I'm sure I was hearing this from the regulars regarding crackdown 3 too. It's the go to response when it doesn't do so well.Cool. Game is a lot of fun.
I'm sure I was hearing this from the regulars regarding crackdown 3 too. It's the go to response when it doesn't do so well.Cool. Game is a lot of fun.
if the the review scores are high, there is a higher probability that game also sells better.Maybe this is why people keep getting confused:
Putting far too much importance on reviewscores.
At the end of the day, only sales matter to these companies.
And people can argue all day that they "don't play sales", sales are what prevent your favorite studios/games from being discontinued.
Games that have accumulated sales for more years have more owners, news at 11According to SteamDB(pulled from a bunch of sites):
- Frostpunk owner estimation between 3.25m and 7.29m
- Frostpunk 2 owner estimation between 583k and 997k
- Cities Skylines owner estimation between 10.10m and 17.89m
- Cities Skylines 2 owner estimation between 1.69m and 2.35m
Depending on the number you use for an argument, the narrative shifts quite a bit, doesn't it?
What are we even doing here?
Games that have accumulated sales for more years have more owners, news at 11
Their games are just mediocre and/or unappealing to the masses.In the case of this game and Xbox, they will need to figure out why there is this narrative of game being a flop.
the price point was 60USDWhat am I looking at here? What does Warhammer have to do with what I said?
Interestingly enough, the "flop" that is AC Shadows has twice the steam concurrent users.So pretty much how Assassin's Creed Shadows performed? What a shame for such an iconic IP.
"Playing"So the number of people playing the game reeks of desperation?Seriously WTF are you smoking?
Unfortunately so, especially when you see the "support group" banging up the "number of players" drums in chorus in a new thread…I'm sure I was hearing this from the regulars regarding crackdown 3 too. It's the go to response when it doesn't do so well.
Makes sense, but Ubisoft+ does not have as many users, so the number of players playing the game via Ubisoft+ would be much smaller than the number of players playing Doom on Game Pass (which has more users than Ubisoft+).Interestingly enough, the "flop" that is AC Shadows has twice the steam concurrent users.
I'm still confused lmao.the price point was 60USD
I'm sorry but what do think engagement means for a video game? Everyone taking stupid pills around here?"Playing"
Yeah right bud. That's not what this is. For that we have steam CCU and it's not that great. It's not terrible but it's not that great either.
I read that in Sonic's voice.3 million?! ExCCUse me?
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We know that Indy has 4+M players and 'only' sold 117K during it's launch on PS5.Players metric doesn't make much sense with Game Pass to measure the success of a game. Some may have played it for like 2 minutes and uninstalled. But the same applies to Steam ccu. Who pays 80 Euro when you can play it for 10 Euro? Or even nothing like the Asscan.
I'm in the Cosmic Realm now and it's getting really long in the tooth. I just don't find the level design engaging in any way. There are some sparks of 'brilliance' here and there but otherwise you're constantly running across flat planes, insta killing hordes of enemies which have been placed there in a stationary position waiting to die. Even with the impressive backdrops the world just feels static and lifeless.Only 45% of Doom Dark Ages players have unlocked the achievement for completing chapter 5. That means over half of the players who have booted up the game dropped it before 1.5 hours into the game.
Myself, I am struggling to get through it and forcing myself to plod along. I'm on chapter 19/22 and it's a chore. Eternal was 10/10 masterpiece, 2016 was 9/10 masterpiece, Dark Ages 6.5/10 borefest.
Yeah but I doubt there are 25+ million Ubisoft+ usersSo pretty much how Assassin's Creed Shadows performed? What a shame for such an iconic IP.
I have no idea how all that Game Pass math works out for Microsoft. Maybe it's worth it, maybe they lose money on games like Doom and Indiana. I don't think they spend 300 million + 50 million on marketing per game tho.We know that Indy has 4+M players and 'only' sold 117K during it's launch on PS5.
3M players for Doom + day1 PS5 release means it probably performed similarly as Indy on PS5.
This can only mean disastrous sales.
But even if they spend $150M total on those games, if the games sell >1M at launch (definitely the case) a game like Doom at $80 will generate $80M across all platforms.I have no idea how all that Game Pass math works out for Microsoft. Maybe it's worth it, maybe they lose money on games like Doom and Indiana. I don't think they spend 300 million + 50 million on marketing per game tho.
I'm waiting for my second playthrough for the path tracing update, i hope they will release it soon.I'm waiting for the path tracing update before I play it
It's really hard to tell, but at the end of the day luckily not our problem.But even if they spend $150M total on those games, if the games sell >1M at launch (definitely the case) a game like Doom at $80 will generate $80M across all platforms.
