How is that even a french accent

she sounds more eastern european than anything ...
On topic, does anyone have any idea if there are any plans to improve response time in the game. There is definitely a small delay before a hero reacts to your commands, and I have been in some situations where it has been very annoying : dodging an arrow coming from fog for example ...
More questions:
Someone mentioned A-click to last hit. I tried holding A and left clicking, and that seems to make me move to attack a unit, but what's the advantage?
Also, someone said holding h or s should stop autoattacking. Is there any way to leave autoattacking enabled, but have some button I can press or hold to temporarily stop attacking? I tried holding a, h, and s and none of them made me stop.
I bind attack to "T" so I call it T-clicking. Basically, it will make you attack the nearest creep/hero (ignoring siege units, except if no other target is in your vicinity). I use it a lot when I am harassing a hero (T-clicking it) then having to switch targets rapidly to score a creep kill, that way I just click on the ground, get the creep and go back to harass. Attack-moving is useful when chasing someone in the fog, that way your hero will attack as soon as he shows up again, as opposed to having to right click on the ground, right click the enemy hero, then right click on the ground again to chase him ...
Basically, whenever you attack-move, your hero will move to the point you clicked and will start attacking the first enemy unit that comes within his attack range/sight.
Concerning your second question, I feel HoN handles it better than Dota 2, you can bind a key that lets you do exactly what you described. I hope this makes it into dota 2 soon (that and option to have the map to the right side).
Pretty sure you wouldn't see it on a good HoN Valk either.
Pretty standard item on good valks before shieldbreaker first became - and rightfully so - popular.
My most played hero in the beta, 33-5 with him at the moment. I play him solo on the long lane when we have a trilane with one in woods. I just try to leech xp and farm some with rockets until I feel like I have enough to go and gank other lanes. This works pretty well in most of my games.
Clockwerk so good, but walls so clunky ... it makes me sad everytime I play him. I miss catching three people in pharaoh walls ... Circles > Squares.
My most played hero right now is Lich, 15-0 with him. Creepwave control is so good, effects aren't as apparent as getting killed three times in a row in a lane, but it rapes just as much!