Folder said:
Avoiding the five year argument of boredom, what about score-based games, fighting games or other competitive games?
score based games? you mean like shmups? they're endlessly compelling to devotees, but most people couldn't give a shit. not sure where this really falls in terms of this discussion.
i think multiplayer competitive games certainly have a more enduring lifespan, which is one reason they've proven so popular.
obviously, i wasn't arguing that every single game is a repetitive task -- just that, broadly, this argument applies to a wide variety of genres.
also, my point is that a game is a repetitive task is "so what"? some repetitive tasks are fun. the fun is in improving your execution of the task in successive tries. and in RPGs, it's about enjoying the narrative, accruing power (leveling, abilities, and equipment) and experiencing the world of the game. these are all personally exceptionally compelling facets of a game for me.
Your mention of GTA is diluted because it comprises certain RPG elements, in that you play a role, at length.
i don't see how that 'dilutes' my point. if you're now arguing that any linear game with repetitive gameplay elements is (essentally) an "RPG" and thus ascribes to the argument, what's exempt? only multiplayer games, which we've just covered.
besides, i was just being glib. you can be and i can't be? unfair. =P
Zelda was one of the most compelling gaming experiences I ever had.
so what's the big deal if it isn't good (for you) twice? personally i (typically) like replaying a zelda (or zelda-style) game, but that's because i find a pure joy in the mechanics of zelda, and i'm much more proficient on replay. but sure, there's not much to discover on the second go-round.
Do you ever play anything through twice?
sure. i recently played through tales of symphonia a second time. no, the story wasn't interesting the second time, but the gameplay was, for a variety of reasons.
one of the reasons it's fun to play through an RPG a second time is that you know what you're doing and can really pulverize the game, even if it gave you trouble the first time. that's fun. that's why breath of fire: dragon quarter could get away with making it a core gameplay mechanic, in fact. (just barely, IMO, but hey.)