This games autosave sucks. Just played about 3 hours, thought I was perfectly save, when suddenly I get overpowered in Denerim by thugs. All of my people die and I lose 3 hours of playtime FML
Really?
If you are on PC just press F5 (i hate that NWN doesn't have this).
I saved after every battle on the Xbox version. Even if it was just two guys. =P
Des0lar said:
Having an autosave being made every 30 minutes wouldn't be too hard, now would it?
Like I said dude, I have no idea what you were doing for 3 hours that you didn't hit any save points. Honestly I've occasionally got annoyed at how many times the game saves on 360 if only because it has to pause for a few seconds to do so.
Autosave shouldn't be a replacement for exercising common sense. It's a handy feature, but did you not notice you went three hours without saving? It should be pretty clear to you when the game is saving, since it's indicated when that's taking place. It isn't the game's fault you lost that progress.
randomlyrossy said:
Honestly I've occasionally got annoyed at how many times the game saves on 360 if only because it has to pause for a few seconds to do so.
And that is presumably why it is set up so as not to autosave excessively, like every five minutes. Instead, it saves on entering major areas and after key events or quest completion.
If someone is a cautious enough player that this isn't frequent enough, or if you find that you've gone an extreme amount of time without completing any of the above conditions, that's what manual save is for.
This games autosave sucks. Just played about 3 hours, thought I was perfectly save, when suddenly I get overpowered in Denerim by thugs. All of my people die and I lose 3 hours of playtime FML
Yeah, it's kind of bullshit. Especially since the game has broken combat due to mages, battles can be very spikey. You'll roll through a dozen groups of guys, but then OOPS, you just got soul caged/curse of mortality/fireballed, and now you're about to wipe.
Games have gotten so ridiculous the last few years with checkpoints and autosaves, I had to train myself to get in the habit of manually saving every few minutes, or before I start certain fights.
Yep I'm basically boned on the last fight as I've run out of health potions and the game decided to autosave during the fight instead of before it. Who's idea was that?
Yep I'm basically boned on the last fight as I've run out of health potions and the game decided to autosave during the fight instead of before it. Who's idea was that?
The end is fairly apparent. Ideally, you should have created a save by the dwarf vendor outside of the door to the last boss, but how could you buy nothing from him?
I mean come on, his purpose as being your last chance to stock up on items before the last boss is fairly obvious.
Can someone please answer my question, when I set a side quest as active, the main quest icon is the only one that always shows up on the map. Do I have to venture around and hopefully finally come across where the side quest is or is this a glitch? I find it pretty difficult to do side quests.
The arrows show up whether the quest is active or not. If the arrow isn't showing up, could it be that it doesn't take place in that location? The arrows won't guide you to the location if you need to travel to it.
I got Shale bugged in the PC version (
I think I have to take the quest AGAIN and then maybe it'll be ok, but I am not even sure if it'll work, did anyone have the same problem?
I've been looking all around the Bioware social network's help and faq sections and it seems the problem ain't fixed as of now.
Everytime you try to talk to Shale the screen goes black, you often get transported into the skybox outside of the game world, and it acts like he is still unactivated.
I pretty much just finished out the game without talking to him after that. But I'd already went through all the dialogue options with him.
When I talk to Shale, the screen goes mostly black and I'm just given the initial options of using the rod of leaving the golem alone, after I choose one the screen goes completely black and only the map shows, even though I can walk.
There's been some people with the same problem around but it seems there's no definitive solution to the bug, dunno why it happened although I suspect it was because some problem I had with the server which didn't recognize the stone prisoner dl content although it had been working just fine for my last walktrough and I've had no problem with the blood dragon armor whatsover.
That sucks then. I assume redownloading the DLC doesn't fix it?
Draft said:
Yeah, it's kind of bullshit. Especially since the game has broken combat due to mages, battles can be very spikey. You'll roll through a dozen groups of guys, but then OOPS, you just got soul caged/curse of mortality/fireballed, and now you're about to wipe.
I missed this. Pretty funny. Warriors and Mages both get dispell which deal with curse of mortality and crushing prison and whatever else easily enough. I went through my normal playthrough without dispell, but this time on nightmare it's pretty essential. Mana Clash pretty much destroys enemy mages too. I think I might stop using it actually since it makes the game a little too easy. Fireball, just deal. It has a cast time so you should be interrupting any mage you see casting a long spell. If you're not treating a mage as a primary threat, you're not doing it right.
Autosave shouldn't be a replacement for exercising common sense. It's a handy feature, but did you not notice you went three hours without saving? It should be pretty clear to you when the game is saving, since it's indicated when that's taking place. It isn't the game's fault you lost that progress.
This raises a unique question. I would expect a game like this to have a pretty frequent auto-saving system since it's clearly a game where a lot of progress can be lost. Using Demon's Souls as an example, that game saves after EVERYTHING you do. Open your inventory or change your equipment and it saves. It's so precise with it's saving that if you accidentally hit a friendly NPC it'll begin saving immediately so that you can't take it back, that npc is lost forever for that run. On one hand, I love that I can't lose progress in DS, on the other hand there are a lot of very precise things that DS requires and if you screw up and accidentally trigger an autosave, the end.
So which system is better..the old school system where the player always saves, or the new one where the game saves for you?
(note: Dragon Age coming for me this week so I haven't played it, but as an old school RPGer I'm pretty crazy about saving as well as multiple files)
Alright so after putting a bit more time into the game I have some updated impressions.
