Origins is by far and away my favorite DA game thus far. Its not perfect by any means but its a fantastic starting point and foundation on which BioWare could have built something really special but so far they've been completely incapable of following up.
Inquisition is good and fun up until you get to the end of the Haven arc, about 1/3 or so into the game. I was having a blast up until then. But the game peaks there. The main villain has a great intro but then he disappears basically right until the end of the game when he becomes a Scooby Doo villain, utterly incapable of doing anything right, just bumbling around shouting at the sky.
Post Haven I was all excited to see the open world zones open up even more. But once I started exploring all of these new zones, once the luster of how pretty they were wore off I came to the realization that the actual activities I was doing in these new zones was pretty much exactly the same as what I had been doing in the Hinterlands. Just that instead of destroying Fade Rifts in a forest, I was doing it in a snowy forest or a desert. Same shit, different setting.
The companions in Origins are leagues better than DAI. Sure, your Inquisition companions are all right but it was always telling to me that I was way more excited to see old companions from Origins return than I was actually getting new story content or dialogues with the Inquisition characters. The way banter was handled, whether buggy or not, certainly hurt my ability to really give a shit about any of the Inquisition companions that much too.
Combat in Origins was better. I think a lot of the people that praise Inquisition's combat probably tried to play Origins on consoles instead of PC. Granted, I don't think I'd praise Origins combat over much but on PC at least it was a good starting point. Yet Inquisition's combat is just so damn boring. And even when the progression elements started to get interesting with your abilities, for whatever reason BioWare thought it would be a great idea to limit you to only having access to 8 abilities at a time. Which maybe makes sense given that they give you a bunch of buffs to earlier abilities. Except that just makes it worse since by the time you unlock a specialization, there is no way you'll be able to use all of your specialization abilities and your class abilities. So at a certain point in leveling up, its no longer a fun exercise in picking cool, new abilities to try out, it just becomes a slog of what ability do I want to stop using because some designer thought it would be great to make your early abilities useful even later on in the game but artificially handicap the player into not being able to use them if they want to try new abilities too. Just really stupid design.
Inquisition is by no means a bad game. But its just extraordinarily mediocre past a certain point and to me came across not as something being designed with any kind of singular vision but being designed in such a way that it was just trying to check off boxes that would hit home with focus groups and mimic other well selling games.
And Origins had dual wielding warriors and you could romance Morrigan, so yeah, Origins is leagues better than Inquisition.
Cole's story already craps on all of DAO's party put together.
Haha. Cole?
Cole? Cole came across as some emo Pinnochio. "Am I a real boy or a spooky ghost boy?"