The Real Abed
Perma-Junior
I must have missed those. They're so tiny. I was just browsing through all the maps on the Wiki trying to count the levels that used them. I forgot about the demon cache in Downtown. I'm guessing there's a few more I missed. I only noticed the large ones. There's probably a bunch of smaller ones scattered around. Point is there aren't that many in the official games, but pretty much every third-party level has one or two.I'm pretty sure there's more than that. For instance, in MAP13: "Downtown", there's a curved staircase that has a Pinky cache hidden inside the building (for reference, I believe it's the large building on the far east portion of the map). When you reach the top and claim the power-up (I think it's a rocket launcher?), the Pinkies teleport in from the cache to ambush you.
That's what I was thinking of then. I haven't played DOOM without Brutal DOOM in forever. And I never use the fists unless I'm out of ammo.Fists are silent in Brutal Doom in order to accomodate stealth gameplay.
You don't put the sound tunnels into the blue key room. You put them much earlier in the level where there are guaranteed enemy encounters and only open the door to the teleport linedef when you walk onto the key platform. The enemies would already be prepped and ready to pounce.But in this case I can't rely on sounds to trigger the teleport, since the room is empty when entering and the player is very unlikely to shoot. The imps are supposed to teleport in right when the player picks up the keycard. I just changed the texture to a flat non-patterned one which has less noticeable seams.