John said:
Has anyone gotten their tactics to the point where your allies are reasonably competent, or does everyone just aggressively micromanage/pause the game every few seconds to tell them what to do manually? I want to know if I should bother trying.
I've gotten some good specs going, but it can be tricky.
A few examples:
I have Alistair set up as a straight tank, so he just has a lot of self:any > sustainable buff lines, ended with a nearest enemy > attack. Assuming I have the free tactics slots I'll put as many enemy:HP >75% > shield bash/pummel/shield assault etc. kinds of commands. He autos pretty well. The only initial thing I do is send him after a different group of enemies than my main, a two handed 'serk/templar who tanks pretty well himself despite being more of a DPS build.
With Leliana I got quite a bit more complex. I used to respec mod and made her into a dual wield/archer bard/duelist. Her chain basically has her run the 3rd bard buff (which is awesome) and the duelist buff constantly with self:any > buff lines. Then it goes into something like this:
3. enemy: middle to long range > switch weapons to ranged
4. enemy: middle to long range > go to tactic spot X
5. enemy: middle to short range > switch to melee weapons
6. enemy: hp > 75% > use activated attack skill)
Repeat 6 for as many skills as you can, but then end it with tactic X.
X. enemy: any > attack
The final command will keep her attacking pretty consistently, and as long as enemies are at middle to long range she'll stay with the bow. Once one gets within middle to short range she changes over and goes melee. This primarily works thanks to the very high cunning score she has, since I took the passive that lets her use cunning instead of strength with melee weapons. A high cunning gives her more tactics.
For casters it gets kinda hard. I like to just give them a list of basic upkeep spells and then micromanage the big spells myself.
burgerdog said:
What stats should I focus on for a dps 2 hand weapon warrior? One more thing, is there an option to turn off helm display?
You need at least a 36 dexterity for the tier 4 dual wield skill that lets you have two main hand weapons equipped at once. Big part of making a good DPS guy, besides the high dex makes your attack ridiculous so you also almost never miss.
Other than that? For my main (the previously mentioned berserker/templar dual wield DPS) I just made it up to a 16 cunning to max out coersion, 36 dex for the tier 4 dual wield, and then about 2:1 or 3:1 strength to constitution.