That cyberdemon designthey should have gone with bovine horns, rather than what appear to be moose horns.
Also, imps look like aliens now, not demons
/nitpick.
I couldn't agree more! Blizzard was the first thing I thought of when they first revealed it.i think and the Cyber Demon design looks like it came out of diablo
Yeah, you catch a glimpse of Spectre / Pinky too, but it's so quick. I liked what I saw of it, though you can't really make out all of it.They were in the gameplay video too, but you couldn't see them easily even in 1080p.
Barons of Hell have one of the best designs in this game:
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They were in the gameplay video too, but you couldn't see them easily even in 1080p.
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If this doesn't do well, I can see this being the final nail for id software.
As a game developer, yes, but I'd imagine that Zenimax will keep the studio on life support for the sake of engine development even if the game bombs. Developing an engine for internal use has high upfront costs, but this is money that is effectively returned by way of there being no licensing fees, and id Tech 6 -- being a super-charged id Tech 5 -- would have to be fairly mature at this point.
Keep in mind that id tech is being developed by ex-Crytek guys in Frankfurt. When John Carmack left the studio, as a final "Fuck you" to Zenimax, he took over half the engine team with him to Oculus.
Yeah, I'm aware of that.
Sorry, I wasn't clear. I should have said that in that scenario Zenimax would probably shut just down the Dallas studio and keep the engine satellite studio going, since it's closer to their other internal developers. I doubt id will be shut down now, though. id's pretty small at the moment, and after Battlecry was put on indefinite hold, I imagine Battlecry Studios are probably assisting id along with Escalation and Certain Affinity, and whatever art house they're using.
Yeah, I know what you were getting at, which is why I edited in a bit of clarification. We're on the same page.
Haha, I just jumped the gun!
I wonder how big the engine changes are under the hood? It's been quite a tumultuous time for id since they shipped Rage. I really, really want to see what Dishonored 2 looks like in action - we still haven't seen any gameplay or screenshots.
Some new info from the article:
<snip>
- As suspected, idTech 6 appears to be very similar to idTech 5 but with a completely new PBR renderer
</snip>
Yeah they were in gameplay too! we can see them very hard, but I love their designs in those milliseconds!Yeah, you catch a glimpse of Spectre / Pinky too, but it's so quick. I liked what I saw of it, though you can't really make out all of it.
Exactly!I love that it's a mix between the classic Hell Knight/Baron of hell and Doom 3 Hell Knight
There is a screenshot of Lost Soul in GI and its amazing, but I think scans are not allowed here. its a little like classic Dooms, but older (!!) and wilder! lol
screenshots from the GameInformer issue.
Virtual texturing part of it didn't, but the baking light into an albedo texture did.I'm very interested to hear more on the engine. It's weird to me to think that IdTech6 is just an upgraded version of IdTech5. It seems like IdTech5 wasn't all that worth it in the long run. Didn't the megatexture technology prevent the games using it from supporting normal mapping or dynamic lighting?
Virtual texturing part of it didn't, but the baking light into an albedo texture did.
IdTech6 seems to be quite bit different from what idtech5 was, I expect graphics side to be mostly rewritten.
http://qdhd.tumblr.com/post/136769967252/doom-is-looking-incredible-be-sure-to-buy-the screenshots from the GameInformer issue.
judging from the caco recolor, they seem to be listening to our concerns
Virtual texturing part of it didn't, but the baking light into an albedo texture did.![]()
I also imagine it will support 60hz+ unlike pos idtech5
judging from the caco recolor, they seem to be listening to our concerns
I don't think there's been a recolor on the actual character, its just a better screenshot showing it in more neutral lighting conditions than pisshell. Hopefully that's a more common look than the initial batch of screenshots, the monsters in this new one are looking pretty good.
iDtech 5 impressed me a lot on console last gen because performance that good was so rare, especially in a semi open world setting, but the move to this gen and what I've heard from the PC community makes me very glad that 6 is moving in a smarter direction. Both Wolfenstein and Evil Within suffered technically due to 5, which reminded me of Japanese engines tooled specifically for a single game and nothing else. I just hope performance is as smooth in the long run.For this, I am grateful.
I also imagine it will support 60hz+ unlike pos idtech5
Fully expecting reviews to average out in the 7.5/10 rangeGot goosebumps from that original music. For some mindless FPS killing looks like fun.
Hope people don't expect much more than a shooter.
iDtech 5 impressed me a lot on console last gen because performance that good was so rare, especially in a semi open world setting, but the move to this gen and what I've heard from the PC community makes me very glad that 6 is moving in a smarter direction. Both Wolfenstein and Evil Within suffered technically due to 5, which reminded me of Japanese engines tooled specifically for a single game and nothing else. I just hope performance is as smooth in the long run.
If by "smarter direction" you mean getting rid of s/w VTs and rely on the h/w ones which are basically supported by all DX11+ videocards nowadays then sure, it moves in a "smarter direction". Note that there were no h/w VTs back when the engine was created. Not sure if this qualifies as "stupid direction".
I don't think that they'll stop using virtual texturing now after they've started in Tech5. H/w implementation should be a lot less intrusive and prone to issues though. All modern engines are already using h/w VTs in some way or form.
Is this the same as PRTs (Partially Resident Textures)? I recall AMD advertising this capability on their cards before RAGE even came out.
Is this the same as PRTs (Partially Resident Textures)? I recall AMD advertising this capability on their cards before RAGE even came out.
Edit the post bruv
Also, damn this shit looks HOT
They really couldn't have made the Baron much cooler. I like the glowing eyes and the weird beard thingy he's got going on.
Also...I guess the Arc Cannon will be in single-player? It wasn't on the weapon wheel in the E3, but it's showing up in all these new screenshots. So I'm curious how that gun will be handled.