-disney/

It was indeed a terrible idea. Same for Matrix 4 releasing on Max simultaniously.
 
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