Which tier 2 team is better, Na'vi or Alliance?
Great tournament.
Only disappointment was EG showing up with their list of 9 deathball heroes and trying to execute the same strat every game. Glad they lost and got punished for it. Well I think this tourney finally showed that the deathball of 6.81 is definitely gone, it's still viable but not nearly as dominant and there are A LOT more ways to play around it.
I really liked Black's invoker though, I didn't expect it to be so good. It was flashy but still really effective at what Q/E is supposed to do.
navi and alliance should merge
Fixed a Meepo item exploit
Fixed various methods by which the IP of the game server you are playing on could be revealed to a third party..
In the latest Steam Beta client, your IP is no longer revealed via unaccepted Voice Call requests.
The Game Info feature on the Steam Friends List no longer shows the IP of the gameserver you are on.
League games will now automatically pause when any player disconnects. It will remain paused for up to 24 hours if all players are disconnected.
Local lobby league games can now be viewed through DotaTV. However, this is recommended only as a backup solution for league administrators, as locally generated replays are not fully integrated with the league system. This is currently on the Test Client and will be merged to the Main Client next week.
Customers who purchased an ESL One NY or WCA ticket will receive a free Treasure Redemption Token for each ticket.
We've worked with the ESL team to collect the replays for yesterday's games that weren't broadcast through DotaTV. Replays are available here: http://cdn.dota2.com/apps/dota2/posts/ESL_One_NY_Local_Replays.zip
The Singapore maintenance window will be moved from next week to later this month. Further details will be announced here as they are available: http://www.dota2.com/maintenance/
Guess valve is collecting feedback on void model. Didn't understand what people disliked about void's model that made him the winner of the vote, other then people are assuming zeus & slardar are probably already slotted for a remake sooner than later. There's a head item that makes him look similar to his WC3 model already anyway.
This is something I have noticed lately about this patch: I feel like it makes many offlaners lives hard and almost unfair at some points.
If it's one of those lanes where you just have to survive and you can't approach the creep wave, but stay in XP range, you are still screwed, as they are going to outlevel you because they will just deny every creep you can't last hit, which will be most of them.
How does this patch affect offlaners more than other patches? This has always been true.
A competent offlaner will find ways around it, such as creep cutting, jungle pulling, aggro pulling, etc. It's not always possible, but what separates a bad offlaner from a good one is how well they can resist being bullied out. For example, DS doesn't give a shit if you're in an aggro tri, he'll just Ion his creeps as they're walking to you and get gold/XP that way.
iirc you lost exp from denies in wc3 dota
so i dont think this is something new
You didn't in Dota 2 until this patch.
I was just saying that this is not a new concept to the pros who played wc3 dota
Huh?You didn't in Dota 2 until this patch.
Huh?I'm thinking of something else. Regardless, I know in this patch it was change to losing ALL the XP, which is still a big deal to the offlaner.
noI'm thinking of something else. Regardless, I know in this patch it was change to losing ALL the XP, which is still a big deal to the offlaner.
Huh?
No, it wasn't.
I don't know Hylian, I think you might want to look over the patch notes again.
Lane creeps give about 56 XP. Under the old system, a denied creep granted a flat 36 XP. Under the new system in 6.82, a denied creep grants 50% of its usual value, so now it's 28 for lane creeps.