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DOTA2 |OT15| anime only please

Chris R

Member
Milk's guide to Fortress Centaur
"Progress for the sake of progress must be discouraged." - Dolores Umbridge, expert on Centaur anatomy

This build focuses on the incredible skill known as RETURN, which is heavily devalued by most players. RETURN is valuable because: it allows you to farm creep waves and stacks very early, leading to a significant gold advantage; heavily deters enemies from ganking you in the early game; and, most importantly, works on enemy towers. We choose to exploit this skill as much as possible and build Centaur around RETURN.



Required knowledge:
- Know how to stack jungle camps

Pros:
- Centaur mythos allows you to roleplay as a viking-like warrior
- Extremely high rate of farm with early maxed return
- Many favorable matchups in the midlane
- Very difficult to gank due to bulky build and return deterrent
- Capable of bulldozing entire bases midgame while the enemy watches, powerless to stop you
- Capable of contributing to team globally while farming due to Stampede (ganks+saves)
- Capable of solo carrying depending on matchups

Cons:
- Sacrifices significant early game kill potential due to maxed return (still possible to get kills with rotations)
- Requires a MIDLANE setup. Safe lane is suboptimal but feasible, offlane this build is heavily discouraged
- Hero cannot be picked in certain matchups
- PvE-oriented; interaction with enemy players is much less than other builds
- You have shit for cosmetics
- Guaranteed to piss off your team, the enemy team, or both
- Easier on radiant than dire due to camp proximity

Don't pick Centaur mid when you have to lane against:
Tinker, Storm Spirit, Templar Assassin, Razor
Play cautiously if laning against:
Death Prophet, Invoker, Timber, Ursa, OD, Viper, Sand King*

Matchups not listed above generally lean towards FAVORABLE for Centaur. Please ask if you have questions about specific matchups.

*Sand King is only a threat in-lane due to caustic

Skill build:
[1] Stomp/Return
[2] Return/Stomp
[3] Return
[4] Double Edge
[5] Return
[6] Ulti
[7] Return
[8-10] Double Edge

Item build and general game plan:
EFzl0a6.png

Sub-0: Stout, quelling blade, tango, branch x2
Why: this is your most vulnerable state -- get the quelling blade to secure enough early farm for the vanguard

0-8m: Ring of health->[Hood || Vanguard], boots
Why: if you're laning against a hero or enemy roamers with heavy magic damage, consider going a hood before vanguard first. you'll be able to catchup in farm relatively quickly as hood reduces damage you do to yourself with double edge, so you can double edge camps. if magic damage isn't too high, preference leans towards vanguard

10-20m: Vanguard (iff not already purchased), Radiance
Why and how: you should be level 7 with maxed return by now. do your best to stack a jungle camp every minute if possible. with vguard, aggro enemy waves by attack-targeting enemies and push the wave out as much as possible so you can farm your stacks. If the enemy leaves the lane, tank and kill the tower. Use double to farm if you purchased hood first.

If you're having a hard time early game, consider leaving your lane completely. Have a teammate take the lane while you farm the jungle full-time. Always watch the map to see if you can help ganks or save teammates with your Stampede.

Radiance increases your farm threshold dramatically and makes you even more of a deterrent to attack. You can safely farm enemy jungles and take their creepwaves+towers if they don't outnumber you severely.


20m+: Heart
Why: once heart is obtained, you have achieved fortress-status. Bulldoze enemy towers with your team. You're so bulky that initiating on you leads to a free counter-initiation, but not dealing with you leads to dead towers. You push so fast that if two or more of the enemy team is wiped at their own rax, they are at extreme danger of also losing their T4s to return.

Luxury: Heart#2, Manta, Octarine, Crimson Guard, Mjolner, Butterfly
Choose as needed

~

Spread the Centaur DNA. Become a better thorns boss mob than Spectre. And have fun!!

I will try this tonight.
 

KingKong

Member
Sixteen teams will battle through a single-elimination playoff bracket in best-of-three matches, with a best-of-five Grand Finals

wut
 

greelay

Member
Sixteen teams will battle through a single-elimination playoff bracket in best-of-three matches, with a best-of-five Grand Finals

wut

I actually like this a lot. It is not a bad idea to try different things.
I think that it will be pretty exciting.
 

Arol

Member
I guess they really want to cut down on costs which is all I can think of that happens in long double elim tournaments plus allow for other tournaments to not feel like they can't schedule tournaments during a major month.

You'd think they would increase the prize pool though with one less major this year.
 

shira

Member
idk I feel like single elimination doesnt work for dota. I'd rather have an 8 team double elim

I don't get it either. Why not have 2 stages if you want to cut down on time.

Without single elimination you don't have any epic comebacks like EG TI5 or OG Frankfurt. or hell almost all the epic TI6 games were LB.
 

TUSR

Banned
Sure, the roster reshuffles left a lot of teams in different places. But I don't think single elimination is the way to go for seeding.
 

Arol

Member
I guess I'd be more curious about invites, if there;s any at all.

There's only been one major tournament so far in MDL. The open qualifiers start in 3 weeks and some teams haven't played at all (DC, Liquid, Navi, etc etc)
 

shira

Member
I think they wanted to do Moscow and something fell through.

This really feels like Backup Plan B or C.

I guess I'd be more curious about invites, if there;s any at all.

There's only been one major tournament so far in MDL. The open qualifiers start in 3 weeks and some teams haven't played at all (DC, Liquid, Navi, etc etc)

Probably why EG and DC accepted invites to $100k lans they would never touch before.

NA Major and you pick boston?

lmao good lord
cBj1LTf.png

I just thought of something. Maybe TI7 isn't in the US
 

shira

Member
single elimination? that means no loser's brackets right?
shieeeeeeeeeeeet

Day 1
9-11: 1-16
11-1: 2-15
1-3: 3-14
3-5: 4-13
5-7: 5-12
7-9: 6-11

Day 2
9-11: 7-10
11-1: 8-9
1-3: QF1
3-5: QF2
5-7: QF3

Day 3:
12-2: QF4
2-4: SF1
4-6: SF2

Day 4:
12-2: GF

14 Bo3's and a Bo5 in 4 days? So 31-47 games

Compared to TI6's 48 games played. 17 bo3, 4 bo1, bo3 GF. 12 of those bo3 where 2-0
 

Drkirby

Corporate Apologist
Boston in December... Could be fun. I do have like 2 weeks of extra Vacation time I need to use up before the year ends.

Edit: Fuck it, hotel and flight booked. $130 non-refundable airline ticket is low enough to eat the cost if I have to cancel.
 

Chris R

Member
0-3 and I bet I get LPQ next time I play from all the people reporting

Finally worked the final game (550gpm) but I had a FUCKING SHIT Sniper who just talked shit all game and fed. Meme build against Omni does not work. Other two games were just too slow, game over before I got my radiance and basically over when I had it 2nd game.
 

Chris R

Member
https://www.opendota.com/matches/2687176904/

Sniper has "3583" so SK must have had ~1k. Same with Techies who was mining the not-high ground at our T3s all game...

Omni was probably at least 3.5k even though he was solo, he destroyed. Just glad SK and Snipers reports only count for one :D

edit: someone post a meme build for me to try tomorrow, meme until LPQ week
 

Wok

Member
It did not work out too well yesterday before you posted the guide. 80% victory rate but maybe not thanks to me.

I have to say I never got solo mid though. And I did not stack (enough).

 
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