Doom (2016) PC performance thread

Hmm, Vulkan seems a bit.. hitchy on my 970, switching to OpenGL seems to help.

You're not the first person to experience this, I also have a 970 and have it, so OpenGL is advisable to use. I've seen quite a few with this problem. I was only seeing a max of about 7-10fps improvement with Vulkan and while thats not to be sniffed at, I'm still way over 60fps at 1080p so it's not like it makes much difference.
 
Getting the crash too now after setting it to Vulkan. I've also been having an issue where my Radeon settings seemingly just vanish from my PC, as well as, when it's actually there, trying to automatically update my drivers to an older version.
 
Do did they ever figure out the crashes? Did they ever even figure out any remotely related factors?

I only just started getting them in the later levels. Three crashes in a day, one without any crash report coming up.
 
Was thinking of picking this up. Thought I would try the demo first before splurging. Good thing I did. Periodically the framerate drops to single digits for 2-5 seconds, then jumps back up to 90-120 fps. It has happened in menus, in dense areas, open areas, in the middle of a fight, or just exploring, no rhyme or reason I can find. It does it, full screened, windowed, ultra settings, low settings, and anything in-between. Happens ~3 or so times on a demo run through, but always in different places.

With the game monitor up, when it happens, the FPS drops and the only other indication is my CPU utilization goes from 30-70% on my 4 cores to also single digit utilization, like the game just lost priority or something.

I have yet to see any game I own do this, I have not seen any weird behavior on my PC either.

I am running an I5 4690k, GTX 970 OC, 16M Ram.

Anyone else have issues with the demo but the full game run OK?
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Found the issue, seems a background program related to Oculus Rift (ovrserver_x64) was spiking my network connection so heavily that it caused lag bursts in the Demo. I forced quit the service, not one issue after. Fucking Facebook man,
 
I have noticed this as well. The game crashed a few times in the second to last level. Very annoying.

EDIT: And even more crashing on the final level. They need to fix this!

EDIT2: I was able to complete the game by reducing the virtual texture paging size from nightmare to ultra (on a Geforce 1070). YMMV

I used Vulkan to finish up the game, and while it was a stuttery mess (versus OpenGL running like a dream), it didn't crash.
Amazing game, but the technical problems are a bummer.
 
Before Vulkan, I had to turn down my settings to low/medium on a 720p monitor to get 60fps and even then the game struggled a bit on Hell levels. I have a reference Sapphire 290. FX 6300 CPU and 12gb of ram.
With Vulkan I'm playing on Ultra settings and having 60 FPS most of the time with a few dips into 45 FPS in places like The Foundry. So I'd say Vulkan is a game changer for me
 
another crash. only 2 hours into it. seriously might just stop playing until they bother to fix it. the game is fun but every time it crashes it just happens so suddenly without warning and then you need to restart the game and continue from the last checkpoint. really frustrating.
 
So there are certain rooms where even with a 1070 my framerate takes a shit. Is this a known common thing?

CPU utilization isn't going above normal. Most of the stress seems to be on the GPU. Both OpenGL and Vulkan.
 
So there are certain rooms where even with a 1070 my framerate takes a shit. Is this a known common thing?

CPU utilization isn't going above normal. Most of the stress seems to be on the GPU. Both OpenGL and Vulkan.

What's "takes a shit"? I went through the game on a 980Ti in 2560x1600 with all maxed and I can't think of any place where I've seen less than 50 fps, even in combat.
 
So there are certain rooms where even with a 1070 my framerate takes a shit. Is this a known common thing?

CPU utilization isn't going above normal. Most of the stress seems to be on the GPU. Both OpenGL and Vulkan.

May want to check your Nvidia Control Panel to see if your GPU's power mode is set to Prefer Maximum Performance.

Had a somewhat similar issue with other games and this seemed to help.
 
What's "takes a shit"? I went through the game on a 980Ti in 2560x1600 with all maxed and I can't think of any place where I've seen less than 50 fps, even in combat.

Like, the 40's. Particularly in "I Am Vega." One particular room in another level had the same problem at 1440p. Other people seem to have had the same problem. Had to drop lighting to medium. Cleared back up throughout the entire final level though.
 
So my game has decided to lock up at the end of Argent Tower after the screen turns white. And it happens every time. :( I dunno how to even get around it.
 
So my game has decided to lock up at the end of Argent Tower after the screen turns white. And it happens every time. :( I dunno how to even get around it.

I'd make sure my graphics drivers are up to date. If they are, then i'd try changing graphics backends and then getting to the end of the level again.
 
