• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

DQ8 undergoes minor makeover?

Brandon F

Well congratulations! You got yourself caught!
Dragon Quest VIII: Journey of the Cursed King was playable on the E3 show floor, with a short sequence of town exploration, and a free-roaming pass at the game's wide-open spaces and monster battles. It was the same initial area we canvassed earlier in the year in the import version of the game, only this time it was the North American version, in English, and it had some changes from the original. This release will feature voice-overs during some story segments, while the Japanese version had no speech and was entirely text. And while the Japanese version of the game had the traditional Dragon Quest-style menu system, which brought up a small box onscreen with a number of different options, the menu in this game brings up a full-screen menu. We noted the changes and then set about investigating the world.

Voice overs, whatever. Just pray they add to the adventure rather than delay what could and SHOULD be a summer hit.

I am pleased to hear the conventional and tired menu boxes go streamlined. Ugly ass fonts and dozens of cluttered on-screen windows SHOULD be replaced despite any fervor from diehard fans. I'd really like to hear impressions on this change.
 
http://ps2.ign.com/articles/616/616576p1.html

There exist scripted sequences, however, central to the plot that are actually voiced. When the protagonist entered a town inn and approached the bar the game switched to a cut scene and lo and behold, the NPCs had a fully voiced argument. The voices were extremely exaggerated but fit with the atmosphere of the game. The protagonist, in the scenes viewed, did not interact or speak in the cut scenes.

Also, apparently they're changing the battle sound effects so that they don't sound so "cheesy." Did anybody here try this on the showfloor? Confirmation on the reports would be great.
 
LOL, so apparently those slime controllers were attached to the DQ8 kiosks, hilarious reading how uncomfortable it is to play sticking your fingers up a slime's rectum. I amazingly woulda thought otherwise!

It did just occur to me that Star Ocean 3 had mostly wonderful voicework applied to that game, I hope for the best with this one.

Boo-urns for leaving DQ5r in Japan. A masterpiece we'll never have...
 
Just more reasons to play the US version one time, then go back to the real game. The changes won't give the game enough sales anyway. LAME.

Jessica ruined +500.

Since 5 wouldn't be good without fixing such things, I'm glad I have it and you don't. :lol


Seriously though, the windows really aren't cluttered to begin with, and will be just as with all the pictures and graphical displays of things, IMO. Voices in key parts don't seem like they'll flow that smooth..but who knows. The GUI in battles will be strange, but Lufia worked fine with them. Not sure what those new things/meters on the status screen are gonna be for, but maybe it'll work out.

If the Slime controller does come out here like sp0rks said, and are about $30, I'll get one.
 
Sigh, I'm not actually looking forward to these changes... Chalk it up to me being an oldskool fan from the day Dragon Warrior was first released in the US. Still have yet to play an RPG with really good voice acting, aside from maybe Jade Empire (Brandon - remember Farleen in SO3?), and I think the menus looked fine as-is. Don't see why they need to redo the whole thing.
 
I figured there must have been some changes because it is taking Square Enix a long time to bring this game to NA. Probably over 10 months past the Japan release by the time we get it.
 
Any change that removes the oldschool-ness of this series is for the better. It's 2005 and this series needs to move forward
 
Any change that removes the oldschool-ness of this series is for the better. It's 2005 and this series needs to move forward

I honestly can't say that there is any significant quality difference in moving from the classic DQ menu to a full screen menu or adding voices. Those are extremely superficial changes.
 
belgurdo said:
Any change that removes the oldschool-ness of this series is for the better. It's 2005 and this series needs to move forward

Hmm that interesting because when you read interviews from japanese gamers or those that enjoy DQ, the number one reason they claim buy it is because those features are still intact in someway. Its like returning to a familar home. Granted for the sake of progress a "remix" , something new, something old combo is ideal if it can stay true to source. Besides they have another series for that called Final Fantasy which can be nonstop high budget effects with cutting edge tech, photorealistism and all that jazz which I assume you mean by getting with times.
 
Some of you people are too hardcore for your own good. :p

The changes are -great- and make total sense for the US market. No more shitty, 1986-era menu system, full icons for all items and equipment, character faces in the battle menus, full voice for the cut-scenes... it's DQ the way it should be for a market that could care less about the nostalgia aspect of the game.

