Insane Metal
Member
Hmm, that video looks good and all but already a step down from the other video. Obviously, it's multiplayer. Well let's wait and see.
Need Quake maps. That DM6.
Nice video, but a core system in Q3/QL is circle/strafe jumping (and rocket/grenade/plasma). No one actually plays Quake at 320ups
...and from what people at Qcon said, DOOM blocks this type of acceleration.
THAT SAID, I sure wish they'd release some higher FOV mouse and keyboard B-Roll.
Also, SGtMarkIV of Brütal DOOM fame made the comment that the shotgun had too much spread, but after watching the SnapMap footage, I noticed this
They actually reduced the shotgun spread quite significantly from the build that was used for the campaign demo to the build that was used to demo SnapMap (closer to the Alpha build that people got to play).
SnapMap allows you to adjust gameplay systems, so I wouldn't use SnapMap as a barometer. We already know movement speed can be adjusted.
but why would you allow players to modify weapon behavior?
The creator of the SnapMap content would choose to have that in place or not. Sure, adjusting weapon behavior easily allows the creator to mess up the balance, but that's up to them. Maybe they want to create Deathmatch maps with fast movement speed and long-range, tight-spread shotties.
I did notice that the single shotgun had the same spread in both the multiplayer SnapMap footage AND the horde mode SnapMap footage. Now why would they have the same spread in both footage? And if you were fighting zaahmbees that close, wouldn't you want your spread to be really wide?
They actually reduced the shotgun spread quite significantly from the build that was used for the campaign demo to the build that was used to demo SnapMap (closer to the Alpha build that people got to play).
If that ends up being true then that is good. The doom II style balance of SG good for medium range horizontal shots and SSG great for close range is something I hope to see out of the game's arsenal. I tbh have no idea how the AR / MG will fit in any of this. Much like how its inclusion in doom 3, while it does look interesting, kinda fucks up the way you use guns in the game.
I was part of the Alpha test on the PS4 a month or two back, and I cannot help but notice it keeps updating itself on my PS4. Does that mean it is still available to me and does anyone know the dates they will be doing the testing?
I 110% loved it. I felt it took things back to the basics, which is a good thing imo.
So the DOOM Twitter just responded to me with this...
[TWEET]https://twitter.com/DOOM/status/669552183336112129?cn=cmVwbHk%3D&refsrc=email[/TWEET]
New thread neededUPDATE: NEW ALPHA TESTS START ON DECEMBER 3 AND END DECEMBER 6.
Nice!! Thanks for reaching out, and I just saw the other thread which is why I came here as I thought the timing seemed to be more than a coincidence.So the DOOM Twitter just responded to me with this...
[TWEET]https://twitter.com/DOOM/status/669552183336112129?cn=cmVwbHk%3D&refsrc=email[/TWEET]
Another thing I've noticed between the E3 presentation and the recent Alpha release; they actually toned down the motion blur quite heavily.
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'Tis a shame that they did this, IMO. I know there are some people who don't like motion blur (it really is a subjective taste), but it would've been nice if they had a toggle option for it. Although, come to think of it, I can't think of the last console game I played where you COULD toggle motion blur on or off.
The grapevine told me taht there is no MB on consoles.Another thing I've noticed between the E3 presentation and the recent Alpha release; they actually toned down the motion blur quite heavily.
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'Tis a shame that they did this, IMO. I know there are some people who don't like motion blur (it really is a subjective taste), but it would've been nice if they had a toggle option for it. Although, come to think of it, I can't think of the last console game I played where you COULD toggle motion blur on or off.
Also this is a distinct possiblity. A very likely one even.I'm pretty sure that these are from PC where you probably can toggle motion blur however you like. Doesn't mean that they've toned down anything globally.
Also this is a distinct possiblity. A very likely one even.
After playing both Alphas,I have roughly determined the skill ceiling.
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Image is broken.
id.Dav over at Doomworld just replicated the E3 Foundry level using RAGE:
Video
This really drives home how open and vertical that area is. Looks like a lot of fun to explore. I hope we see plenty of areas as open as that in the campaign.
I had no idea RAGE was actually moddable.
Another thing I've noticed between the E3 presentation and the recent Alpha release; they actually toned down the motion blur quite heavily.
Not only that, there is a huge discrepancy in terms of: post processing, motion blur, and color grading between the Bethesda demo and the E3 trailer. What's going on here??
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In other news, apparently Amazon France, which has been pretty darn spot on with it's leaks so far, has stated that DOOM will be releaseing on all platforms on June 30th, 2016.
Not only that, there is a huge discrepancy in terms of: post processing, motion blur, and color grading between the Bethesda demo and the E3 trailer. What's going on here??
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[IMG]http://i.cubeupload.com/j5Kc7Z.gif[IMG]
[IMG]http://i.cubeupload.com/rRS1y9.gif[IMG]
[IMG]http://i.cubeupload.com/zfV86v.gif[IMG][/QUOTE]
Maybe console footage? The alpha didn't have motion blur on PS4.
All the footage I have seen is so slow. I have been playing classic Doom lately and that's part of what makes the game difficult and engaging is the speed required to get through various challenging encounters.
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i think its pretty fast from what i played in the ALPHA
i hope the BETA has some SP content so i can see if it works well with it
All the footage I have seen is so slow. I have been playing classic Doom lately and that's part of what makes the game difficult and engaging is the speed required to get through various challenging encounters.
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Did you find it difficult to hit people because of the speed? That's part of the charm from the older FPS games. People zipping around added to the insane skill ceiling and hilarity of combat.