Playing on Vulkan with a 4790K and my new Fury X, up to 200fps on 1080p Ultra and almost always at or above my monitor's 144Hz refresh rate.
 
I just cannot get decent performance in this game.

I have a 6700K, a 1070 OC, 16GB DDR4 3200MHz and the framerate can go below 60 fps during the intro sequence @2560x1600 (opengl or Vulkan)...

The games runs far below what it should given my specs.

I get a +19000 graphics score in Firestrike and close to 6000 in TimeSpy, only Doom runs bad and I really have no idea why...
 
I just cannot get decent performance in this game.

I have a 6700K, a 1070 OC, 16GB DDR4 3200MHz and the framerate can go below 60 fps during the intro sequence @2560x1600 (opengl or Vulkan)...

The games runs far below what it should given my specs.

I get a +19000 graphics score in Firestrike and close to 6000 in TimeSpy, only Doom runs bad and I really have no idea why...

at 1440p the lowest it goes is 81fps. your resolution has 409,600 more pixels than 1440p. not quite sure that would give you a 20+ frame drop though. is it just the intro or does it continue further into the game?
 
I just cannot get decent performance in this game.

I have a 6700K, a 1070 OC, 16GB DDR4 3200MHz and the framerate can go below 60 fps during the intro sequence @2560x1600 (opengl or Vulkan)...

The games runs far below what it should given my specs.

I get a +19000 graphics score in Firestrike and close to 6000 in TimeSpy, only Doom runs bad and I really have no idea why...

That intro sequence gives me a significantly worse framerate than 90% of the rest of he game for whatever reason on a GTX 1080. I noticed it a while back, but it seemed just to be that area, so it didn't really bug me.
 
at 1440p the lowest it goes is 81fps. your resolution has 409,600 more pixels than 1440p. not quite sure that would give you a 20+ frame drop though. is it just the intro or does it continue further into the game?

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Edit: for info, cpu usage is in the 20s, gpu 97-99% @1936MHz
 
Holy fuck. Vulkan update lets me run Ultra at 60 with some super duper minor dips to 50 in that intro room, during actual gameplay I've never seen it go below 59 though, mostly at 70 and above.

This is on a fucking FX6300 coupled with a 280X. Vulkan is some crazy shit. Does make my CPU run hot as hell though, reached 63 degrees, which is nearing throttling limits, but the fan kept up like a champ, never went above 63, it starts to throttle once it hits 65 :lol. Not as big of an issue if I'd just turn vsync on and cap the framerate to 60, obviously, it was reaching the 100s at points. This CPU keeps surprising me. That said the OpenGL build is some crazy voodoo too considering it was pretty much a constant 60 on High settings on an AMD GPU, most OpenGL apps run like shit.

Edit: I say Ultra but it's mostly Ultra, Vulkan obviously can't give my GPU more than 3gB of VRAM. Some settings had to give like the Texture cache :P
 
New update gonna fix the crashing many are experiencing?

when is the update? i just crashed yet again. really starting to annoy me. edit: crashed another 2 times. might just stop playing if it's going to crash every 5-10 minutes. edit 2: game uninstalled. if they ever bother fixing this then i'll come back to it.
 
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Edit: for info, cpu usage is in the 20s, gpu 97-99% @1936MHz

Err, isn't DOOM under Vulkan completely shagged for Nvidia currently, with frame times all over the shop? Lots of information about it around at the moment.

Digital Foundry: https://youtu.be/27zvYGSGrng?t=231

PCGamesHardware.de: http://www.pcgameshardware.de/Doom-2016-Spiel-56369/Specials/Vulkan-Benchmarks-Frametimes-1202711/

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i7 5820K@4.2 GHz
16 GB of RAM
970 OC

Tried three different drivers without noticing significant differences: Vulkan/Open GL performance are basically the same. Maybe under Vulkan I have 5/10 more FPS and slightly better frame-times here and there, but that's it.
Not a bummer for me, BTW, DOOM already performed like a charm on my rig.

Loving Photo Mode:
http://imgur.com/a/QaCfb

Nice pic!

Any tips for taking great screenshots? I just use the Steam screenshot feature, but I'm sure I could do better.
 
Err, isn't DOOM under Vulkan completely shagged for Nvidia currently, with frame times all over the shop? Lots of information about it around at the moment.

Digital Foundry: https://youtu.be/27zvYGSGrng?t=231

PCGamesHardware.de: http://www.pcgameshardware.de/Doom-2016-Spiel-56369/Specials/Vulkan-Benchmarks-Frametimes-1202711/

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The funnier part of PCGH comparison with "adjusted" frametimes is that NV is loosing ~60 fps (~50%) of performance because of this frametiming bug at the moment - look at the average fps number on these:


I've been saying for some time now that current Doom Vulkan renderer is basically unusable on NV h/w because of bugs and lack of features. Doesn't stop people from using it to compare vendors since oooohh it's such a nice boost for one of them. Same people tend to completely miss the exact opposite situation in The Talos Principle for some reason.
 
