DannyDanger
Member
Are those big budget tho?And ignoring some successes like Stellar Blade, Black Myth: Wukong and Astro Bot (and comparing FF 16 with Suicide Squad) is simply bad faith.
Are those big budget tho?And ignoring some successes like Stellar Blade, Black Myth: Wukong and Astro Bot (and comparing FF 16 with Suicide Squad) is simply bad faith.
Sweeny is just mad that nobody cares about his launcher/store. In an alternative reality Alan Wake 2 sold enough to break even because it released physical in consoles and on Steam for PC. Too bad, Timmy! In this reality a single player traditional game with the best graphics of last year didn’t found success for reasons still unknown…
Re-read, please.Alan Wake 2 is not on Steam, I wish
Oh sorry, you are correctRe-read, please.
No, you "keep coping". I'm referring to GSD data so it includes digital:That Uk chart only track physical release, Wukong has no physical release. Even if you attribute 85-90% sales of the total sales to China, that leaves 2-3 million units sold in the rest of the world, which is far more than what Outlaws did
Yeah no shit it's almost like that's what I'm saying. New IP aren't really getting off the ground that well.and both are new IP, from new console developers
He's probably not wrong, either. A lot of us are just not willing to accept what is clearly happening because we're stuck in a place in time where the number of units games and consoles sold was what mattered most. When mobile gaming, which is largely service based, is bringing in the most money and two of the three console platforms now release their IP on PC and other consoles to increase revenue and profit it shows just how out of touch the arguments can be sometimes. Especially when the success of a game like Helldivers 2 shows that people will give their money to live service games if it's done right.You guys do realise that Tim Sweeney is shilling live service games right?
Like what he's saying has nothing to do with "woke" or whatever the fuck other boogeyman ya'll are coping about.
He's seeing the industry consolidate towards a few giant monoliths of live service games, who hold most of the $ value of the industry due to the overwhelming number of people who play them.
You guys do realise that Tim Sweeney is shilling live service games right?
Like what he's saying has nothing to do with "woke" or whatever the fuck other boogeyman ya'll are coping about.
He's seeing the industry consolidate towards a few giant monoliths of live service games, who hold most of the $ value of the industry due to the overwhelming number of people who play them.
I had a post some months ago where I pretty much said the exact same thing. I don't know how execs don't see this when it seems like common sense to us. It's literally Business 101, improve demographic focus, cut extraneous costs, and reallocate resources for efficiency. Come on guys, literally first year College stuff.I said that before and want to say it again. The AAA game production needs to scale back.
Focus on condense gameplay experience, drop the obsession with graphic fidelity, houseclean all unnecessary positions/consultings. Your games will sell good
The second one.So is it the people's fault for not performing their role correctly? Or is it Concord's fault for not being a game people want to tell their friends to buy?
Not sure why anyone would think thats hard at all or how it changes the experience at all in videogames of all things. Where you can jump to pause screens and respawn after you die and teleport to upgrade menus. Shit makes zero sense...even as gimmick. 1917 this isnt.
He's probably not wrong, either. A lot of us are just not willing to accept what is clearly happening because we're stuck in a place in time where the number of units games and consoles sold was what mattered most. When mobile gaming, which is largely service based, is bringing in the most money and two of the three console platforms now release their IP on PC and other consoles to increase revenue and profit it shows just how out of touch the arguments can be sometimes. Especially when the success of a game like Helldivers 2 shows that people will give their money to live service games if it's done right.
They will never notice, they think everything its the DEI demon
He's probably not wrong, either. A lot of us are just not willing to accept what is clearly happening because we're stuck in a place in time where the number of units games and consoles sold was what mattered most. When mobile gaming, which is largely service based, is bringing in the most money and two of the three console platforms now release their IP on PC and other consoles to increase revenue and profit it shows just how out of touch the arguments can be sometimes. Especially when the success of a game like Helldivers 2 shows that people will give their money to live service games if it's done right.
Everyone TRIES to pretend the answer is not as simple as it is. It feels so played out at this point to say it and I admit it’s almost cringe now. It’s the woke shit. I Oh the market has changed oh it’s bad games blah blah that’s the SYMPTOM. The sickness It’s untalented woke devs. That’s it. The only reason the devs or directors are in the chairs in the first place is bad politics, in spite of creating games for the market that buys them.Shitty games made in the DEI development era without respect for the main target audience are not selling well.. news at eleven
eesh, sorry, cant agree with that bit (especially regarding TV and movies), also many peoples idea of attractive is different, but not only that, let us have good actors, MANY times they supplant good actors with pretty ones and the acting is then terrible. (many of the very best actors/actresses out there arent attractive to many)Go back to $60 games. $70 plus tax is too much.