That's probably the reason Doom is $80 to begin with.
GP really must be worth it, but I doubt Nadella and shareholders will be happy with these results.
True, but it's fun to follow everything that's happening, isn't it?It's really hard to tell, but at the end of the day luckily not our problem.
For sure, the whole gaming industry is crazy right now. No idea how it's in like 15 years. Maybe no Microsoft at all, maybe Microsoft making the most money. Maybe Nintendo games on Pc, maybe a new big player on the market, maybe someone buying and changing Steam, maybe shifting aways from hardware to Streaming only. Who knows.True, but it's fun to follow everything that's happening, isn't it?
This is played not playing. It may even be just downloads on account, nobody knows. playing is CCU, played is a tally including those who may have dropped off it. Engagement itself has different metrics.I'm sorry but what do think engagement means for a video game? Everyone taking stupid pills around here?
Its actual flop, not a "flop", same like new doom, cant be helped, sales numbers or rather lack of sales announcement is self evident, if at least we got some solid revenue announcement(like 450m usd revenue eternal did in under a year) or some 10m+ players then u could easily draw conclusion those games were succesful, but no such luck.Interestingly enough, the "flop" that is AC Shadows has twice the steam concurrent users.
It topped number 2 on Circana for March despite releasing on March 20th, we'll see if Doom enters the top 10.Its actual flop, not a "flop", same like new doom, cant be helped, sales numbers or rather lack of sales announcement is self evident, if at least we got some solid revenue announcement(like 450m usd revenue eternal did in under a year) or some 10m+ players then u could easily draw conclusion those games were succesful, but no such luck.
Its godawful, man, ppl dont like the game at all https://steamdb.info/app/3017860/charts/"Playing"
Yeah right bud. That's not what this is. For that we have steam CCU and it's not that great. It's not terrible but it's not that great either.
Bro, we talking worldwide sales, AC:S had to sell(not active players, sold copies) gangbusters, like 10m+ to be profitable(thats about 500m profit, aka likely around game's budget), its nowhere near that- its big flop, just like unfortunately new doom is.It topped number 2 on Circana for March despite releasing on March 20th, we'll see if Doom enters the top 10.
Is this why all the companies do not report sales data, but "engagement" numbers and always a few months down the line the studio lays off people and shuts down?At the end of the day, only sales matter to these companies.
So, sales matter?Is this why all the companies do not report sales data, but "engagement" numbers and always a few months down the line the studio lays off people and shuts down?
Granted, this will not happen to Bethesda, but the pattern is always the same.
Yes, and every time engagement is used in place of sales it means the game sold badly.So, sales matter?
Alot of these companies are obssesed with showing their shareholders big numbers, if i was a shareholder i wouldn't be easily fooled by these smoke and mirrors metrics.Is this why all the companies do not report sales data, but "engagement" numbers and always a few months down the line the studio lays off people and shuts down?
Granted, this will not happen to Bethesda, but the pattern is always the same.
Yes, ofcourse.Yes, and every time engagement is used in place of sales it means the game sold badly.
I mean that's pretty much what you're doing by saying if the games doesn't reach 10+ million in one month it's a flopJust quick TLDR for u so u dont keep spewing meaningless data next time
Don't forget PS5. It makes playercount look even worse.Realistically, what else are they supposed to show ? They have to use the 'Players'
They can't only say Sales on Steam which is a lower number. They can't highlight the distribution between GP and Steam because we literally not have a single comparison of any game with that split, and Microsoft isn't going to give us one now.
GP people can pickup the game for 1 mission and leave BUT as easily can pick it up again also Gamepass. That is not true for Steam Sales/Players.
I HATE non definite sales number but what would be the ideal number game without going against a trillion dollar company ?
During the quarterly results calls the execs are usually grilled on this by analysts. Lately Ubisoft handled it really...badly.Alot of these companies are obssesed with showing their shareholders big numbers, if i was a shareholder i wouldn't be easily fooled by these smoke and mirrors metrics.
You have no idea what you're talking about, are you kidding me with might just be download's? Stop while you can.This is played not playing. It may even be just downloads on account, nobody knows. playing is CCU, played is a tally including those who may have dropped off it. Engagement itself has different metrics.
If a game with huge budget doesnt make profit thats substantially above its budget, then yup, its a flop, companies are the definition of for profit organisations. Already 2 months passed from AC:S launch so we can assume it should at least break even by now if its wanna be succesful game in the future, its not an evergreen title after all, its very heavy frontloaded.I mean that's pretty much what you're doing by saying if the games doesn't reach 10+ million in one month it's a flop