First and foremost let me say that I'm a self admitted Bioware fanboy and loved Dragon Age, one of my GOTY's without a doubt. One thing that bothered me however was how easy it was to game the approval system using gifts and some obvious dialogue choices to get every companion to like you.
I'm hoping for the potential sequel that the make some adjustments to the approval system. My apologies if this has already been mentioned but I was thinking it would be really cool if they kept the same 0 to 100 hate / love meter, but made some changes.
What I would like to see with regards to major choices the player character makes also adjusts the Min / Max of your companions approval. For example, lets say you have your typical goody two shoes character in your squad and the main PC decides to burn down a couple of orphanages, not only would you get the standard -25 approval, but from that point in the game that companion's max approval would take a permanent hit, so going forward that companion's approval would now be from 0 - 90. Inversely, if you do something a character loves their min approval would have a new floor, lets say going from 25 - 100 or whatever.
I figure mixing in a couple of those type of decisions throughout the game would make the character interaction have a lot more weight behind it, as opposed the current system when a few kind words and a couple of gifts can keep all of your crew happy.
What do you guys think?
Speaking of sequels, anyone have any idea how well DA:Origins sold? Hopefully enough to warrant another go around, Thanks.