I'm sure they'll release the US version later in Japan as DQVIII International or something. It's just too good to pass up.
 
Interview with Yuji Horii(SE) and Akihiro Hino(Lv5):
http://www.1up.com/do/previewPage?cId=3140772




1UP: Are there any major differences between the Japanese version and the English release of Dragon Quest VIII? Besides the localization, are there any fine-tunings or tweaks that they made to this version?


YH: We added voices, there's that, and instead of it being just text menus, we actually changed it to a totally graphical user interface with icons and graphics. You can play it for yourself on the floor, give it a try, I'm sure you'll like it. It's totally different.


1UP: So do they plan to do what Square has traditionally done with their Final Fantasy games, like where they release the Japanese version, then they improve the American version, and then re-release the Japanese version with the American content added?


YH: At the moment, there's no plan. But once it comes in America, Japanese users might notice that it's changed a lot and say, "Hey, it's got voices and it's changed a lot," so they all might turn around and say "Please release it in Japan again." But no, we don't want to do that at the moment.

1UP: If they had to release it in Japan, if enough fans cried out for it, would it slow down the development of the next game, having to do Japanese voices and such for VIII?


YH: Actually, every time I make a game, I make it the best I can for that territory. So the Japanese one, that was good enough for Japan. We had to do these changes for America to make it good enough for Americans. It's not that we thought it was deficient in its original form, it's just that the text menus and way of storytelling was what the Japanese market wanted, what they come to expect from Dragon Quest. The American audience doesn't expect that, they want voices added.






1UP: Was there anything that Level-5 contributed to the design that you weren't expecting?

YH: There was a lot. Between the different generations of systems, the field, the world map, became greatly improved. Also, the clothing on Jessica, they took it too far. [laughs] We had to tone it down a bit. She was a bit too sexy.


1UP: Whose fault was that, was it Level-5 or was it Toriyama? Because Toriyama can be a little, you know...

YH: It was Level-5!

AH: No, it was Toriyama! His pictures could be quite...erotic.
 
BobbyRobby said:
Yay to voice-acting. Boo to full-screen menu. Don't really care though as long as I get to play this game.

You've got that backwards.

Voice acting? AMERICAN voice acting????? Why oh why do we get tortured every time an RPG gets localized here and they wind up fucking up the experience by adding some lame no-talent idiots to voice act for the project? Why can't they just leave the game THE FUCK alone? Geezus. I better be able to turn them off, or I am not going to play it.


Brandon F said:
Boo-urns for leaving DQ5r in Japan. A masterpiece we'll never have...


I can't begin to describe how depressed and bummed out I am over that decision. If I ever hit the lottery you better believe I'm going to pay DeJap $100000 to translate DQ5r.
 
jiggle said:
1UP: Was there anything that Level-5 contributed to the design that you weren't expecting?

YH: There was a lot. Between the different generations of systems, the field, the world map, became greatly improved. Also, the clothing on Jessica, they took it too far. [laughs] We had to tone it down a bit. She was a bit too sexy.

Hm? Do they mean just in the initial game development, or are they talking about toning her down for the US version?
 
I haven't played a DQ game yet, but I remember when my buddy picked up DQ7 on PSOne. He could put up with the crappy 3d graphics even though they annoyed him. What he couldn't put up with is the archaic sound effects. He told me sound effects going up and down steps were ripped from the original Dragon Quest on NES! He couldn't go on playing after that and sold the game off! :lol

I say any changes to make this game seem current are good. We don't need 1980s sound effects in this game!
 
Now John, I respect you as a fellow gamer and you often have good insight in various subjects but I have to completely disagree here. This isn't about being "too hardcore for our own good", let me explain if you will:

The fact that many even on this message board are "embracing" the changes to DQ8 for the US market is EXACTLY why DQ will continue to fail in the US regardless of what Square does. It shows that most gamers are actually unwilling to accept certain oldschool design terms and have moved on to enjoy newer styles of game design, especially in the US. What does this mean for DQ? DQ is designed completely around being oldschool and traditional. Updating certain minor aspects of the game will not change the fundamental core of the game design.

- DQ has random encounters, not symbol encounters (which even FF has moved on to, judging from FFXI and FFXII).