Go back to 15-20 hour games. Spending 50-100 hours in a game is like getting a second job and prevents people from buying more than one game at a time. A 50 hour game could take a month to finish.
Stop making every lead a woman. This is a male dominated industry. Appeal to the men. Have female characters in your games if you want but make them attractive. No one wants to see ugly people in tv shows, movies and games.
I think I saw Fornite first shown at E3. Interesting concept, but, still easily forgotten. Time passes, they revamp the game almost from the ground up and tailor it toward Battle Royal, basically copied PUBG Battlegrounds. Then, it shoot up like a rocket, couple that with this Ninja dude who many people watching him were kids, and you got a recipe for mass media appeal and success.Lol, anyone remember when Fortnite was a singleplayer esque game that you could play with your friends? What was it about again? Creatures attack at night and you had to build shelters or whatever to fend them off until daytime. Something like that anyway.
No one seemed to care much about it and I think even the gaming press wasn't into it. They pivoted and jumped on the battle royale trend and the game took off. That's how I remember it though, can't be bothered to fact check myself on it.
Just funny though, because he's basically saying that singleplayer games are too costly to develop, but instead of trying to lower costs, they should just go all in on multiplayer games because the ROI is much higher.
Problem is though, there are only a couple of those games that can reign at any one point and people gravitate to those, leaving the rest in the dumps for the most part.
Some trends last longer than 6 years.Games take 4-6 years to make now.. thats why trend chasing is fucking stupid when in 6 years it may be gone... and thats exactly what's happening, they went into the development bunker thinking the world will only get more woke and got out in rising woke rejection by the mainstream... be woke or gaas ... both trends are fcking stupid
Nah. Its the Emperor's New Clothes.Playing a game with no edits cuts was extremely noticeable and cool. Many gamers even stated that during and after playing GOW 2018. It was a different perspective. Don't forget that video games are a form of entertainment. It isn't JUST a game. 1917 it was.
Don't push political messages, don't chase fads, and make legacy traditional fun games.It’s almost like Nintendo had the right idea all along.
It’s almost like Nintendo had the right idea all along.
Is $70+ tax really too much? I went to the movies not long ago and for 2 tickets, 2 large drinks, and one large popcorn it was $63. $63 for 3 hours of entertainment and no real food. Compared to other forms of entertainment I don't think games cost too much for what they offer. The problem is with the nature of games. Games, for the most part, get better over time and are cheaper over time as well so there is less incentive to buy single-player focused games on release day regardless of the cost or even quality. I know all of EA games will come to game pass so why would I ever buy an EA game that isn't multiplayer-focused? There is no reason so I don't, I just wait for them to come to game pass. I think there a large enough gamers out there like me who don't care about FOMO or realize that it's smarter to wait 6 months(or more) after a single-player game is released to play, not only will it be cheaper but more than likely it will also be a better experience.Go back to $60 games. $70 plus tax is too much.
Go back to 15-20 hour games. Spending 50-100 hours in a game is like getting a second job and prevents people from buying more than one game at a time. A 50 hour game could take a month to finish.
Stop making every lead a woman. This is a male dominated industry. Appeal to the men. Have female characters in your games if you want but make them attractive. No one wants to see ugly people in tv shows, movies and games.
On the other side of the coin, Sweeney's mention of a slump among some big-budget standalone releases seems on point: Suicide Squad, Final Fantasy 16, Starfield, and most pointedly Star Wars Outlaws have all been letdowns to some extent, even though they all carry the branding Sweeney is so enthusiastic about.
The way things are going, Nintendo might be the last one standing.
You're assuming Sony is doing things wrong. Have you been paying attention? Don't let the "Concord" talk cloud your judgement.
I believe Sony execs believe if they don't get a Top Tier GAAS hit, Playstation is doomed.
I agree
PS5 is Sony's most profitable console gen ever after just 3 years, beating PS4 by over $36 billion in sales
It's already generated over $10 billion in profitwww.gamesradar.com
The issue is that PlayStation thinks 5 - 10 years ahead. They have to.
Gamers only think in the now (and past).
So gamers look at PlayStations profits now, but PlayStation can't afford to do that, they have to position themselves for 5 - 10 years out.
Of course
But in 5-10 years we could all be looking back at GaaS and laughing at what a ridiculous fad it all was.
I believe Sony execs believe if they don't get a Top Tier GAAS hit, Playstation is doomed.
Of course
But in 5-10 years we could all be looking back at GaaS and laughing at what a ridiculous fad it all was.