Finished Awakening last night doing pretty much everything, which took me ~16 hours on the gameclock.
Decent and also dissapointing follow-up to Origins. The progression was atypical as were the quests, there was little unique or truly memorable coming from this add-on pack; however I did find the three major quest zones well devised and fun to muck through(particularly the haunted wood place).
On the Xbox 360 however, the game balance is all sorts of fucked up. I imported my old Origins character and with the throng of new high-level equipment to loot and earn, alongside the new uber-abilities, the game is a cakewalk. Played the entirety of it on Nightmare difficulty and outside of three major boss encounters, NOTHING in the entire game could do even minor damage to my party. It was ludicrous. Either a bug, or poor design foresight, it did make the experience feel more like a visual novel than a videogame.
Did get hit with a few bugs too, I missed out on the 'fully upgrade Vigil Keep' achievement because if you apparently turn in two quest items at once towards it, it only counts as one, thus the quest is forever incomplete. Yet, the game does treat the quest as complete in terms of narrative(my keep was described as fully upgraded in the epilogue).
Overall, it was C-grade quality(particularly as a Bioware product). Not horrible, not memorable, broken in ways, but expanding the lore just enough to not feel as a waste. Easilly the weakest thing attached to the Bioware name I've played since Jade Empire though.
Now to even bother with With Hunt or Golems?