Of course it will have vram issues. If corridors re4 was crashing my 3080, open world rengine will too
It was crashing bc they hadn't fixed VRAM crashes at that time, but now it's fixed - the game will stutter and performance will drop instead of crashing.
I never had any vram related crashes in re 4 with my 3070 at 4k/dlss quality at high settings.
Then you've played the game with the fix they've released. Idr if they fixed this issue for RE2R and RE3R - these games don't even have DX11 version anymore iirc. I had 3070 back when the game was released and it crashed a lot cuz of limited VRAM without RT even.
unless you had an unnecessary persistence on trying to run a useless ray tracing implementation just to prove a point (?)) ray tracing in that game was an afterthought, even on consoles it reduces texture quality. on PC, it just crashes. both ways it was unusable
RT reflections is a complete and utter piece of shit in every Capcom game. It's not even proper RT and bs DXR at effin' 1080p no matter the screen resolution you'll choose. They simply don't know shit how to use and then implement proper RT reflections into the RE engine. But they're also very bad at using SSR. It's been what... 7 years since RE7 came out? They did absolutely nothing over these 7 years to fix SSR or RT reflections (AO looks great in RE4R, but they're not using it everywhere even on PC and it is also a problem) and I highly doubt DD2 will be different - you can already see terrible SSR in various videos they showed.
When it comes to DD2, I'm sure they'll be using the same great RTAO and RT Shadows as in RE4R, but of course for a game like this with a changing day and night cycle RTGI is a must.