I just
defeated the Sloth demon via the Fade in the Tower of Magi and sided with the mages so that I could enter the Fade to deal with the demon that was possessing the boy in Redcliffe.
Combat is pretty fun now that I have a wider range of magical spells to use. One of the loading tip screens mentioned combining magic? How does this work?
Also what is a Combat Tactics slot and how does one use it?
Things are a bit more fun now that I have a full party to choose from. If anything I actually really enjoy waiting for the party dialogue between the members. Alistair and Morrigan are especially amusing.
However past that, the game hasn't gotten noticeably more difficult. A few times I have died due to some horrible luck with breaking out of paralysis or being nuked by a handful of mages at once. The toughest enemy I fought was a Revenant in the Tower from breaking a phial in there.
Speaking of which, what are tough enemies in this game? Nothing seems to have any sort of tricks or strategies.
The story is mediocre though. Not bad, not great, just something stereotypical.
Also is the loot supposed to be this bad? Over 10 hours in and I'm still using a staff I acquired during the introduction part of the game.
No quests have really stuck out for me though.
Solid game still, but still not seeing all the GOTY material in here.
I played for a bit today using the Nightmare Plus mod after realising that two warriors and two mages just annihilate Nightmare. I did the Mages' Tower barely ever pausing, just using some minor tweaks to the Tactics. That mod makes it much more entertaining. Interested to see how the mod develops also.
I don't think DS' save system (which borders on obsessive compulsive) would lend itself to many other games. DS' save system is just one part of what gives the game it's personality. DS is supposed to be relentless. And the game does everything but have an "abandon hope all ye who enter here" welcome mat when you first walk into the Nexus. When I play DS, I expect the game to work against me eventually beating it. Hence a save system that will instantly save when I accidentally hit Blacksmith Boldwin (not that he doesn't deserve it) and royally screw the rest of my playthrough for that character.
I look to other RPGs not for a relentless playthrough, but to experience an epic story. DA:O not only has that epic story, but really allows me to feel like I'm writing it. And so I have multiple manual game saves that I use so that if I don't like the way the story is going, I can go back and take a different path.
If you used a glitch to get three different classes to level 20 "early on" in a single playthrough, then no, your actual playthrough was not "pretty legit" and you didn't really earn shit. And a big part of the fun of making different decisions in the game is then running with those decisions and seeing how they effect the rest of the game. So it's pretty unfortunate (dare I say: pathetic?) that someone would play the game in this manner.
I've earned the achievement for a level 20 mage main character and a level 20 rogue main character. I did that over the course of two full playthroughs. I'm sure when I do a third (as a warrior, as I indicated earlier I've been jonesing to do once Return to Ostagar comes out) I'll get the last of those. That's kind of how you get those "legit."
just killed the ogre in the top of the tower, the woke up in Morrigan's room
Prior to the spoilered event, I had a random, nameless circle mage in my party. I had equipped him with my DA:Journeys downloadable War Mage Amulet. He's gone now. Is it gone forever?
I think I manually saved not too long ago, do I need to load it back up?
(That's what the newest Penny Arcade seems to imply, come to think of it...)
just killed the ogre in the top of the tower, the woke up in Morrigan's room
Prior to the spoilered event, I had a random, nameless circle mage in my party. I had equipped him with my DA:Journeys downloadable War Mage Amulet. He's gone now. Is it gone forever?
I think I manually saved not too long ago, do I need to load it back up?
(That's what the newest Penny Arcade seems to imply, come to think of it...)
I think it's funny that the default difficulty level after I installed it was "Hard".
I was getting creamed left and right by everything.
this is mostly because I don't play WRPGs properly most of the time anyway (I'm slow to react, but at the same time, I don't like pausing the game to micromanage myself and other party members... and I put stats wherever I feel like suits the character instead of suiting the character class).
It's interesting and I don't deeply hate any of the companions just yet, so that's always a plus!
My biggest gripe is how limiting the character creation is. Well, mainly because of the limited hair and I can't make a decent-looking Asian-looking person.
If it's not in your inventory for whatever reason, you could try unticking it from the DLC menu, loading into the game and saving, then exiting out and reticking it. The Penny Arcade comic is referring to a choice during the endgame.
My biggest gripe is how limiting the character creation is. Well, mainly because of the limited hair and I can't make a decent-looking Asian-looking person.
I played for a bit today using the Nightmare Plus mod after realising that two warriors and two mages just annihilate Nightmare. I did the Mages' Tower barely ever pausing, just using some minor tweaks to the Tactics. That mod makes it much more entertaining. Interested to see how the mod develops also.
I like the damage output of DW (and DW Rogues for that matter) but I really hate having them when it comes to some of the real pain "boss" fights. Indomitable is such a big advantage in some of those fights.
Stone Prisoner is great, although not really 'dlc'.
Wardens keep is lame and not worth the cost, and the planned one sounds just stupid.
And you cant compare a story driven game to a game like dungeon crawler diablo and co that are all about loots >.>
Its like the story in wardens keep is ok, but so short, and when its finished, what do you get? A small camp outside of the actual keep. Not the keep itself! (Crazy!) and its so out of the way.
Its sad the first community mod pretty much, a chest in camp, is better and more useful than the dlc!
I want dlc like GTA or what not, not just some stupid little quest for some armour or sword...