- It uses a very basic battle system which is low on strategy, and high on exp farming.

- It's a long and hard quest with little reward in terms of actual cinematic storytelling or epic encounters, and instead falls back on the more traditional style of putting the player in the place of the main character and interacting with the world and going on a fairy-tale like adventure.

- The very nature of the game's stat-based engine is ancient and most likely unappealing to gamers who grew up with more modern "twists" in battles and gameplay.

- The cutscenes are not paced or directed with voice acting in mind and hence adding voices will in no way make the cutscenes as impressive or cinematic as what some people will be expecting.


What all this means is that even if you attempt to add voices, more colorful menus, remove "bad-sounding" sound effects, you'll only be falsely marketing the game to a crowd who probably won't enjoy or finish the game in the first place. They will buy it expecting a modernized game named DQ, and what they'll get is DQ as DQ except with half-hearted attempts to sell it as something it is not. People will be disappointed (expecting an actual modern game) and annoyed (the few US DQ fans who actually wanted it to stay traditional) more than anything else, so what's the point. DQ is a hard sell in the US one way or another and I think by altering the game as such, Square Enix is doing fans a disservice, but since there aren't really that many DQ-fans in the US to start with, it's a losing battle either way. That's how I see it.
 
Brandon F said:
so apparently those slime controllers were attached to the DQ8 kiosks, hilarious reading how uncomfortable it is to play sticking your fingers up a slime's rectum.
That actually sounds quite wonderful, to me.

Anyway, those don't sound like very good changes to me. DQ is supposed to be about traditional, oldschool JRPG'ing. :( Oh well, the game looks amazing regardless.
 
It's hard to envision cleaned-up menus/iconography as anything more than a convenience to the gamer. Duckroll, you -are- reaching pretty far to label this change a "disservice" or at all misrepresentative of ANYTHING outside of how utterly ancient those menus are. Square is adding form to function, not pulling a drape over the eyes of the consumer.

Whether the game is deemed impractical for today's "saucy MTV Xbox360" generation will be judged on the merits of Level 5's work and Yujii Horii's direction, but the functionality of its menus or whether a shopkeep thanks me through audio bytes for my liberal spending will doubtfully influence that conclusion.
 
isamu said:
Voice acting? AMERICAN voice acting????? Why oh why do we get tortured every time an RPG gets localized here and they wind up fucking up the experience by adding some lame no-talent idiots to voice act for the project?

Actually the VA is all British/European

btw, hi isamu
 
Brandon F said:
It's hard to envision cleaned-up menus/iconography as anything more than a convenience to the gamer. Duckroll, you -are- reaching pretty far to label this change a "disservice" or at all misrepresentative of ANYTHING outside of how utterly ancient those menus are. Square is adding form to function, not pulling a drape over the eyes of the consumer.

If you actually read anything I wrote, I was referring to the voice acting and removal of 8-bit sound fx, which -ARE- pulling a drape over the eyes of the consumer while forsaking staples fans of the DQ series really enjoy. As for touching up the menus, it's neat but my point is that it's inconsequencial.

Whether the game is deemed impractical for today's "saucy MTV Xbox360" generation will be judged on the merits of Level 5's work and Yujii Horii's direction, but the functionality of its menus or whether a shopkeep thanks me through audio bytes for my liberal spending will doubtfully influence that conclusion.

I think you're the one who's debating this issue without actually researching anything about it. The voice clips being added are not minor voice clips for NPCs. They're voicing every single major cutscene in the game. :P
 
I was referring to the voice acting and removal of 8-bit sound fx, which -ARE- pulling a drape over the eyes of the consumer while forsaking staples fans of the DQ series really enjoy.
If DQ7's U.S. sales are any indication there aren't too many hardcore fans left in the U.S., so why shouldn't Square Enix change it up some to try and attract the general RPG fan a bit easier?

I'm happy with the changes, its stuff the franchise should have added a long time ago. Nostalgia doesn't make it ok to leave 8 bit quality sound effects in a game.
 
I read your post very carefully and my argument still stands. Why suddenly spoken dialogue and hi-fi soundbytes become an intrusion when Level-5 did PLENTY to gloss up this franchise with expressive 3D modelling, dramatic roving camera angles to the EXTREME, and as per a video segment shows above...tittie shots, is a bit TOO dramatic to signal S.O.S.