Steam just started downloading a 12GB patch for this. Any info on what it is?


Looks like maybe multiplayer stuff.... wish I didn't have to waste space on that section.
 
Steam just started downloading a 12GB patch for this. Any info on what it is?

It's just a few MP maps, really:

Unto the Evil, DOOM's first DLC, launches August 5! We're thrilled to announce that our first premium multiplayer DLC will launch on August 5. The DLC includes three new multiplayer maps (Catalyst, Ritual, and Offering), the new UAC EMG Pistol, and the new playable demon, "The Harvester." We're also introducing a new feature called PartyPlay. Want to play the DLC maps, but don't own Unto the Evil or the Season Pass? Party up with another player who has purchased the DLC, and you can play the new maps! If a DLC map comes up as part of the rotation, you and your party can play just as you have with the game's original multiplayers maps. Conversely, if you have purchased the premium DLC pack, anyone in your party can play any of the maps from the DLC as long as they’re with you.
 
Downloading now, does anyone know if it fixes any of the weird things that have been there since launch? Like the mouse lag in menus?
 
Is it just me or is there basically no sound occlusion in this game? An enemy right next to you sounds virtually no different than an enemy on the other side of a wall from you.
 
This has happened for the second time now: game hard freezes and I can't get out, not even if I alt tab or ctrl alt del. Only thing I can do is a hard shut down.
 
Well I don't know what happened, but since the last time I played it, performance has tanked hard.
After the vulkan patch I didn't see sub 60fps anywhere, even the intro was silky smooth.
Loaded it back up today and the intro dips below 40 and actually fighting in the room dips to 50.
Advanced research complex tanked to 30 in the intro where you sit in the train and to 40 at the first arena encounter.

Almost makes me not want to play the game anymore.

Edit:
Ok not exactly sure what happened, I switched back to opengl and the intro was back to 60-50fps, then switched back to vulkan and the intro was smooth again at 70-80fps...
So I guess if anyone runs into this problem, switch back to opengl and then vulkan again.
 
Does this game just not run in exclusive fullscreen, regardless of renderer? I am using OpenGL and it seems to be in fullscreen when the title screen is up, but once I start loading a game, it's like it instantly switching to borderless, even though I have fullscreen set. I can tell it's not fullscreen because I can swap between windows instantly.
 
Anyone have a fix for the texture pop in or it's just the limitation of the engine? Apparently it's worse on Nvidia cards, and I can confirm that on my 1070, the pop in is there. While not apparent on battle fights, when running around exploring the levels or looking for secrets it's pretty noticeable. This is on max settings, nightmare setting when available.
 
This has happened for the second time now: game hard freezes and I can't get out, not even if I alt tab or ctrl alt del. Only thing I can do is a hard shut down.
Happens to me every time I try to take a screenshot (Vulkan), or the game just up and crashes (OpenGL).
 
Might be in the market for a new monitor. Trying to decide between 2K and 4K.

Are people running this on max settings at 4K? Or are those settings more for the 1080p/2K folks?

I'd be upgrading my GPU too, but I don't have a good sense of what the newest cards are capable of.
 
Might be in the market for a new monitor. Trying to decide between 2K and 4K.

Are people running this on max settings at 4K? Or are those settings more for the 1080p/2K folks?

I'd be upgrading my GPU too, but I don't have a good sense of what the newest cards are capable of.

A single card will struggle to hit 60fps at 4k, 1440p and over 60fps should easily be possible though.
 
Anyone have a fix for the texture pop in or it's just the limitation of the engine? Apparently it's worse on Nvidia cards, and I can confirm that on my 1070, the pop in is there. While not apparent on battle fights, when running around exploring the levels or looking for secrets it's pretty noticeable. This is on max settings, nightmare setting when available.

My understanding is that it's an intrinsic issue with any idtech engine game using megatextures. For what it's worth I've never encountered it on my GTX 1070, but some people do.
 
I'm running it in 4k on my 980ti and I can't tell you what the exact frame rate is, but it runs damn fast.

Is their a significant difference between a 4K and 2K image? I guess at this point I'd have to consider the price between those two monitors.

I do know that Doom has really great vertical resolution scaling so it can drop vertical resolution before having to drop frames. It's probably why it still seems super smooth, but you might be losing some resolution.
 
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