subversus said:
Ok, so I'm through my Joining and I want to I have questions about some builds.
First, I want to build a good rogue, it is my main character. She's going to be dual-wield, so I wonder if it is worth investing in strength, constitution and willpower? And to what extent?
Also I heard that archers are broken in the game but I went through the Wilds and found one archer in the party to be quite useful. So in what should I look into if I want to build a good archer in my party?
Also I picked up the Dog, what is the best build for it?
No.
Invest in strength only to the point that you can equip what you need to equip, and you don't need to equip armor heavier than a leather set. The rogue skill "Lethality" will allow you to substitute cunning for strength calculations down the line.
Invest in constitution to the point where you won't die if you take a couple hits, but you don't need to have massive quantities of health. A good rogue by the end should have a dexterity so high that you'll only be getting hit by special attacks, for the most part. The beginning will be a little rough, but as long as you keep a healthy supply of potions (I suggest investing in herbalism and making your own potions), you'll get past it. Rogues should be designed to avoid hits, not take them.
Invest in willpower to the point that you have a decent pool of stamina, but you don't need an overwhelming amount. But this should probably be your third highest stat. This is especially true if you choose Assassin as one of your specializations, as it gives you the skill Feast of the Fallen, which restores stamina if you kill with a backstab (which you should be using constantly).
Basically, you should almost be operating on a 2-1 Dexterity-Cunning basis, reversing the one you give 2 points to every once in a while, and doing 1-1-1 Dex/Cun/Will if you feel like you're low on stamina. So Dexterity is your main stat, Cunning is close behind, and Willpower is probably third (and should top out in the low 20's at most)
Frankly, Assassin is almost a requirement if you're going dual-wield rogue. The skills perfectly work into the build. After that it's up to you, but I personally suggest Bard, especially if you have a high cunning. If you pick it, you pretty much only have to invest until you get Song of Courage, which, in addition to boosting the team's attack and defense, boost your critical chance well above 50 percent. A high enough cunning should give bonuses about equal to what you get from Duelist. Ranger is a possibility if you want another meat shield, though, which is handy.
Oh, and weapons have hidden speed stats, so even once you master dual-wield you'll want to stick with just daggers. Your DPS will end up being higher (don't believe the game's DPS indicator; it completely ignores this speed factor as well as any bonuses you gain through runes).
Make sure you pick up The Rose's Thorn from Orzammar, as it's the best dagger in the game. Just be aware that it's expensive.