This game may carry the soul of a 1986 game, but the aesthetics are pure 2004 long before those kooks at Squeenix USA planned their makeover. Again, it will be the direction and talent of Level-5 on test when America's geeks or geeks-in-training get their game-on, have faith the game doesn't need ancient soundbytes for the average PS2 owner to 'GET' Dragon Quest.
 
I've been with this series since it's inception into North America in 1989. (Ok, I started playing DW on my NES in January 1990, so a few months after the NA release.) I played and saw it ignored by the general populace as DWII, III (My personal favorite. The twist at the "end" still makes me shiver at the genius of it's placement.) and IV. When Enix attempted to translate DQV and failed, I was sad. When they attempted DQIV and failed, I was saddened some more. When Enix shut down (along with Square) in North America, it was a horrible day for RPG's here. So, I suffered trhough 1992 until 2000 in January with NOTHING DQ-related at all. When DWM hit for the GBC then, I was in heaven. Screw FF (Not really, I just hold DQ higher, as I started with it before FF.) I was home again... All the music and sounds were the same. Even the DQV and DQIV elements were familiar to me as I had read a lot about them even though I was denied them, being unable to comprehend Japanese.

When Enix returned, I was overjoyed. Especially when I heard that more DW was coming. DWI&II and Torneko were bought by myself and I loved them both. DWI&II was a pure joy to play. Just to see what was changed, and what remained the same. I loved it.

Then DWIII, my pride and joy of the whole RPG genre hit. The remake for the GBC was and still is, my favorite game of all time. I just love it. I love levelling. I love fighting the enemies. I love the music, the sound and the way everything LOOKS. I played the hell out of that. The new bonus stuff was really cool too.

DWM2 hit, and I picked up both versions and I liked what I played. Lots more to do in terms of monster creation and breeding. Like Pokemon, but with a DQ twist.

When DWVII hit in November 2001 for me, I was unsure what to make of it. After all, a true DQ game finally returning to consoles that was not a remake or spin off? Had it been 9 years since a new DQ for me? Yes. I loved it. I love the pacing, the ease of just exploring and again, the music sticks with me. It's a different tone from FF. Sure, you fight demons and stuff like FF, but DQ has always seemed a bit more... personal to me.

Shift to march 2002 and I hear that DWIVr for the PS has been cancelled. (As I stare at the back of the DWVII manual... coming in 2002 indeed...) I hear that DWVII sold pitifully and I hear other ominous news.

Enix buys Square. They merge. I think this is good, finally, with Square's marketing know how, DQ can get the push it needs to return to NA and finally succeed.

(Sorry about the little rant here, it's late and I am tired, but I do have a point to all this.)

Whatever S-E needs to do to make this series be a commercial success in this market, I want them to do it. If that means changing the menus and adding voices, getting rid of old archaic sounds and making the visuals something that is past 1996 PS graphics...

So be it.

I'm as "Old school" (I hate that term...) as anyone here. If this is what has to be done, I'll deal with it. I think the changes are or will be for the better. I've grown up with DQ in my life. Now DQ has to grow up with me.

DQ is like home for me. The sounds, music, character style and even method of storytelling all makes me remember my early days of cutting my teeth on RPG's. I can really understand what Japanese users mean by when they say "DQ is like an old friend." and the like.

I love the DQ series like no one else, and you better believe that I will be picking up this and any other DQ game that EVER comes my way in a language that I can understand. (English.) I appreciate them and it's rare enough to see them localized. I don't want to lose DQ in english ever again.

So, to anyone who remotely likes RPG's...

Please buy it. If not to enjoy what will be one of the best experiences you will receive from any game, then to support the great-grandfather of the Japanese-style console RPG. It's trying to evolve while keeping it's heritage still intact.

Not an easy thing to do with all the competition these days...

So, Square-Enix...

I'm waiting patiently for DQVIII. Just do a good job localizing it and actually make it possible for me to buy it. That's all I ask.

P.S. John tv, Did you work on the translation for DWM? I am pretty sure I saw your name in one of the games ending credits. I know you're a huge DQ fan like me, so I was not suprised when I saw your name there. I just do not remember which one... Maybe DWVII?
 
Brandon F said:
Boo-urns for leaving DQ5r in Japan. A masterpiece we'll never have...
Assuming Dragon Quest VIII doesn't bomb, I fully expect it to be bundled and sold with another game, a la Final Fantasy Anthology/Chronicles/Origins.
 
Yuji Horii is a great interviewee. Really sharp, intelligent, and on the ball the entire time. He was really happy with the fact they were adding voices to the game.
 
The translation for the beginning of DQ8 is EXCELLENT from what I played on the floor.

I like the interface a lot from what I messed around with on the floor. Very clean, very nice looking, and much easier to navigate. The only changes that were obvious were the status menu (full screen of course) which is very sharp and the command select menu (as well as the status indicators for the characters at the top, graphical bars and potraits now). When commands are executed, it's the same as the JP version.

If anyone wants screens of it, lemme know and I'll go run down and take some pictures.
 
duckroll said:
Now John, I respect you as a fellow gamer and you often have good insight in various subjects but I have to completely disagree here. This isn't about being "too hardcore for our own good", let me explain if you will:

duck - I guess we'll just have to disagree on this one. :) DQ8 is more than modern enough to suit today's RPG fans, IMO. The new menus and voices and such only serve to make it an even better game than it already was in Japan. I really can't wait. In fact, I'm not gonna play the Japanese one anymore -- I'll just wait and play it in English now. It's so much better now, I can't see myself going back.

Erdrick said:
P.S. John tv, Did you work on the translation for DWM? I am pretty sure I saw your name in one of the games ending credits. I know you're a huge DQ fan like me, so I was not suprised when I saw your name there. I just do not remember which one... Maybe DWVII?
I didn't work on any of the DW games, no. I had a couple of good friends at Enix though, so it's possible my name might have been mentioned somewhere? But I don't think so -- at least if it was, I didn't know about it. Send me a screenshot if you ever come across it again. :)
 
YH: There was a lot. Between the different generations of systems, the field, the world map, became greatly improved. Also, the clothing on Jessica, they took it too far. [laughs] We had to tone it down a bit. She was a bit too sexy.

:lol

The changes sound good, can't wait to play this.
 
Oh, BTW - not sure if anyone mentioned this or not, but the US version will have a 16:9 mode. It was in the E3 demo's settings screen.
 
Wow, sounds like they're putting a lot of extra work into this... I'm just worried that sales might be low (because of the look) and thus they can't justify such added enhancements in a future release. :/
 
Haha, too bad we'll never see what L5 or Toriyama originally intended for Jessica.

But anyway, my comments on the changed menu being a superficial were just that. It might be a decent change, but it doesn't change the overall gameplay that much. I will admit that I haven't gone to E3 and haven't seen it in action, so maybe i'm just speaking out of my ass and once I sit down with the US version i'll be in awe at the improvements. Who knows.

I'm just worried that sales might be low (because of the look) and thus they can't justify such added enhancements in a future release. :/

I'm not worried about sales at all. Previously, Enix simply had no name recognition in the US, but now that they're Square Enix, they have the capacity to market this game. When reviewers pick it up, they'll realize it's a damn good game. a lot of DQ7 haters on this board seemed to enjoy DQ8, and I have yet to see anyone say anything bad about DQ8 (after playing it), so I think the "old-schoolness" is not going to be an inhibition for most gamers.

Seriously, DQ7 might have been the same old DQ style that catered to people who knew something about DQ, but DQ8 has really gone to lengths to be a high quality RPG that be enjoyed by anyone. I mean, the fact that it's the first DQ game with Final Fantasy-style non-interactive cut-scenes says a lot. :P
 
I hadn't played the Japanese version or heard about these changes going into the show, but when I played DQ8 on the show floor, the menu interface was one of the first things I noticed. It's easy to navigate and has nice-looking graphics for all your items.

Also, the battles seem to preserve the feel of the old games without looking like ass. You still get a text summary of everything that goes on, but you get to see it happen at the same time.
 
November? Dammmn. Long time for localization. But SE is making some nice additions. I had hoped for sooner though.

Is it going to be called Dragon Quest 8 in North America or just Dragon Quest...?
 
Top Bottom